Search found 22 matches
- Wed Aug 19, 2020 7:07 pm
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 147137
Re: Typos (1.4 and onward!)
Escapades of Fay Willow, Book 1, Chapter 1 Silence permeated the air between the too . Escapades of Fay Willow, Book 1, Chapter 2 I would have figured him for a hunter but the way he spoke seemed to disciplined for it. Escapades of Fay Willow, Book 2, Chapter 2 Wondering just who this messenger was ...
- Fri Aug 07, 2020 2:19 am
- Forum: Bugs Archive
- Topic: [1.7 b2] higher damage boost vs thaumathurgial dmg
- Replies: 1
- Views: 460
[1.7 b2] higher damage boost vs thaumathurgial dmg
Not quite a bug, but higher racial ability buffs all thaumathurgial dmg if you start your fight with elemental array burst.
Seeing as there is no other source of thaumathurgial dmg in the game, I say this is just a waste of higher racial +20% dmg buff.
Seeing as there is no other source of thaumathurgial dmg in the game, I say this is just a waste of higher racial +20% dmg buff.
- Fri Aug 07, 2020 2:09 am
- Forum: Bugs Archive
- Topic: [1.7b2] Abashed expanse zone effect not removed
- Replies: 2
- Views: 621
Re: [1.7b2] Abashed expanse zone effect not removed
I'll add that persisting zone effect gets overwritten by another effect. I started as archmage, got abashed expanse zone effect perma applied to me (free PD targeting, 80% projectiles slow) and then I visited lake Nur 3. Now I have my PD working as intended but there's "Underwater Zone" ef...
- Thu Jul 09, 2020 2:21 pm
- Forum: Bugs Archive
- Topic: bug 1.7 stuck while entering Angolwen
- Replies: 3
- Views: 1205
bug 1.7 stuck while entering Angolwen
I played archmage as usual and got endless loading screen while I was trying to enter Angolwen for second time. Chat stopped scrolling, I couldn't do anything, so I killed the game. If I load the save, I get black screen and lua error en masse. After that I asked the mod to teleport me out to worldm...
- Wed Jul 08, 2020 8:23 am
- Forum: Bugs Archive
- Topic: bug 1.7 w,d keys not working
- Replies: 2
- Views: 1213
bug 1.7 w,d keys not working
Inventory management can be done by keys such as 'i'nventory, 'w'ield items, 'd'rop items, 't'ake off items and such. It seems that new feature of WASD movement keys messes up with 'w'ielding and 'd'ropping items. I've disabled the feature but no luck still. I can 't'ake items off, open the 'i'nvent...
- Tue Jul 07, 2020 6:08 pm
- Forum: Bugs Archive
- Topic: bug 1.7 Broken tiles in Abashed Expanse
- Replies: 2
- Views: 667
bug 1.7 Broken tiles in Abashed Expanse
Abashed Expanse "burnt tree" tiles look weird.
1.7, linux x64.
1.7, linux x64.
- Thu Aug 08, 2019 4:50 pm
- Forum: Bugs Archive
- Topic: yet another Angolwen bug
- Replies: 0
- Views: 1234
yet another Angolwen bug
Good day, everyone.
The issue is simple: tranquil meadow (special location for a cursed class) has disappeared, being replaced by entrance to the Angolwen when I had completed apprentice task.
Hope that corresponding portal spawning areas will be fixed in 1.6
Best wishes, mooncatz
The issue is simple: tranquil meadow (special location for a cursed class) has disappeared, being replaced by entrance to the Angolwen when I had completed apprentice task.
Hope that corresponding portal spawning areas will be fixed in 1.6
Best wishes, mooncatz

- Thu May 09, 2019 6:24 pm
- Forum: Ideas
- Topic: hateful whispers improvemen
- Replies: 0
- Views: 1767
hateful whispers improvemen
Hello everyone. The thing about hateful whispers now is, when you use hateful whisper it's supposed to spread around. A way to clear the crowd. But if the main target dies (and it dies IMMEDIATELY in the end-game) it stops. So lategame you can hit 1-2 targets with it, which kinda sucks. It's stated ...
- Sun Mar 24, 2019 10:50 am
- Forum: Bugs Archive
- Topic: gestures on pain + on-hit mind dmg
- Replies: 0
- Views: 1347
gestures on pain + on-hit mind dmg
Good day, everyone. I've been playing with doomed gestures of pain build and I think I've found some odd behaviour. When I'm using two mind-dmg mindstars, I get 1 instance of mind damage if I use gestures. But if I equip some item granting on-hit mind bonus (withering orbs or gloves), I get three in...
- Thu Oct 11, 2018 11:19 am
- Forum: Bugs Archive
- Topic: steam for linux: DLC list is wrong
- Replies: 0
- Views: 984
steam for linux: DLC list is wrong
Hello guys.
Steam for linux client displays only 2 DLC's available: ( )
Meanwhile steam for windows correctly displays all 3 DLC's:
Steam for linux client displays only 2 DLC's available: ( )
Meanwhile steam for windows correctly displays all 3 DLC's:
- Wed Sep 26, 2018 5:12 am
- Forum: Bugs Archive
- Topic: Light of Revelation, lvl 40 horror vs lvl 9 player
- Replies: 5
- Views: 3859
Re: Light of Revelation, lvl 40 horror vs lvl 9 player
So, not a bug. It's just that Light of Revelation is completely useless 'cause it can screw your run in any moment. You could only equip it in horror-heavy locations like Nur 3 or vaults.
Well, thanks for the info.
Well, thanks for the info.
- Tue Sep 25, 2018 1:24 am
- Forum: Bugs Archive
- Topic: Light of Revelation, lvl 40 horror vs lvl 9 player
- Replies: 5
- Views: 3859
Re: Light of Revelation, lvl 40 horror vs lvl 9 player
Searing horror lvl 40, 4k hp was generated at Norgos 2.
Radiant horror lvl 35 was generated at the Heart of the Gloom 1.
Radiant horror lvl 35 was generated at the Heart of the Gloom 1.
- Mon Sep 24, 2018 12:19 pm
- Forum: Bugs Archive
- Topic: Light of Revelation, lvl 40 horror vs lvl 9 player
- Replies: 5
- Views: 3859
Light of Revelation, lvl 40 horror vs lvl 9 player
Good day everyone.
I was playing nightmare roguelike and light of revelation created lvl 40 searing horror while I was mere lvl 9. I run from this abomination only to encounter lvl 35 radiant horror in the next location
Question: is that intended or is this a bug?
I was playing nightmare roguelike and light of revelation created lvl 40 searing horror while I was mere lvl 9. I run from this abomination only to encounter lvl 35 radiant horror in the next location

Question: is that intended or is this a bug?
- Sat May 26, 2018 8:56 pm
- Forum: Bugs Archive
- Topic: No chat displayed
- Replies: 3
- Views: 2203
Re: No chat displayed
No chat for me since yesterday :=\
- Mon Aug 25, 2014 3:42 pm
- Forum: Bugs Archive
- Topic: 1.2.3 bunnificiated animation
- Replies: 1
- Views: 1296
1.2.3 bunnificiated animation
Sustains are displayed regardless of fact whether they're running or not. I've activated rune "shielding" and bone shield sustain, got bunnificated, after that exposed to some attacks. As you can see on the screenshot, I've taken hp damage (no shield whatsoever at the moment), but the anim...