Grabbed a few of the new ones, too
Search found 52 matches
- Tue Aug 02, 2016 2:07 am
- Forum: Addons
- Topic: [Probably Any Version] Custom Tiles (Updated)
- Replies: 3
- Views: 2590
Re: [Probably Any Version] Custom Tiles (Updated)
Awesome, thanks!
Grabbed a few of the new ones, too
Grabbed a few of the new ones, too
- Wed Jul 27, 2016 11:09 am
- Forum: Character Reports
- Topic: Playing again
- Replies: 91
- Views: 69638
Re: Playing again
Grats!
I've been meaning to work on a serious PM clear. This is great inspiration! Ideas on your next class to try for a win?
I've been meaning to work on a serious PM clear. This is great inspiration! Ideas on your next class to try for a win?
- Fri Jul 22, 2016 11:12 am
- Forum: Character Reports
- Topic: Playing again
- Replies: 91
- Views: 69638
Re: Playing again
I don't have much to offer about Paradox Mages, but I can tell you that I follow your thread daily as I'm not that great either, and it's valuable to learn from others as they go! As for Timeline Threading or Stasis, I'd both as rather interchangeable at lower difficulties ... I'm not so sure once y...
- Thu Jul 21, 2016 10:24 pm
- Forum: Addons
- Topic: [Probably Any Version] Custom Tiles (Updated)
- Replies: 3
- Views: 2590
Re: [Probably Any Version] Custom Tiles
I did a little digging into my games folders but I didn't see a Custom Tile Folder ... am I looking in the wrong place? I really dig the sprites you posted and would love to use them .... just gotta figure out where they need to be saved 
- Wed Jul 06, 2016 11:13 am
- Forum: Addons
- Topic: [v1.0.4-1.0.5] Stop Hitting Yourself!
- Replies: 25
- Views: 12425
Re: [v1.0.4-1.0.5] Stop Hitting Yourself!
I had thought of that as well, but I couldn't remember if Gunslingers and Psyshots both had access to it ... I presume they do?Chronosplit wrote:Isn't there a talent in generics for Steamtech classes that reduces damage from self hits? I remember one in the escort anyway.
- Thu Mar 19, 2015 8:15 pm
- Forum: General Discussion
- Topic: the "I have the new version" thread
- Replies: 20
- Views: 10903
Re: the "I have the new version" thread
It does seem rather smoother, but how can I make my bar a double set of icons again? It seems to have reverted to one bar and black row underneath with no skill tiles.
- Sun Jun 22, 2014 12:21 am
- Forum: Bugs Archive
- Topic: Animations
- Replies: 21
- Views: 6930
Re: Animations
I have a Nvidia GeForce GTX 260M.
I'll run through some of those tests later tonight or tomorrow and shoot you a screenshot when I get it done.
I'll run through some of those tests later tonight or tomorrow and shoot you a screenshot when I get it done.
- Sat Jun 21, 2014 3:06 pm
- Forum: Bugs Archive
- Topic: Animations
- Replies: 21
- Views: 6930
Re: Animations
Sounds good. I'll hit ya up.
- Sat Jun 21, 2014 3:03 pm
- Forum: Bugs Archive
- Topic: Animations
- Replies: 21
- Views: 6930
Re: Animations
I'm not very tech-savvy but the black box effect happens after every triggering of the mentioned effects and last for a second or so. The explosion effect happens, then the black boxes over the area of the graphic, then back to normal tiles. Edit: It might just be a setting I need to adjust or somet...
- Sat Jun 21, 2014 2:18 pm
- Forum: Bugs Archive
- Topic: Animations
- Replies: 21
- Views: 6930
Re: Animations
Just an update: Still having the same issue, and it happens with the Meteor prodigy as well.
- Wed Jun 11, 2014 8:09 pm
- Forum: Bugs Archive
- Topic: Animations
- Replies: 21
- Views: 6930
Re: Animations
I'm not sure if this was addressed at all in 1.2.2, but it's still causing the same issue. (Black box after the AoE of a few fire effects, namely Alchemist Bomb and the pyrokenesis attack from mindslayers and various mobs)
- Sun Jun 08, 2014 3:04 am
- Forum: Bugs Archive
- Topic: Animations
- Replies: 21
- Views: 6930
Re: Animations
I'd like to hear if you find anything out about this ... I'm seeing the same thing, after mobs do the psi attack with the explosion and from alchemist bombs. (Might be from starfall as well, but I haven't tested that yet.)
- Wed Feb 12, 2014 10:19 pm
- Forum: Addons
- Topic: [1.1.5] Haunted class
- Replies: 6
- Views: 3311
Re: [1.1.5] Haunted class
Some thoughts after playing the class a bit: Talent Trees: -Love- the new trees you've added. The abilities are varied and just about every one seems to be useful in a variety of situations; this makes choices hard, which is always good. I do feel like the Mania tree might belong on the generic side...
- Thu Dec 26, 2013 8:50 am
- Forum: Metaclass: Adventurers
- Topic: Theory Crafting - Brawling (Psychic Stealth Fist)
- Replies: 2
- Views: 4015
Re: Theory Crafting - Brawling (Psychic Stealth Fist)
I'm not sure if you get the accuracy bonus from the item held in your psi slot .... but if you do, holding a staff there would be handy for the extra proc damage to your glove procs.
- Sun Dec 08, 2013 11:47 pm
- Forum: Metaclass: Adventurers
- Topic: Stealth's changes on an Adventurer
- Replies: 6
- Views: 4440
Re: Stealth's changes on an Adventurer
I got a lucky drop on the cloak, actually. It gives .1 to Stealth. So, with the prodigy, a cat point, the cloak, and a .4 mastery amulet, you'd have it. Not that I think that much investment would actually be worth it, though.