Search found 22 matches

by mooncatz
Wed Aug 19, 2020 7:07 pm
Forum: Bugs Archive
Topic: Typos (1.4 and onward!)
Replies: 141
Views: 147137

Re: Typos (1.4 and onward!)

Escapades of Fay Willow, Book 1, Chapter 1 Silence permeated the air between the too . Escapades of Fay Willow, Book 1, Chapter 2 I would have figured him for a hunter but the way he spoke seemed to disciplined for it. Escapades of Fay Willow, Book 2, Chapter 2 Wondering just who this messenger was ...
by mooncatz
Fri Aug 07, 2020 2:19 am
Forum: Bugs Archive
Topic: [1.7 b2] higher damage boost vs thaumathurgial dmg
Replies: 1
Views: 460

[1.7 b2] higher damage boost vs thaumathurgial dmg

Not quite a bug, but higher racial ability buffs all thaumathurgial dmg if you start your fight with elemental array burst.
Seeing as there is no other source of thaumathurgial dmg in the game, I say this is just a waste of higher racial +20% dmg buff.
by mooncatz
Fri Aug 07, 2020 2:09 am
Forum: Bugs Archive
Topic: [1.7b2] Abashed expanse zone effect not removed
Replies: 2
Views: 621

Re: [1.7b2] Abashed expanse zone effect not removed

I'll add that persisting zone effect gets overwritten by another effect. I started as archmage, got abashed expanse zone effect perma applied to me (free PD targeting, 80% projectiles slow) and then I visited lake Nur 3. Now I have my PD working as intended but there's "Underwater Zone" ef...
by mooncatz
Thu Jul 09, 2020 2:21 pm
Forum: Bugs Archive
Topic: bug 1.7 stuck while entering Angolwen
Replies: 3
Views: 1205

bug 1.7 stuck while entering Angolwen

I played archmage as usual and got endless loading screen while I was trying to enter Angolwen for second time. Chat stopped scrolling, I couldn't do anything, so I killed the game. If I load the save, I get black screen and lua error en masse. After that I asked the mod to teleport me out to worldm...
by mooncatz
Wed Jul 08, 2020 8:23 am
Forum: Bugs Archive
Topic: bug 1.7 w,d keys not working
Replies: 2
Views: 1213

bug 1.7 w,d keys not working

Inventory management can be done by keys such as 'i'nventory, 'w'ield items, 'd'rop items, 't'ake off items and such. It seems that new feature of WASD movement keys messes up with 'w'ielding and 'd'ropping items. I've disabled the feature but no luck still. I can 't'ake items off, open the 'i'nvent...
by mooncatz
Tue Jul 07, 2020 6:08 pm
Forum: Bugs Archive
Topic: bug 1.7 Broken tiles in Abashed Expanse
Replies: 2
Views: 667

bug 1.7 Broken tiles in Abashed Expanse

Abashed Expanse "burnt tree" tiles look weird.
1.7, linux x64.
by mooncatz
Thu Aug 08, 2019 4:50 pm
Forum: Bugs Archive
Topic: yet another Angolwen bug
Replies: 0
Views: 1234

yet another Angolwen bug

Good day, everyone.
The issue is simple: tranquil meadow (special location for a cursed class) has disappeared, being replaced by entrance to the Angolwen when I had completed apprentice task.
Hope that corresponding portal spawning areas will be fixed in 1.6

Best wishes, mooncatz :)
by mooncatz
Thu May 09, 2019 6:24 pm
Forum: Ideas
Topic: hateful whispers improvemen
Replies: 0
Views: 1767

hateful whispers improvemen

Hello everyone. The thing about hateful whispers now is, when you use hateful whisper it's supposed to spread around. A way to clear the crowd. But if the main target dies (and it dies IMMEDIATELY in the end-game) it stops. So lategame you can hit 1-2 targets with it, which kinda sucks. It's stated ...
by mooncatz
Sun Mar 24, 2019 10:50 am
Forum: Bugs Archive
Topic: gestures on pain + on-hit mind dmg
Replies: 0
Views: 1347

gestures on pain + on-hit mind dmg

Good day, everyone. I've been playing with doomed gestures of pain build and I think I've found some odd behaviour. When I'm using two mind-dmg mindstars, I get 1 instance of mind damage if I use gestures. But if I equip some item granting on-hit mind bonus (withering orbs or gloves), I get three in...
by mooncatz
Thu Oct 11, 2018 11:19 am
Forum: Bugs Archive
Topic: steam for linux: DLC list is wrong
Replies: 0
Views: 984

steam for linux: DLC list is wrong

Hello guys.
Steam for linux client displays only 2 DLC's available: (
linux.png
linux.png (88.07 KiB) Viewed 984 times
)

Meanwhile steam for windows correctly displays all 3 DLC's:
windows.png
windows.png (111.44 KiB) Viewed 984 times
by mooncatz
Wed Sep 26, 2018 5:12 am
Forum: Bugs Archive
Topic: Light of Revelation, lvl 40 horror vs lvl 9 player
Replies: 5
Views: 3859

Re: Light of Revelation, lvl 40 horror vs lvl 9 player

So, not a bug. It's just that Light of Revelation is completely useless 'cause it can screw your run in any moment. You could only equip it in horror-heavy locations like Nur 3 or vaults.
Well, thanks for the info.
by mooncatz
Tue Sep 25, 2018 1:24 am
Forum: Bugs Archive
Topic: Light of Revelation, lvl 40 horror vs lvl 9 player
Replies: 5
Views: 3859

Re: Light of Revelation, lvl 40 horror vs lvl 9 player

Searing horror lvl 40, 4k hp was generated at Norgos 2.
Radiant horror lvl 35 was generated at the Heart of the Gloom 1.
by mooncatz
Mon Sep 24, 2018 12:19 pm
Forum: Bugs Archive
Topic: Light of Revelation, lvl 40 horror vs lvl 9 player
Replies: 5
Views: 3859

Light of Revelation, lvl 40 horror vs lvl 9 player

Good day everyone.
I was playing nightmare roguelike and light of revelation created lvl 40 searing horror while I was mere lvl 9. I run from this abomination only to encounter lvl 35 radiant horror in the next location :)
Question: is that intended or is this a bug?
by mooncatz
Sat May 26, 2018 8:56 pm
Forum: Bugs Archive
Topic: No chat displayed
Replies: 3
Views: 2203

Re: No chat displayed

No chat for me since yesterday :=\
by mooncatz
Mon Aug 25, 2014 3:42 pm
Forum: Bugs Archive
Topic: 1.2.3 bunnificiated animation
Replies: 1
Views: 1296

1.2.3 bunnificiated animation

Sustains are displayed regardless of fact whether they're running or not. I've activated rune "shielding" and bone shield sustain, got bunnificated, after that exposed to some attacks. As you can see on the screenshot, I've taken hp damage (no shield whatsoever at the moment), but the anim...