Search found 15 matches

by Lynn
Sun Oct 27, 2013 11:43 pm
Forum: General Discussion
Topic: The Icons in TOME
Replies: 1
Views: 1168

The Icons in TOME

Anyone know where they are sourced from? Someone showed me a site a few months ago that had icons that all looked like the TOME icons except they were in black and white.
by Lynn
Tue Jun 25, 2013 7:57 am
Forum: Addons
Topic: Posting addons to te4.org site
Replies: 122
Views: 58957

Re: Posting addons to te4.org site

Profile: Lynn
Addon: Extra Moves
by Lynn
Sat May 18, 2013 3:47 pm
Forum: Addons
Topic: Graphical clock for ToME 1.0.1
Replies: 61
Views: 31629

Re: Graphical clock for ToME 1.0.1

I'm working on my own version of this, with a different method than a clock. It uses boolean checks for whether or not you are going to get a free move, and can also be easily changed to show if the enemy is about to have a move on you (i.e. an extra one). It's almost done, 90% of the basic function...
by Lynn
Wed May 08, 2013 6:49 am
Forum: Development
Topic: Trouble with canSee, et al
Replies: 9
Views: 6431

Re: Trouble with canSee, et al

mod.class.player.lua has local function spotHostiles(self) that's the targeting function used for autouse abilities - I'm not sure why it's local and why it's not used anywhere else. You can use this: function spotHostiles() local seen = {} if not game.player.x then return seen end -- Check for visi...
by Lynn
Mon May 06, 2013 3:21 pm
Forum: Ideas
Topic: [1.0.1] set auto target to farthest npc in range for beams
Replies: 3
Views: 1063

Re: [1.0.1] set auto target to farthest npc in range for bea

Yea, great idea. I'll work on this. Hopefully beams have something in the code that separates them from projectiles that I can reference.
by Lynn
Mon May 06, 2013 3:19 pm
Forum: Addons
Topic: Graphical clock for ToME 1.0.1
Replies: 61
Views: 31629

Re: Graphical clock for ToME 1.0.1

So I finally figured out exactly how the code works... and now I understand what you meant by It's hard to do X when you have an extra move, because you never really have an extra move-- you have an extra move on this mob, but not that mob, if you take this kind of action, but not that kind of actio...
by Lynn
Sat May 04, 2013 5:39 am
Forum: Ideas
Topic: Make melee talents have an option to use on hit
Replies: 5
Views: 1446

Re: Make melee talents have an option to use on hit

Might be done in like a week or so >.> coding is hard
by Lynn
Fri May 03, 2013 8:26 am
Forum: Addons
Topic: Graphical clock for ToME 1.0.1
Replies: 61
Views: 31629

Re: Graphical clock for ToME 1.0.1

I like the idea, but the clock representation threw me off. So (mostly as a coding exercise since this is my first addon) I'm going to make my own version that throws up a buff icon or text (probably buff) when you have an extra move of some sort. Maybe add on from there, we'll see. Love the level o...
by Lynn
Fri May 03, 2013 6:26 am
Forum: Ideas
Topic: Make melee talents have an option to use on hit
Replies: 5
Views: 1446

Re: Make melee talents have an option to use on hit

I don't understand the second; doesn't it already work like that? Hitting the hotkey uses the ability, right? Without having to use the blue targeting thing. It's the range is melee/personal you should be able to use the standard attack targeting, and the blue targeting thing should be reserved for...
by Lynn
Thu May 02, 2013 7:24 pm
Forum: Ideas
Topic: auto use talents exceptions
Replies: 2
Views: 589

Re: auto use talents exceptions

Working on this now
by Lynn
Thu May 02, 2013 2:48 pm
Forum: Ideas
Topic: Optional events/dungeons to prevent earlygame repetitiveness
Replies: 36
Views: 10104

Re: Optional events/dungeons to prevent earlygame repetitive

Frozen Norgos was pretty funny. He could still melee you but not move. I was an archemage that run though so it didn't matter.
by Lynn
Thu May 02, 2013 2:45 pm
Forum: Spoilers
Topic: Grand Corruptor killed by random encounter
Replies: 8
Views: 3997

Re: Grand Corruptor killed by random encounter

Frumple wrote:rooting
???

Wait, as in

"root for somebody/something - to support or encourage a person or team"
by Lynn
Thu May 02, 2013 2:14 pm
Forum: Ideas
Topic: Make melee talents have an option to use on hit
Replies: 5
Views: 1446

Make melee talents have an option to use on hit

That is, (1) there be an auto use option where using the basic melee attack on an enemy will auto use any available melee talents. (2) Or also, an option to have those abilities be "primed" for a basic attack. To be more specific: Flurry is off cooldown (1) Hit M to bring up flurry, choose...
by Lynn
Thu May 02, 2013 2:00 pm
Forum: Spoilers
Topic: Grand Corruptor killed by random encounter
Replies: 8
Views: 3997

Re: Grand Corruptor killed by random encounter

o.O so the enemies can fight each other

Is that spellblaze scar specific?

I believe I saw a similar thing once in renegade shalore camp, but nobody actually died.
by Lynn
Tue Apr 30, 2013 10:23 am
Forum: Ideas
Topic: Optional events/dungeons to prevent earlygame repetitiveness
Replies: 36
Views: 10104

Re: Optional events/dungeons to prevent earlygame repetitive

Darkgod actually added quite a few of these, holyshit I love this community O.O