Search found 15 matches
- Sun Oct 27, 2013 11:43 pm
- Forum: General Discussion
- Topic: The Icons in TOME
- Replies: 1
- Views: 1168
The Icons in TOME
Anyone know where they are sourced from? Someone showed me a site a few months ago that had icons that all looked like the TOME icons except they were in black and white.
- Tue Jun 25, 2013 7:57 am
- Forum: Addons
- Topic: Posting addons to te4.org site
- Replies: 122
- Views: 58957
Re: Posting addons to te4.org site
Profile: Lynn
Addon: Extra Moves
Addon: Extra Moves
- Sat May 18, 2013 3:47 pm
- Forum: Addons
- Topic: Graphical clock for ToME 1.0.1
- Replies: 61
- Views: 31629
Re: Graphical clock for ToME 1.0.1
I'm working on my own version of this, with a different method than a clock. It uses boolean checks for whether or not you are going to get a free move, and can also be easily changed to show if the enemy is about to have a move on you (i.e. an extra one). It's almost done, 90% of the basic function...
- Wed May 08, 2013 6:49 am
- Forum: Development
- Topic: Trouble with canSee, et al
- Replies: 9
- Views: 6431
Re: Trouble with canSee, et al
mod.class.player.lua has local function spotHostiles(self) that's the targeting function used for autouse abilities - I'm not sure why it's local and why it's not used anywhere else. You can use this: function spotHostiles() local seen = {} if not game.player.x then return seen end -- Check for visi...
- Mon May 06, 2013 3:21 pm
- Forum: Ideas
- Topic: [1.0.1] set auto target to farthest npc in range for beams
- Replies: 3
- Views: 1063
Re: [1.0.1] set auto target to farthest npc in range for bea
Yea, great idea. I'll work on this. Hopefully beams have something in the code that separates them from projectiles that I can reference.
- Mon May 06, 2013 3:19 pm
- Forum: Addons
- Topic: Graphical clock for ToME 1.0.1
- Replies: 61
- Views: 31629
Re: Graphical clock for ToME 1.0.1
So I finally figured out exactly how the code works... and now I understand what you meant by It's hard to do X when you have an extra move, because you never really have an extra move-- you have an extra move on this mob, but not that mob, if you take this kind of action, but not that kind of actio...
- Sat May 04, 2013 5:39 am
- Forum: Ideas
- Topic: Make melee talents have an option to use on hit
- Replies: 5
- Views: 1446
Re: Make melee talents have an option to use on hit
Might be done in like a week or so >.> coding is hard
- Fri May 03, 2013 8:26 am
- Forum: Addons
- Topic: Graphical clock for ToME 1.0.1
- Replies: 61
- Views: 31629
Re: Graphical clock for ToME 1.0.1
I like the idea, but the clock representation threw me off. So (mostly as a coding exercise since this is my first addon) I'm going to make my own version that throws up a buff icon or text (probably buff) when you have an extra move of some sort. Maybe add on from there, we'll see. Love the level o...
- Fri May 03, 2013 6:26 am
- Forum: Ideas
- Topic: Make melee talents have an option to use on hit
- Replies: 5
- Views: 1446
Re: Make melee talents have an option to use on hit
I don't understand the second; doesn't it already work like that? Hitting the hotkey uses the ability, right? Without having to use the blue targeting thing. It's the range is melee/personal you should be able to use the standard attack targeting, and the blue targeting thing should be reserved for...
- Thu May 02, 2013 7:24 pm
- Forum: Ideas
- Topic: auto use talents exceptions
- Replies: 2
- Views: 589
Re: auto use talents exceptions
Working on this now
- Thu May 02, 2013 2:48 pm
- Forum: Ideas
- Topic: Optional events/dungeons to prevent earlygame repetitiveness
- Replies: 36
- Views: 10104
Re: Optional events/dungeons to prevent earlygame repetitive
Frozen Norgos was pretty funny. He could still melee you but not move. I was an archemage that run though so it didn't matter.
- Thu May 02, 2013 2:45 pm
- Forum: Spoilers
- Topic: Grand Corruptor killed by random encounter
- Replies: 8
- Views: 3997
Re: Grand Corruptor killed by random encounter
???Frumple wrote:rooting
Wait, as in
"root for somebody/something - to support or encourage a person or team"
- Thu May 02, 2013 2:14 pm
- Forum: Ideas
- Topic: Make melee talents have an option to use on hit
- Replies: 5
- Views: 1446
Make melee talents have an option to use on hit
That is, (1) there be an auto use option where using the basic melee attack on an enemy will auto use any available melee talents. (2) Or also, an option to have those abilities be "primed" for a basic attack. To be more specific: Flurry is off cooldown (1) Hit M to bring up flurry, choose...
- Thu May 02, 2013 2:00 pm
- Forum: Spoilers
- Topic: Grand Corruptor killed by random encounter
- Replies: 8
- Views: 3997
Re: Grand Corruptor killed by random encounter
o.O so the enemies can fight each other
Is that spellblaze scar specific?
I believe I saw a similar thing once in renegade shalore camp, but nobody actually died.
Is that spellblaze scar specific?
I believe I saw a similar thing once in renegade shalore camp, but nobody actually died.
- Tue Apr 30, 2013 10:23 am
- Forum: Ideas
- Topic: Optional events/dungeons to prevent earlygame repetitiveness
- Replies: 36
- Views: 10104
Re: Optional events/dungeons to prevent earlygame repetitive
Darkgod actually added quite a few of these, holyshit I love this community O.O