Search found 33 matches
- Wed Jul 23, 2014 2:58 pm
- Forum: Bugs Archive
- Topic: [1.23] Immortal Doomed Shade
- Replies: 8
- Views: 3212
Re: [1.23] Immortal Doomed Shade
Do you happen to remember what the revive message was the different times? Or do you have a full lig
- Tue Jul 22, 2014 4:24 pm
- Forum: Bugs Archive
- Topic: [1.23] Immortal Doomed Shade
- Replies: 8
- Views: 3212
Re: [1.23] Immortal Doomed Shade
Could it be that some of those revies are from second life? besides that, I see you have a lot of addons active, might be related to them.
- Tue Jul 22, 2014 1:05 pm
- Forum: Development
- Topic: is_combat flag on talents.
- Replies: 4
- Views: 2092
Re: is_combat flag on talents.
How about going a step further and instead just have a parameter like "speed", that can be one of "combat" "spell" "mind OR be a function that returns the energy to use?
- Sun Jul 20, 2014 4:58 pm
- Forum: Bugs Archive
- Topic: alchemist knockback gem bomb have chance to hit twice
- Replies: 2
- Views: 1110
Re: alchemist knockback gem bomb have chance to hit twice
I believe this is intentional, I know it works the same for doomed's blast and it is intentional on that talent.
- Tue Jul 15, 2014 12:56 pm
- Forum: Bugs Archive
- Topic: Tirakai's Maul de-tiered
- Replies: 5
- Views: 3155
Re: Tirakai's Maul de-tiered
Fixed, will now get the same damage/apr/crit with a tier 1 gem as it is without any gems (and is at least tier 2)
- Tue Jul 15, 2014 11:25 am
- Forum: Bugs Archive
- Topic: [1.2.3] Archer died twice in one turn
- Replies: 2
- Views: 1306
Re: [1.2.3] Archer died twice in one turn
Any idea how you killed yourself? Was there a talent or similiar that could have killed you? Also, got log? :>
- Mon Jul 14, 2014 7:50 pm
- Forum: Bugs Archive
- Topic: brawler class
- Replies: 3
- Views: 1731
Re: brawler class
I can't reproduce it :/
- Mon Jul 14, 2014 5:25 pm
- Forum: Bugs Archive
- Topic: Tirakai's Maul de-tiered
- Replies: 5
- Views: 3155
Re: Tirakai's Maul de-tiered
Hmm im actually not sure if this is intended or not, I'm going to find out when I get a hold of the one who made it. But do note that it scales with gem tier, so it is as powerful as the base maul if you use a tier 2 gem. (except you lose weapon mastery bonuses, which I have already fixed on my bran...
- Sun Jul 13, 2014 9:33 pm
- Forum: Bugs Archive
- Topic: Temporal Warden Beginning Quest
- Replies: 3
- Views: 1713
Re: Temporal Warden Beginning Quest
Not a bug, if you don't do the chronomancy/archmage quest the first time you are asked, you wont be allowed to do them anymore.
- Sun Jul 13, 2014 9:15 pm
- Forum: Bugs Archive
- Topic: (1.2.3) Mindlash range lies
- Replies: 1
- Views: 1322
Re: (1.2.3) Mindlash range lies
Fixed in my branch
- Sun Jul 13, 2014 9:04 pm
- Forum: Bugs Archive
- Topic: MINDSLOW damage
- Replies: 2
- Views: 1143
Re: MINDSLOW damage
I fixed it to only slow by 30% instead, which I assume is what was intended
- Sun Jul 13, 2014 4:06 pm
- Forum: Bugs Archive
- Topic: [1.2.3] Duplication Bug + Vanishing Items caused by [SOLVED]
- Replies: 3
- Views: 3754
Re: [1.2.3] Duplication Bug + Vanishing Items caused by dup
I can't reproduce this :( By the command menu you mean the "interact with golem talent" and selecing "I want to change your equipment" right? In this menu both dragging and clicking -> wield/wear seems to work for me. Did you manage to reproduce it on a newly created character to...
- Sun Jul 13, 2014 3:51 pm
- Forum: Bugs Archive
- Topic: brawler class
- Replies: 3
- Views: 1731
Re: brawler class
Sorry I dont quite understand what you are saying about axe kick, are you saying it is applying brain shocked for 4 turns with talent level 1 and 2?
- Sun Jul 13, 2014 3:29 pm
- Forum: Bugs Archive
- Topic: No downward stair in pride level 2
- Replies: 2
- Views: 1224
Re: No downward stair in pride level 2
Even behind the locked door? Its supposed to be an arrow to the left on the west edge of the level.
- Sun Jul 13, 2014 3:26 pm
- Forum: Bugs Archive
- Topic: Where'd my Path of the Sun go?
- Replies: 2
- Views: 1581
Re: Where'd my Path of the Sun go?
I understand what you mean, but is it that annoying gameplay-wise? You can always see the actual ground effects, and you should remember the general direction you sent it in anyway, no? 
