Search found 41 matches

by cybaster
Fri Oct 08, 2021 5:22 am
Forum: General Discussion
Topic: What is the addon that bans bees from getting certain classes, and what is the maximum number of addons that can be run
Replies: 6
Views: 10118

Re: What is the addon that bans bees from getting certain classes, and what is the maximum number of addons that can be

Banning bees from getting like Rogue/Berserker/Whatever else you can add to make them instantly delete characters is an extremely sober idea, tbh. The Old Forest occasionally just up and ends runs at higher difficulties with physical damage turbobees. Turbees?
by cybaster
Sat Nov 21, 2020 3:16 pm
Forum: General Discussion
Topic: Bone Giants for necros
Replies: 1
Views: 1911

Re: Bone Giants for necros

Same impression. Mage lord of skulls is way better - the bone giants spawn unarmed and only "big", so they aren't designed to make use of this talent at all, which demands high base weapon damage and massive unit size to even be useful.
by cybaster
Wed Nov 11, 2020 2:59 pm
Forum: Bugs Archive
Topic: [1.6 beta] Staff of destruction is a broken staff of bones
Replies: 5
Views: 3315

Re: [1.6 beta] Staff of destruction is a broken staff of bon

Bumping this - I get the "real necromancer" complaint from it when I command and chat with it about its powers on archmage and necro alike.
by cybaster
Wed Nov 11, 2020 2:57 pm
Forum: Bugs Archive
Topic: RESOLVED Staff of Bones requirements
Replies: 2
Views: 1607

Re: 1.7.2 Staff of Bones fails to recognize "real necromance

That cryptic... crypt-stick!
by cybaster
Wed Nov 11, 2020 5:45 am
Forum: Bugs Archive
Topic: RESOLVED Staff of Bones requirements
Replies: 2
Views: 1607

RESOLVED Staff of Bones requirements

EDIT: Not a bug - staff requires call of crypt and aura of undeath talents to unlock its unique minion. Character here: https://te4.org/characters/11148/tome/afc6dee2-280c-49b2-8ddf-0b88f64839cb I played a necro a few days ago and the staff worked fine, vaulted or not (who then died). That staff was...
by cybaster
Wed Nov 11, 2020 5:21 am
Forum: General Discussion
Topic: Tree-based talent generation on enemies = balance nightmare
Replies: 9
Views: 5618

Re: Tree-based talent generation on enemies = balance nightm

Small update: my personal experience so far indicates that certain enemies are synergizing with some of the classes to present threats far in excess of the stuff around them. An example: hummerhorn unique/bosses that roll synergizing melee classes use this damage with their extreme speed to absolute...
by cybaster
Mon Nov 09, 2020 5:23 pm
Forum: General Discussion
Topic: Tree-based talent generation on enemies = balance nightmare
Replies: 9
Views: 5618

Re: Tree-based talent generation on enemies = balance nightm

If i understand correctly the problem is the appearance of T3 & T4 talents too early right? And no this was not really meant to drastically increase difficulty, more like to make the game more varied and to reign in on rares having 3 pages of talents That's part of it, but having the talents bu...
by cybaster
Mon Nov 09, 2020 2:35 am
Forum: General Discussion
Topic: Tree-based talent generation on enemies = balance nightmare
Replies: 9
Views: 5618

Re: Tree-based talent generation on enemies = balance nightm

probably not intended; i remember this kind of thing happening the last time there was a drastic talent rework involving monsters, was gradually repaired as many months went by as individual synergies were identified and nerfed. doubtless this run will be much the same. based on my observations so f...
by cybaster
Sun Nov 08, 2020 10:45 pm
Forum: Bugs Archive
Topic: 1.7.2 Linaniil friendlykill via blood pact/disruption shield
Replies: 0
Views: 888

1.7.2 Linaniil friendlykill via blood pact/disruption shield

Not much I can say that the screenshot doesn't describe better. Pressed autoexplore and sploded when I pathed next to her.
by cybaster
Thu Nov 05, 2020 7:08 am
Forum: General Discussion
Topic: Tree-based talent generation on enemies = balance nightmare
Replies: 9
Views: 5618

Tree-based talent generation on enemies = balance nightmare

1.7 is completely out of whack at higher difficulties. Making the talent generation more predictable and comprehensible to the player in a way that they can react to strategically sounds good on paper. In practice it just gives every boss and unique a huge boost to talent synergy which leads to more...
by cybaster
Sun Jun 10, 2018 4:07 am
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 77688

Re: Improved Auto-Explore and Rest

Get well soon, buddy!

Also, the latest version appears to have no configuration menu. I can't find any settings anywhere to configure how it behaves.

Huh. It appears to be working fine, now. I'm not sure what was causing the problem on my end.
by cybaster
Sun Feb 25, 2018 5:14 pm
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 77688

Re: Improved Auto-Explore and Rest

Works for me now. Thank you!
by cybaster
Thu Jan 18, 2018 9:26 pm
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 77688

Re: Improved Auto-Explore and Rest

Always Vigilant isn't stopping me for telepathy in any capacity. I'm using tome 1.5.5, addon version 3.3.11 and wearing a telepathy:all cloak.
by cybaster
Tue Jan 16, 2018 7:38 pm
Forum: Spoilers
Topic: DarkGod, Embers of Rage Canon Sequel?(or alternate timeline)
Replies: 12
Views: 17646

Re: DarkGod, Embers of Rage Canon Sequel?(or alternate timel

So, it's *technically* possible to win EoR without even clearing the bridge. There's a few frankly punishing difficulty jumps, but it should be at least technically doable. Would that lead to a different different ending? I did shortly after EoR's release. There wasn't even so much as an achievemen...
by cybaster
Sat Jan 13, 2018 9:45 pm
Forum: Addons
Topic: "Odyssey of The Summoner" is OUT!! Find it here...
Replies: 1309
Views: 644873

Re: "Odyssey of The Summoner" is OUT!! Find it here...

While playing a hydra, I began to take suffocation damage, moved on to an air bubble tile, and continued to take suffocation damage with a positive air balance, killing the character. Additionally there was some weirdness when I turned off still as death at the -700 mark. It set me back to 1 hp. I ...