Search found 36 matches

by fuzzynord
Sun Feb 16, 2014 7:34 am
Forum: Ideas
Topic: 2-turns instagib safeguard
Replies: 6
Views: 2256

Re: 2-turns instagib safeguard

agreed
by fuzzynord
Wed Aug 07, 2013 7:00 pm
Forum: Ideas
Topic: Artifact & Ego ideas
Replies: 542
Views: 373957

Re: Artifact & Ego ideas

What if the heal mod bonus was lowered - say the Girdle, as an example, went from 30% to 20% or even 15% - but we got + life regen? Example amount for the girdle could be +1.0. This also fits with the Quick Metabolism change, which improved regen from 1.0 per base level to 2.5 per adjusted level. W...
by fuzzynord
Fri Aug 02, 2013 4:15 pm
Forum: Ideas
Topic: Item Requirement "Bootstrapping"
Replies: 7
Views: 2396

Re: Item Requirement "Bootstrapping"

If that change is made, then I think a similar change is needed. If you don't have the required stats, the item functions as if it weren't equipped. I think it's kind of silly that you can wear a few rings of strength, then equip a huge plate armor and then take off the rings. Without the rings, you...
by fuzzynord
Wed Jul 31, 2013 6:43 am
Forum: Ideas
Topic: tweak Arcane Power (arcane t1)
Replies: 9
Views: 3736

Re: tweak Arcane Power (arcane t1)

plan A: let it grants (talent level*magic*0.1) spellpower. I like Plan A, but that is too powerful. talent level goes up to 6.5 with 5 points, and late game magic stats are usually ~80-120. That would give about 65 spellpower. I think that's too much. I feel like making the talent ~3 times better i...
by fuzzynord
Tue Jul 09, 2013 7:33 am
Forum: Ideas
Topic: Improving certain graphical effects
Replies: 20
Views: 8152

Re: Improving certain graphical effects

Since it's a one time deal (not like calculating monster moves or something) I think it should be fine. It might slow things down slightly if you run into a bunch of monsters that all have these special effects. -- Well, hold that thought. Are there any persistent effects? e.g. disruption field or w...
by fuzzynord
Tue Jul 09, 2013 4:51 am
Forum: Ideas
Topic: Improving certain graphical effects
Replies: 20
Views: 8152

Re: Improving certain graphical effects

Super cool!

I think those effects would be an improvement over the current wave effects (not that those are bad or anything). It's just that instead of drawing what looks like a wave effect, why not actually make the image wavy? - I think you call it "distorted," but whatever.
by fuzzynord
Mon Jul 08, 2013 11:29 pm
Forum: Ideas
Topic: Movement Infusion status icon should display steps left
Replies: 3
Views: 1818

Re: Movement Infusion status icon should display steps left

I think it would be neat. Yes, have it still show 1 for 1 turn remaining, but if you hover-over it would be nice to see the number of steps remaining. Would be very handy. This could probably be figured out with one of the indepth speed tracking plug-ins, but I think this would be a neat feature to ...
by fuzzynord
Mon Jul 08, 2013 11:27 pm
Forum: Ideas
Topic: Should rares, adventurers respect talent reqs?
Replies: 4
Views: 2075

Re: Should rares, adventurers respect talent reqs?

That seems reasonable. Or at least make it so they can't have level 20 skills at level 6. I think giving them access to higher level stuff is okay, but not super-high level.

Maybe limit them to 1 to 2 times their level. Perhaps 1.5 times.
by fuzzynord
Mon Jul 08, 2013 11:25 pm
Forum: Ideas
Topic: Classify spydric poison as a pinning effect
Replies: 5
Views: 1906

Re: Classify spydric poison as a pinning effect

I vote for the first suggestion, if possible. Making it two separate effects can be a pain for things that remove effects by number or grant bonuses by number of effects removed (like the weirdling beast's devour taint) Then it would be classified as both pinning and as poison. I think poison resist...
by fuzzynord
Tue Jul 02, 2013 4:07 am
Forum: Ideas
Topic: Request for some improvements to the arena
Replies: 6
Views: 1695

Re: Request for some improvements to the arena

Hmm... That could be. I never thought to look at how much money I got. But I don't think it was too far off, or I think I would've noticed...
by fuzzynord
Tue Jul 02, 2013 3:51 am
Forum: Ideas
Topic: A way out for yeeks
Replies: 4
Views: 2312

Re: A way out for yeeks

I'm pretty sure you can teleport out of the level without fighting Subject Z. This makes it fine for coming back to.

However, I did that once and when I came back, I met a teleporting rare. The rare teleported the yeek wayist and killed him, so I lost my bonus confusion resist and mental save :(
by fuzzynord
Tue Jul 02, 2013 3:48 am
Forum: Ideas
Topic: Small buff for chant of light
Replies: 7
Views: 2210

Re: Small buff for chant of light

ajfluffy wrote:And/Or make firebeam half light half fire damage :)
This could be bad for players trying to proc the bonuses from the elemental damage prodigies. My memory says the damage must be >200. And if you cut the damage in half, this is much harder.
by fuzzynord
Tue Jul 02, 2013 3:37 am
Forum: Ideas
Topic: Remove Ooze enemies from the Arena
Replies: 1
Views: 985

Re: Remove Ooze enemies from the Arena

This happens with more than oozes (I think - it could be that there are just a lot of ooze enemies and I don't notice).

I think a better solution would be to count remaining monsters rather than killed vs. spawned.
by fuzzynord
Tue Jul 02, 2013 3:36 am
Forum: Ideas
Topic: Request for some improvements to the arena
Replies: 6
Views: 1695

Re: Request for some improvements to the arena

Crim, The Red Thunder wrote:The shop opens after every 15 waves.

And you shouldn't sell anything, because it all sells for 1 gold or less in the arena, to prevent exactly that.
I'm pretty sure there are things that sell for more than 1 gold. At least there was last time I played Arena (~2-3 weeks ago)