Search found 873 matches

by Razakai
Sun Mar 20, 2022 3:18 pm
Forum: Addons
Topic: Deathknight v1.8 - Hybrid Necrotic Melee
Replies: 116
Views: 243750

Re: Deathknight v1.12 - Hybrid Necrotic Melee

Looks like a conflict with another mod of some sort. I'd usually make effect IDs unique by sticking a _RAZ on the end of them, but I didn't do that for my old addons. Have uploaded a new version that fixes EFF_REAP in particular though.
by Razakai
Wed Jun 17, 2020 7:36 pm
Forum: Bugs Archive
Topic: Stuck in Entropy tome (+haywire missiles)
Replies: 6
Views: 2398

Re: Stuck in Entropy tome (+haywire missiles)

Haywire missiles should be fixed next patch.
by Razakai
Fri Jun 05, 2020 9:24 pm
Forum: Dumb Questions
Topic: One-line change to a talent?
Replies: 12
Views: 14861

Re: One-line change to a talent?

Code: Select all

Talents.talents_def.T_BLOCK.cooldown = function(self, t)
		return 5
	end
In talents.lua is how I changed block CD in an old addon. Same concept here.
by Razakai
Sun May 31, 2020 1:33 pm
Forum: Addons
Topic: Dread Necromancer v1.13
Replies: 63
Views: 47943

Re: Dread Necromancer v1.13

Great addon! Having fun with the necromancer for the first time. The only issue I've encountered so far is that Dark Binding 1/5 with Twist Essence 4/5 doesn't seem to work on elites and rares (at least on the living ones; haven't met undead elite/rare yet). Edit: it started working for some reason...
by Razakai
Thu May 28, 2020 2:25 pm
Forum: Bugs Archive
Topic: Annihilator Mecharachnid armour bug 1.6.7
Replies: 2
Views: 1875

Re: Annihilator Mecharanchnid armour bug 1.6.7

Thanks. I've got an open merge request for other EoR fixes so will investigate and resolve this.
by Razakai
Fri May 01, 2020 7:28 pm
Forum: Addons
Topic: [v1.5.0+] Kruk Pride Tool Shop
Replies: 3
Views: 3682

Re: [v1.5.0+] Kruk Pride Tool Shop

I've added this (or the concept at least) to a merge request for inclusion in next embers patch.
by Razakai
Thu Apr 23, 2020 8:16 pm
Forum: Addons
Topic: Dread Necromancer v1.13
Replies: 63
Views: 47943

Re: Dread Necromancer v1.13

Have just applied a fix for that in newest version, thanks for finding it.
by Razakai
Thu Apr 23, 2020 10:50 am
Forum: Addons
Topic: [1.7.0] Heartstalker Class v1.2.0: "My Heart Will Go On"
Replies: 33
Views: 111867

Re: Heartstalker -- Psionic Class [v1.0.0]

Phantom Footsteps damage enemies on the world map - only a cosmetic effect, but odd. e: In terms of balance, Heartseeker rares aren't as bad as they seem, they're annoying but they don't have a ton of burst damage so after you locate them you can usually kill them. Might be a bit annoying if you hav...
by Razakai
Wed Apr 15, 2020 8:22 pm
Forum: Addons
Topic: Fallen Class
Replies: 31
Views: 21111

Re: Fallen Class

... local diminishment = math.min(( self:getTalentLevelRaw(self.T_FLN_BLOODSTINED_RUSH) + self:getTalentLevelRaw(self.T_FLN_BLOODSTINED_FURY) + self:getTalentLevelRaw(self.T_FLN_BLOODSTINED_BATH) + self:getTalentLevelRaw(self.T_FLN_BLOODSTINED_THIRST))*2, 90) eff.power = eff.power * (100-diminishme...
by Razakai
Wed Apr 15, 2020 12:58 pm
Forum: Addons
Topic: Fallen Class
Replies: 31
Views: 21111

Re: Fallen Class

Played it up to Weirdling Beast on Insane/RL. Felt pretty much unkillable till then, but WB being able to repeatedly strip sustains then hammer you with 500 soul rots was too much. Bugs - Brutalize's tooltip damage doesn't match the damage dealt (0.3,0.6 in tooltip, 1,1.5 in action) - Lunacy didn't ...
by Razakai
Fri Mar 27, 2020 9:37 am
Forum: Addons
Topic: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
Replies: 54
Views: 41750

Re: [1.6.7] Hiveminder -- Wilder class

While I can see some people being put off by the lack of active attacks, I think a class focusing on bumping for offense and utility is fine. Not much is added by giving you 5 buttons that are just 'press this on cooldown for max dps'. I think my main suggestion would be rolling the insect forms int...
by Razakai
Fri Mar 27, 2020 9:06 am
Forum: Addons
Topic: Dread Necromancer v1.13
Replies: 63
Views: 47943

Re: Dread Necromancer v1.11

I couldn't replicate this error myself, even when using Hiveminder addon as well. What the error message means is that it can't find the EFF_NECROSIS_RAZ effect to apply from Deathknell - but that seems to be there as expected.

Does this occur every time you cast it?
by Razakai
Wed Mar 11, 2020 8:37 am
Forum: Development
Topic: A Veritable Menagerie of Talent Modding Issues
Replies: 6
Views: 56170

Re: A Veritable Menagerie of Talent Modding Issues

For instant use, no_energy=true, Should be fine. For the last one, under talents.lua I tend to set damdesc as so: damDesc = function(self, type, dam) -- Increases damage if self.inc_damage then local inc = self:combatGetDamageIncrease(type) dam = dam + (dam * inc / 100) end return dam end I think yo...
by Razakai
Sun Feb 23, 2020 11:02 am
Forum: Metaclass: Rogues
Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
Replies: 46
Views: 149410

Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide

Hey this build sounds really appealing. Thanks for sharing, I'll definitely give it a try maybe using adventurer for more extreme damage. I've got a question relate to damage: You said thing explode for 2k poison damage, I couldn't find any talent said to trigger an explosion, and also I read the t...
by Razakai
Sun Dec 01, 2019 9:01 pm
Forum: Metaclass: Tinkers
Topic: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
Replies: 10
Views: 23223

Re: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide

My current branch has HW scaling exclusively from steamgun damage.
Compared to a lot of other things, the turnaround between testing and release for annihilator was quite short. It also coincided with a busy irl time for me, so it's only now I'm able to sit down and bug fix/balance.