Search found 873 matches
- Sun Mar 20, 2022 3:18 pm
- Forum: Addons
- Topic: Deathknight v1.8 - Hybrid Necrotic Melee
- Replies: 116
- Views: 243750
Re: Deathknight v1.12 - Hybrid Necrotic Melee
Looks like a conflict with another mod of some sort. I'd usually make effect IDs unique by sticking a _RAZ on the end of them, but I didn't do that for my old addons. Have uploaded a new version that fixes EFF_REAP in particular though.
- Wed Jun 17, 2020 7:36 pm
- Forum: Bugs Archive
- Topic: Stuck in Entropy tome (+haywire missiles)
- Replies: 6
- Views: 2398
Re: Stuck in Entropy tome (+haywire missiles)
Haywire missiles should be fixed next patch.
- Fri Jun 05, 2020 9:24 pm
- Forum: Dumb Questions
- Topic: One-line change to a talent?
- Replies: 12
- Views: 14861
Re: One-line change to a talent?
Code: Select all
Talents.talents_def.T_BLOCK.cooldown = function(self, t)
return 5
end
- Sun May 31, 2020 1:33 pm
- Forum: Addons
- Topic: Dread Necromancer v1.13
- Replies: 63
- Views: 47943
Re: Dread Necromancer v1.13
Great addon! Having fun with the necromancer for the first time. The only issue I've encountered so far is that Dark Binding 1/5 with Twist Essence 4/5 doesn't seem to work on elites and rares (at least on the living ones; haven't met undead elite/rare yet). Edit: it started working for some reason...
- Thu May 28, 2020 2:25 pm
- Forum: Bugs Archive
- Topic: Annihilator Mecharachnid armour bug 1.6.7
- Replies: 2
- Views: 1875
Re: Annihilator Mecharanchnid armour bug 1.6.7
Thanks. I've got an open merge request for other EoR fixes so will investigate and resolve this.
- Fri May 01, 2020 7:28 pm
- Forum: Addons
- Topic: [v1.5.0+] Kruk Pride Tool Shop
- Replies: 3
- Views: 3682
Re: [v1.5.0+] Kruk Pride Tool Shop
I've added this (or the concept at least) to a merge request for inclusion in next embers patch.
- Thu Apr 23, 2020 8:16 pm
- Forum: Addons
- Topic: Dread Necromancer v1.13
- Replies: 63
- Views: 47943
Re: Dread Necromancer v1.13
Have just applied a fix for that in newest version, thanks for finding it.
- Thu Apr 23, 2020 10:50 am
- Forum: Addons
- Topic: [1.7.0] Heartstalker Class v1.2.0: "My Heart Will Go On"
- Replies: 33
- Views: 111867
Re: Heartstalker -- Psionic Class [v1.0.0]
Phantom Footsteps damage enemies on the world map - only a cosmetic effect, but odd. e: In terms of balance, Heartseeker rares aren't as bad as they seem, they're annoying but they don't have a ton of burst damage so after you locate them you can usually kill them. Might be a bit annoying if you hav...
- Wed Apr 15, 2020 8:22 pm
- Forum: Addons
- Topic: Fallen Class
- Replies: 31
- Views: 21111
Re: Fallen Class
... local diminishment = math.min(( self:getTalentLevelRaw(self.T_FLN_BLOODSTINED_RUSH) + self:getTalentLevelRaw(self.T_FLN_BLOODSTINED_FURY) + self:getTalentLevelRaw(self.T_FLN_BLOODSTINED_BATH) + self:getTalentLevelRaw(self.T_FLN_BLOODSTINED_THIRST))*2, 90) eff.power = eff.power * (100-diminishme...
- Wed Apr 15, 2020 12:58 pm
- Forum: Addons
- Topic: Fallen Class
- Replies: 31
- Views: 21111
Re: Fallen Class
Played it up to Weirdling Beast on Insane/RL. Felt pretty much unkillable till then, but WB being able to repeatedly strip sustains then hammer you with 500 soul rots was too much. Bugs - Brutalize's tooltip damage doesn't match the damage dealt (0.3,0.6 in tooltip, 1,1.5 in action) - Lunacy didn't ...
- Fri Mar 27, 2020 9:37 am
- Forum: Addons
- Topic: [1.7.0] Hiveminder v1.3.0 "Freshly Functional Flowers"
- Replies: 54
- Views: 41750
Re: [1.6.7] Hiveminder -- Wilder class
While I can see some people being put off by the lack of active attacks, I think a class focusing on bumping for offense and utility is fine. Not much is added by giving you 5 buttons that are just 'press this on cooldown for max dps'. I think my main suggestion would be rolling the insect forms int...
- Fri Mar 27, 2020 9:06 am
- Forum: Addons
- Topic: Dread Necromancer v1.13
- Replies: 63
- Views: 47943
Re: Dread Necromancer v1.11
I couldn't replicate this error myself, even when using Hiveminder addon as well. What the error message means is that it can't find the EFF_NECROSIS_RAZ effect to apply from Deathknell - but that seems to be there as expected.
Does this occur every time you cast it?
Does this occur every time you cast it?
- Wed Mar 11, 2020 8:37 am
- Forum: Development
- Topic: A Veritable Menagerie of Talent Modding Issues
- Replies: 6
- Views: 56170
Re: A Veritable Menagerie of Talent Modding Issues
For instant use, no_energy=true, Should be fine. For the last one, under talents.lua I tend to set damdesc as so: damDesc = function(self, type, dam) -- Increases damage if self.inc_damage then local inc = self:combatGetDamageIncrease(type) dam = dam + (dam * inc / 100) end return dam end I think yo...
- Sun Feb 23, 2020 11:02 am
- Forum: Metaclass: Rogues
- Topic: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
- Replies: 46
- Views: 149410
Re: 1.6.6 Insane Stealth/Throwing Knives Rogue Guide
Hey this build sounds really appealing. Thanks for sharing, I'll definitely give it a try maybe using adventurer for more extreme damage. I've got a question relate to damage: You said thing explode for 2k poison damage, I couldn't find any talent said to trigger an explosion, and also I read the t...
- Sun Dec 01, 2019 9:01 pm
- Forum: Metaclass: Tinkers
- Topic: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
- Replies: 10
- Views: 23223
Re: [1.6.4 and previous] [Insane] [Embers] Annihilator Guide
My current branch has HW scaling exclusively from steamgun damage.
Compared to a lot of other things, the turnaround between testing and release for annihilator was quite short. It also coincided with a busy irl time for me, so it's only now I'm able to sit down and bug fix/balance.
Compared to a lot of other things, the turnaround between testing and release for annihilator was quite short. It also coincided with a busy irl time for me, so it's only now I'm able to sit down and bug fix/balance.