Search found 20 matches
- Sat May 20, 2017 8:11 pm
- Forum: Metaclass: Tinkers
- Topic: Physics and Chemistry
- Replies: 2
- Views: 9916
Re: Physics and Chemistry
Schematics also produce herbs, in addition to Infusions and Mindstars.
- Fri May 12, 2017 6:07 pm
- Forum: Dumb Questions
- Topic: Cunning / Poisons, working as intended?
- Replies: 1
- Views: 1044
Re: Cunning / Poisons, working as intended?
Yes these are both intended. The skeleton isn't the one having the poison applied to them, so it works just fine. And wildfire archmages specifically have negative synergy with Spellcraft.
- Tue Apr 18, 2017 7:53 pm
- Forum: Dumb Questions
- Topic: what is precise effect of Ureslak set?
- Replies: 7
- Views: 3227
Re: what is precise effect of Ureslak set?
It only scales with magic because OP is playing a Temporal Warden. It's normal just 100% strength based.
- Sat Apr 08, 2017 3:44 pm
- Forum: Bugs Archive
- Topic: Multiple Bugs in 1.5.2
- Replies: 1
- Views: 1068
Re: Multiple Bugs in 1.5.2
Only giving two chants is intentional, as that's also how Escorts work. The rest, however, are bugs.
- Sun Apr 02, 2017 11:57 pm
- Forum: Bugs Archive
- Topic: Stamina Loss & Max Stamina Reduction Bug?
- Replies: 4
- Views: 3909
Re: Stamina Loss & Max Stamina Reduction Bug?
Hey, person with the save above here. Can confirm that I had a similar issue, and actually after Stunt fixed it I went back to the area, and ran into Ggrlklrlkrlkr (whatever his name is) again, and halfway through the fight the bug happened again. I was going to resubmit it to be fixed, as hopefully...
- Thu Mar 30, 2017 12:47 am
- Forum: Bugs Archive
- Topic: [1.5.2] Eldoral Last Resort alters removed talent Eye Shot
- Replies: 2
- Views: 2358
[1.5.2] Eldoral Last Resort alters removed talent Eye Shot
The Eldoral Last Resort artifact lowers the cooldown of Eye Shot by 2. This talent was removed in the most recent Archer rework, and I guess no one had noticed this.
- Thu Mar 23, 2017 3:12 am
- Forum: Metaclass: Tinkers
- Topic: 1.4.9 Sawbutcher Guide
- Replies: 29
- Views: 73752
Re: 1.4.9 Sawbutcher Guide
Each level increases the talent level of the tinker right? Nope. Tinker talent level is solely based on materials used. The points just determine what you can make, and most of the higher level things are less useful, barring like, Steam Powered Armor in EoR. Unrelatedly, this guide helped me clear...
- Thu Mar 23, 2017 2:08 am
- Forum: Bugs Archive
- Topic: [1.5.2] Premonition bug
- Replies: 3
- Views: 1900
Re: [1.5.2] Premonition bug
This is absolutely intended behavior. Having 120 mana and a 120 mana sustain means you have 0 mana, mana based sustains turn off once you hit 0 mana. It's not a bug.
- Tue Mar 21, 2017 11:19 pm
- Forum: Bugs Archive
- Topic: [1.5.2] Too many visual effects causing crashes/lag spikes
- Replies: 0
- Views: 796
[1.5.2] Too many visual effects causing crashes/lag spikes
I recently started a Sawbutcher on Insane in 1.5.2. It had been going very well up until Vor Pride, where I picked up the t5 Steamsaw Artifact Dethzaw. What this does, is it attacks everything around you when you crit, which, considering I have a 100% crit chance, is happening pretty much constantly...
- Sun Mar 19, 2017 12:16 am
- Forum: Bugs Archive
- Topic: [1.5.1] Aeryn started the final fight in the enemies faction
- Replies: 13
- Views: 7136
Re: [1.5.1] Aeryn started the final fight in the enemies fac
I also had this issue happen, though didn't even notice for a little bit. The only addon that could even theoretically cause this problem is Zomnibus, but that would be extremely odd. Other than that it was entirely vanilla and I did Charred Scar and everything.
- Sat Mar 19, 2016 10:55 pm
- Forum: Addons
- Topic: Embers With All Races
- Replies: 48
- Views: 24864
Re: Embers With All Races v1.0.7
Races still have the Kruk prefix even in the main campaign. Also, I'm not sure that winning with a race counts as far as the 'winner' chart on the main website goes, because it's technically 'Kruk' whatever, do you know if that's the case? I won with a Kruk Ogre demonologist and it didn't count for ...
- Thu Mar 17, 2016 1:25 am
- Forum: Addons
- Topic: Shaman - A new take on Wilders
- Replies: 16
- Views: 6776
Re: Shaman - A new take on Wilders
*ahem*darkgod wrote:Looks fun but why using magic on a wilder ? One that even can learn antimagic !
*points to undead drake mastery*
- Tue Mar 15, 2016 6:33 pm
- Forum: Addons
- Topic: Embers With All Races
- Replies: 48
- Views: 24864
Re: Embers With All Races v1.0.6
I still got an escort just with a cornac PM on nightmare, so I'm pretty sure it's still a general thing.
- Fri Mar 11, 2016 4:55 pm
- Forum: Addons
- Topic: Embers With All Races
- Replies: 48
- Views: 24864
Re: Embers With All Races v1.0.5
Undead start friendly with the Atmos tribe. This is as ridiculous as you would expect, considering they still start in the vaporous emporium.
- Wed Mar 09, 2016 4:30 pm
- Forum: Bugs Archive
- Topic: [Embers 1.0.2] - Emporium Shops producing bad items
- Replies: 2
- Views: 1419
Re: [Embers 1.0.2] - Emporium Shops producing bad items
If I remember correctly, this is known, and you get the lore if it were to be transmogged. That said I'm not entirely sure, so you might wanna wait from confirmation from a dev. Also you can take it out of the APE and 'use' it from your inventory to read it as well.