Search found 84 matches

by BoomFrog
Sat Jun 08, 2013 2:19 pm
Forum: Ideas
Topic: Add time pressure
Replies: 14
Views: 6475

Re: Add time pressure

That's a good point about the overworld travel. I'm torn since planning an efficient route might be incentive to change dungeon order. Still I think your right, for any speed record or achievement turns inside a dungeon make the most sense.
by BoomFrog
Sat Jun 08, 2013 2:11 pm
Forum: Bugs Archive
Topic: No way to clear vault
Replies: 4
Views: 1393

Re: No way to clear vault

Well to hijack this bug report I did indeed have this vault but the second entrance was inaccessible since it was blocked by another vault. I'm guessing vault placement doesn't require all entrances to be accessible, only one.
by BoomFrog
Sat Jun 08, 2013 2:06 pm
Forum: General Discussion
Topic: [1.0.4] Through the Crowd
Replies: 1
Views: 1129

Re: [1.0.4] Through the Crowd

I used it in 1.0.1 and I don't have any status condition AOE to try out so I can't answer that first part. But your interpretation of the typo is correct. Any creature that is not hostile to you will not take damage from your spells unless you specifically target them. So inner demons should be prot...
by BoomFrog
Thu Jun 06, 2013 6:52 am
Forum: Bugs Archive
Topic: [1.0.4] Movement infusion over 1000% and Step Up seem bugged
Replies: 8
Views: 2219

Re: [1.0.4] Movement infusion over 1000% and Step Up seem bu

Actually the weird thing is that you never have a problem with the 786% movement infusion. The reason step-up ends early is that it last until the end of the current game turn when it triggers, and sometimes due to fast attack speed or whatever you are near the end of a game turn when it triggers. M...
by BoomFrog
Thu Jun 06, 2013 6:47 am
Forum: General Discussion
Topic: Auto-cast and order
Replies: 3
Views: 1778

Re: Auto-cast and order

Try switching to golem with f2, than right click your main character and select "give orders" and set his priorities for different talents. I don't know if that will actually work or not, and it's still random just weighted unless you set it to 0. I think if you set staff shot to 0 it will...
by BoomFrog
Thu Jun 06, 2013 4:34 am
Forum: Ideas
Topic: Search for enemies
Replies: 3
Views: 1180

Re: Search for enemies

I just click randomly around on the mini map until I bump into the sucker. Keeping a charm with tracking on it can help too if you have good cunning. Especially a lite with the Watchleader ego.

How do you want the auto-monster hunt function to work? Just randomly explore the level for 100 turns?
by BoomFrog
Thu Jun 06, 2013 4:31 am
Forum: Ideas
Topic: Add time pressure
Replies: 14
Views: 6475

Re: Add time pressure

Well it sounds like the consensus is: Add an in game tracker of in game time. Probably just add to the new day notification, "You've been adventuring for X days." Add some achievements for in game speed for example, "Speed Slayer: Killed the master within the first Y days of your adve...
by BoomFrog
Wed Jun 05, 2013 11:15 am
Forum: Ideas
Topic: Change Premonition to prevent zoning.
Replies: 1
Views: 1030

Re: Change Premonition to prevent zoning.

Totally agree. Had the same thought and just forgot to post it.
by BoomFrog
Wed Jun 05, 2013 3:47 am
Forum: Ideas
Topic: Add time pressure
Replies: 14
Views: 6475

Add time pressure

When you face an easy enemy like a snake, you engage carefully in case he has friends, kill it, then rest. At the end you are almost exactly where you left off plus a tiny bit of loot. This is 80% of TOME's game play and once you settle into a pattern it becomes tedious. So the key is to not let peo...
by BoomFrog
Tue Jun 04, 2013 9:48 am
Forum: General Discussion
Topic: Question about lore
Replies: 8
Views: 2587

Re: Question about lore

I do not precisely grasp the meaning of the sentence in "Lecture on Humility by Archmage Linaniil". "Know ye well that there are forces out there which dwarf ye into insignificance." Could someone paraphrase it? Listen clearly, there are things out there so powerful you are wort...
by BoomFrog
Sun Jun 02, 2013 12:04 pm
Forum: Ideas
Topic: Reflect beams & bolts etc. on walls
Replies: 7
Views: 2448

Re: Reflect beams & bolts etc. on walls

Could.be a special wall type. It would be evil in vaults if you taught the AI how to use it. I also like it as a feature if some spells, but again you need to teach the AI how to use it.
by BoomFrog
Sun Jun 02, 2013 11:58 am
Forum: Ideas
Topic: Separate item slots for diggers and charms
Replies: 4
Views: 1509

Re: Separate item slots for diggers and charms

I second the motion for T digs the selected wall with your fastest digger in inventory. Also can we get the quick melee targeting on a digger to not need the enter key confirmation when arrowing towards a wall.

No need for an actual new slot.
by BoomFrog
Sun Jun 02, 2013 7:43 am
Forum: Ideas
Topic: Reload + autouse.
Replies: 14
Views: 4910

Re: Reload + autouse.

That is actually a really good idea.

I would also really like if the wait action auto used reload when your quiver is empty. (when you push 5 on the numpad)
by BoomFrog
Sun Jun 02, 2013 7:40 am
Forum: General Discussion
Topic: Yes, There Will Be Blood! (or, why the game is hard)
Replies: 56
Views: 23746

Re: Yes, There Will Be Blood! (or, why the game is hard)

See, that argument has always bugged me: "Well, duh, you're not supposed to actually use your wild infusion to remove detrimental effects. I mean, honestly, how do you expect to have it available when you need it if you go around using it when you need it?" I'm saying you need to reevalua...
by BoomFrog
Sun Jun 02, 2013 2:47 am
Forum: Ideas
Topic: Reload + autouse.
Replies: 14
Views: 4910

Re: Reload + autouse.

Why not push the "full strength please" button? Except for the few places with time pressure. I do wish there was more time pressure in the game to be honest.