Search found 2 matches

by bahumaut
Fri May 03, 2013 3:55 am
Forum: Spoilers
Topic: Assassin Lord
Replies: 19
Views: 12787

Re: Assassin Lord

That is a good point, in most cases there is no benefit to not saving the guy, so why couldn't there be a way to give a reward for saving him that is equal to the reward of killing him, but still have the ability to get a random artifact. These guys could be smugglers that do the same thing as the m...
by bahumaut
Sun Apr 28, 2013 12:36 am
Forum: Ideas
Topic: Optional events/dungeons to prevent earlygame repetitiveness
Replies: 36
Views: 10407

Re: Optional events/dungeons to prevent earlygame repetitive

new to the forums, but been playing the game for a while now and enjoying it. I was thinking of attempting to build a class, and some of the ideas I was thinking about was perhaps a generic set of skills which will open up quest. My first thought was something like a title or background similar to t...