Search found 36 matches
- Sun Feb 16, 2014 7:34 am
- Forum: Ideas
- Topic: 2-turns instagib safeguard
- Replies: 6
- Views: 2256
- Wed Aug 07, 2013 7:00 pm
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 373957
Re: Artifact & Ego ideas
What if the heal mod bonus was lowered - say the Girdle, as an example, went from 30% to 20% or even 15% - but we got + life regen? Example amount for the girdle could be +1.0. This also fits with the Quick Metabolism change, which improved regen from 1.0 per base level to 2.5 per adjusted level. W...
- Fri Aug 02, 2013 4:15 pm
- Forum: Ideas
- Topic: Item Requirement "Bootstrapping"
- Replies: 7
- Views: 2396
Re: Item Requirement "Bootstrapping"
If that change is made, then I think a similar change is needed. If you don't have the required stats, the item functions as if it weren't equipped. I think it's kind of silly that you can wear a few rings of strength, then equip a huge plate armor and then take off the rings. Without the rings, you...
- Wed Jul 31, 2013 6:43 am
- Forum: Ideas
- Topic: tweak Arcane Power (arcane t1)
- Replies: 9
- Views: 3736
Re: tweak Arcane Power (arcane t1)
plan A: let it grants (talent level*magic*0.1) spellpower. I like Plan A, but that is too powerful. talent level goes up to 6.5 with 5 points, and late game magic stats are usually ~80-120. That would give about 65 spellpower. I think that's too much. I feel like making the talent ~3 times better i...
- Tue Jul 09, 2013 7:33 am
- Forum: Ideas
- Topic: Improving certain graphical effects
- Replies: 20
- Views: 8152
Re: Improving certain graphical effects
Since it's a one time deal (not like calculating monster moves or something) I think it should be fine. It might slow things down slightly if you run into a bunch of monsters that all have these special effects. -- Well, hold that thought. Are there any persistent effects? e.g. disruption field or w...
- Tue Jul 09, 2013 4:51 am
- Forum: Ideas
- Topic: Improving certain graphical effects
- Replies: 20
- Views: 8152
Re: Improving certain graphical effects
Super cool!
I think those effects would be an improvement over the current wave effects (not that those are bad or anything). It's just that instead of drawing what looks like a wave effect, why not actually make the image wavy? - I think you call it "distorted," but whatever.
I think those effects would be an improvement over the current wave effects (not that those are bad or anything). It's just that instead of drawing what looks like a wave effect, why not actually make the image wavy? - I think you call it "distorted," but whatever.
- Mon Jul 08, 2013 11:29 pm
- Forum: Ideas
- Topic: Movement Infusion status icon should display steps left
- Replies: 3
- Views: 1818
Re: Movement Infusion status icon should display steps left
I think it would be neat. Yes, have it still show 1 for 1 turn remaining, but if you hover-over it would be nice to see the number of steps remaining. Would be very handy. This could probably be figured out with one of the indepth speed tracking plug-ins, but I think this would be a neat feature to ...
- Mon Jul 08, 2013 11:27 pm
- Forum: Ideas
- Topic: Should rares, adventurers respect talent reqs?
- Replies: 4
- Views: 2075
Re: Should rares, adventurers respect talent reqs?
That seems reasonable. Or at least make it so they can't have level 20 skills at level 6. I think giving them access to higher level stuff is okay, but not super-high level.
Maybe limit them to 1 to 2 times their level. Perhaps 1.5 times.
Maybe limit them to 1 to 2 times their level. Perhaps 1.5 times.
- Mon Jul 08, 2013 11:25 pm
- Forum: Ideas
- Topic: Classify spydric poison as a pinning effect
- Replies: 5
- Views: 1906
Re: Classify spydric poison as a pinning effect
I vote for the first suggestion, if possible. Making it two separate effects can be a pain for things that remove effects by number or grant bonuses by number of effects removed (like the weirdling beast's devour taint) Then it would be classified as both pinning and as poison. I think poison resist...
- Tue Jul 02, 2013 4:07 am
- Forum: Ideas
- Topic: Request for some improvements to the arena
- Replies: 6
- Views: 1695
Re: Request for some improvements to the arena
Hmm... That could be. I never thought to look at how much money I got. But I don't think it was too far off, or I think I would've noticed...
- Tue Jul 02, 2013 3:57 am
- Forum: Ideas
- Topic: Prompt for or forbid auto-explore while escorting.
- Replies: 6
- Views: 2576
- Tue Jul 02, 2013 3:51 am
- Forum: Ideas
- Topic: A way out for yeeks
- Replies: 4
- Views: 2312
Re: A way out for yeeks
I'm pretty sure you can teleport out of the level without fighting Subject Z. This makes it fine for coming back to.
However, I did that once and when I came back, I met a teleporting rare. The rare teleported the yeek wayist and killed him, so I lost my bonus confusion resist and mental save
However, I did that once and when I came back, I met a teleporting rare. The rare teleported the yeek wayist and killed him, so I lost my bonus confusion resist and mental save

- Tue Jul 02, 2013 3:48 am
- Forum: Ideas
- Topic: Small buff for chant of light
- Replies: 7
- Views: 2210
Re: Small buff for chant of light
This could be bad for players trying to proc the bonuses from the elemental damage prodigies. My memory says the damage must be >200. And if you cut the damage in half, this is much harder.ajfluffy wrote:And/Or make firebeam half light half fire damage
- Tue Jul 02, 2013 3:37 am
- Forum: Ideas
- Topic: Remove Ooze enemies from the Arena
- Replies: 1
- Views: 985
Re: Remove Ooze enemies from the Arena
This happens with more than oozes (I think - it could be that there are just a lot of ooze enemies and I don't notice).
I think a better solution would be to count remaining monsters rather than killed vs. spawned.
I think a better solution would be to count remaining monsters rather than killed vs. spawned.
- Tue Jul 02, 2013 3:36 am
- Forum: Ideas
- Topic: Request for some improvements to the arena
- Replies: 6
- Views: 1695
Re: Request for some improvements to the arena
I'm pretty sure there are things that sell for more than 1 gold. At least there was last time I played Arena (~2-3 weeks ago)Crim, The Red Thunder wrote:The shop opens after every 15 waves.
And you shouldn't sell anything, because it all sells for 1 gold or less in the arena, to prevent exactly that.