Search found 2 matches
- Fri May 03, 2013 3:55 am
- Forum: Spoilers
- Topic: Assassin Lord
- Replies: 19
- Views: 12787
Re: Assassin Lord
That is a good point, in most cases there is no benefit to not saving the guy, so why couldn't there be a way to give a reward for saving him that is equal to the reward of killing him, but still have the ability to get a random artifact. These guys could be smugglers that do the same thing as the m...
- Sun Apr 28, 2013 12:36 am
- Forum: Ideas
- Topic: Optional events/dungeons to prevent earlygame repetitiveness
- Replies: 36
- Views: 10407
Re: Optional events/dungeons to prevent earlygame repetitive
new to the forums, but been playing the game for a while now and enjoying it. I was thinking of attempting to build a class, and some of the ideas I was thinking about was perhaps a generic set of skills which will open up quest. My first thought was something like a title or background similar to t...