Search found 20 matches

by acqsen
Sat May 31, 2014 10:27 am
Forum: Spoilers
Topic: These exploits will cary you through the game
Replies: 12
Views: 11843

Re: These exploits will cary you through the game

@Marson. Apparently i wasn't clear on the switching. I was writing about switching gear, which takes turn, not quick-switch.

@Matanui3. Yes it is a slick little exploit that i should have mentioned.
by acqsen
Tue May 06, 2014 12:24 pm
Forum: Ideas
Topic: Vampires as a race (and made more interesting as foes)
Replies: 25
Views: 10423

Re: Vampires as a race (and made more interesting as foes)

Vampire Race Blood Scent substitute for Vampiric Racial Condition Passive: you can sense blood creatures, starting with humans and elves, dwarves, halfings, yeek, on 1st level, in radius 2+1/talent lvl, also scales with magic (1 tile per 13 magic stat). Also, the range extends by 1 tile per turn yo...
by acqsen
Tue May 06, 2014 9:20 am
Forum: Ideas
Topic: Vampires as a race (and made more interesting as foes)
Replies: 25
Views: 10423

Re: Vampires as a race (and made more interesting as foes)

Vampire enemies (NPCs) Aesthetics change is something i was hoping will be done. All but lesser should keep blurred mortality - the only feature/talent they currently have, to represent theirs increased resistance to damage Blood Drain in exchange for Vampric Gift. No vampire can live without blood...
by acqsen
Mon May 05, 2014 5:54 pm
Forum: Ideas
Topic: Vampires as a race (and made more interesting as foes)
Replies: 25
Views: 10423

Re: Vampires as a race (and made more interesting as foes)

So glad someone made a topic about vampires - they need it. ---------------------------------------------------- Vampire race My (alternative) speed Mist: Bacause Vampires need some way to represent their ability to do things blinding fast Adds 250%(+50%/sk.lvl) movement speed on first turn and reve...
by acqsen
Thu May 01, 2014 9:03 am
Forum: Spoilers
Topic: These exploits will cary you through the game
Replies: 12
Views: 11843

Re: These exploits will cary you through the game

ZyZ: thx for info. And even though your self esteems seems to indicate you know this better then i do, i would like to hear Madgods verdict on "does abusive increase chances other npc parties will grab alchemist rewards" Listed your info in my initial post. HousePet: i tend to disagree. Th...
by acqsen
Wed Apr 30, 2014 3:53 pm
Forum: General Discussion
Topic: What's The Best Way To Increase Survivability?
Replies: 13
Views: 6343

Re: What's The Best Way To Increase Survivability?

Skeleton berserker winner (savescummed final battle) Skeleton is immune to poison and bleed - v. usefull. Skeletons exp slower which is in fact better My skely had 3 shields (2rune 1 skill) and a heal (skill). Max str and vit. Stun and confusion shout are a must. Max rush, death dance, berserker, th...
by acqsen
Wed Apr 30, 2014 3:47 pm
Forum: Spoilers
Topic: These exploits will cary you through the game
Replies: 12
Views: 11843

These exploits will cary you through the game

--Exploits-- Stairs . The all time winner of all ToME exploits If you're in danger, leave the level through stairs leading back. Heal, buff then enter and retry. Drawback: feels like cheating. Skillpoints swaps the last words are: Last 4 Assign, cast, unlearn, re-assing. Can have a lev4 fire/cold/l...
by acqsen
Wed Apr 30, 2014 3:06 pm
Forum: General Discussion
Topic: favourite class?
Replies: 19
Views: 7604

Re: favourite class?

Berserker
Nothing feels as good as a hit to the head.
Or a rush. or a whirlwind.
by acqsen
Tue Apr 29, 2014 1:36 pm
Forum: General Discussion
Topic: Please help: 1.2.0 dev test
Replies: 230
Views: 101013

Re: Please help: 1.2.0 dev test

Could not read info about dlc beofre it was gone, no noticeable way to restore it. Took me some time to get aquinted with the scrolling text and new image on the left. Alt-tab'ing with FireFox works for me fine. 1/3 of the first letter of the text that spawns after you pres "new Game" is ...
by acqsen
Mon Apr 28, 2014 7:55 pm
Forum: General Discussion
Topic: Yeek starting dungeons - 167 bligh dmg intentional?
Replies: 1
Views: 1615

Yeek starting dungeons - 167 bligh dmg intentional?

Hive mother (Boss) in one of the Yeek starting dungeons has an attack called
"Spit Blight (lev.2)" doing 167 dmg, range 10, cooldown 6
She's lvl 10, with 517 hp. I am a lev 6 mindslayer, with 144 hp (some points in vita)

I preferred the underwater eels, realy.
by acqsen
Mon May 20, 2013 6:37 am
Forum: Bugs Archive
Topic: Solved. Not bug[1.0.3]Dwarven Power is money, incorect math.
Replies: 4
Views: 1057

Re: Solved. Not bug[1.0.3]Dwarven Power is money, incorect m

thanks for explanation.
I was doing tutorial a long time ago.
Sory for the post. Probably best to delete it.
by acqsen
Sun May 19, 2013 4:33 pm
Forum: Bugs Archive
Topic: Solved. Not bug[1.0.3]Dwarven Power is money, incorect math.
Replies: 4
Views: 1057

Solved. Not bug[1.0.3]Dwarven Power is money, incorect math.

Dwarf level 19, berserker Gold 1408. Saves physical 31, spell 10, mental 8. Putting 3 points into power is money. Skills should increase by gold/75 up to +21. 1408/75= 18,7 Saves go to: 40, 24, 23. Increased by 40, 24, 23. Increased by 11 14 15 . :? Tried without items, got 26->35(+9), 7->23(+16), 8...
by acqsen
Sat Apr 27, 2013 9:02 am
Forum: Bugs Archive
Topic: NO BUG [1.0.1] Barbrian stun is mind /w dmg conv weapon.
Replies: 3
Views: 1054

Re: [1.0.1] Stun on worm is mind?

i will recheck with different weapon.
So far i have seen "...resist mind attack" on more monsters. Sand worm queen was just the first to resist.

it works correctly without a damage conversion weapon.
"xxx resists the stunning blow"
by acqsen
Thu Apr 25, 2013 4:32 pm
Forum: Bugs Archive
Topic: NO BUG [1.0.1] Barbrian stun is mind /w dmg conv weapon.
Replies: 3
Views: 1054

NO BUG [1.0.1] Barbrian stun is mind /w dmg conv weapon.

If i use Barbarians stun attack on worm queen in Sandworm Lair, a message that pops says, "... resists mind attack". I though stun is a physical attack not mind. Is it a bug?
by acqsen
Tue Apr 23, 2013 8:46 am
Forum: Ideas
Topic: [1.0.1] Warning messages
Replies: 8
Views: 1544

Re: [1.0.1] Warning messages

It's not a JRPG, it's a Roguelike. Totally different paradigm. so you mean warning messages are a bad idea. OK. You just have to play more cautiously: Don't be afraid to flee, and always have an escape route handy. ... yet you give me warnings and advice. heh? Rephrasing my initial post. I thought ...