Search found 41 matches
- Fri Oct 08, 2021 5:22 am
- Forum: General Discussion
- Topic: What is the addon that bans bees from getting certain classes, and what is the maximum number of addons that can be run
- Replies: 6
- Views: 10118
Re: What is the addon that bans bees from getting certain classes, and what is the maximum number of addons that can be
Banning bees from getting like Rogue/Berserker/Whatever else you can add to make them instantly delete characters is an extremely sober idea, tbh. The Old Forest occasionally just up and ends runs at higher difficulties with physical damage turbobees. Turbees?
- Sat Nov 21, 2020 3:16 pm
- Forum: General Discussion
- Topic: Bone Giants for necros
- Replies: 1
- Views: 1911
Re: Bone Giants for necros
Same impression. Mage lord of skulls is way better - the bone giants spawn unarmed and only "big", so they aren't designed to make use of this talent at all, which demands high base weapon damage and massive unit size to even be useful.
- Wed Nov 11, 2020 2:59 pm
- Forum: Bugs Archive
- Topic: [1.6 beta] Staff of destruction is a broken staff of bones
- Replies: 5
- Views: 3315
Re: [1.6 beta] Staff of destruction is a broken staff of bon
Bumping this - I get the "real necromancer" complaint from it when I command and chat with it about its powers on archmage and necro alike.
- Wed Nov 11, 2020 2:57 pm
- Forum: Bugs Archive
- Topic: RESOLVED Staff of Bones requirements
- Replies: 2
- Views: 1607
Re: 1.7.2 Staff of Bones fails to recognize "real necromance
That cryptic... crypt-stick!
- Wed Nov 11, 2020 5:45 am
- Forum: Bugs Archive
- Topic: RESOLVED Staff of Bones requirements
- Replies: 2
- Views: 1607
RESOLVED Staff of Bones requirements
EDIT: Not a bug - staff requires call of crypt and aura of undeath talents to unlock its unique minion. Character here: https://te4.org/characters/11148/tome/afc6dee2-280c-49b2-8ddf-0b88f64839cb I played a necro a few days ago and the staff worked fine, vaulted or not (who then died). That staff was...
- Wed Nov 11, 2020 5:21 am
- Forum: General Discussion
- Topic: Tree-based talent generation on enemies = balance nightmare
- Replies: 9
- Views: 5618
Re: Tree-based talent generation on enemies = balance nightm
Small update: my personal experience so far indicates that certain enemies are synergizing with some of the classes to present threats far in excess of the stuff around them. An example: hummerhorn unique/bosses that roll synergizing melee classes use this damage with their extreme speed to absolute...
- Mon Nov 09, 2020 5:23 pm
- Forum: General Discussion
- Topic: Tree-based talent generation on enemies = balance nightmare
- Replies: 9
- Views: 5618
Re: Tree-based talent generation on enemies = balance nightm
If i understand correctly the problem is the appearance of T3 & T4 talents too early right? And no this was not really meant to drastically increase difficulty, more like to make the game more varied and to reign in on rares having 3 pages of talents That's part of it, but having the talents bu...
- Mon Nov 09, 2020 2:35 am
- Forum: General Discussion
- Topic: Tree-based talent generation on enemies = balance nightmare
- Replies: 9
- Views: 5618
Re: Tree-based talent generation on enemies = balance nightm
probably not intended; i remember this kind of thing happening the last time there was a drastic talent rework involving monsters, was gradually repaired as many months went by as individual synergies were identified and nerfed. doubtless this run will be much the same. based on my observations so f...
- Sun Nov 08, 2020 10:45 pm
- Forum: Bugs Archive
- Topic: 1.7.2 Linaniil friendlykill via blood pact/disruption shield
- Replies: 0
- Views: 888
1.7.2 Linaniil friendlykill via blood pact/disruption shield
Not much I can say that the screenshot doesn't describe better. Pressed autoexplore and sploded when I pathed next to her.
- Thu Nov 05, 2020 7:08 am
- Forum: General Discussion
- Topic: Tree-based talent generation on enemies = balance nightmare
- Replies: 9
- Views: 5618
Tree-based talent generation on enemies = balance nightmare
1.7 is completely out of whack at higher difficulties. Making the talent generation more predictable and comprehensible to the player in a way that they can react to strategically sounds good on paper. In practice it just gives every boss and unique a huge boost to talent synergy which leads to more...
- Sun Jun 10, 2018 4:07 am
- Forum: Addons
- Topic: Improved Auto-Explore and Rest
- Replies: 109
- Views: 77688
Re: Improved Auto-Explore and Rest
Get well soon, buddy!
Also, the latest version appears to have no configuration menu. I can't find any settings anywhere to configure how it behaves.
Huh. It appears to be working fine, now. I'm not sure what was causing the problem on my end.
Also, the latest version appears to have no configuration menu. I can't find any settings anywhere to configure how it behaves.
Huh. It appears to be working fine, now. I'm not sure what was causing the problem on my end.
- Sun Feb 25, 2018 5:14 pm
- Forum: Addons
- Topic: Improved Auto-Explore and Rest
- Replies: 109
- Views: 77688
Re: Improved Auto-Explore and Rest
Works for me now. Thank you!
- Thu Jan 18, 2018 9:26 pm
- Forum: Addons
- Topic: Improved Auto-Explore and Rest
- Replies: 109
- Views: 77688
Re: Improved Auto-Explore and Rest
Always Vigilant isn't stopping me for telepathy in any capacity. I'm using tome 1.5.5, addon version 3.3.11 and wearing a telepathy:all cloak.
- Tue Jan 16, 2018 7:38 pm
- Forum: Spoilers
- Topic: DarkGod, Embers of Rage Canon Sequel?(or alternate timeline)
- Replies: 12
- Views: 17646
Re: DarkGod, Embers of Rage Canon Sequel?(or alternate timel
So, it's *technically* possible to win EoR without even clearing the bridge. There's a few frankly punishing difficulty jumps, but it should be at least technically doable. Would that lead to a different different ending? I did shortly after EoR's release. There wasn't even so much as an achievemen...
- Sat Jan 13, 2018 9:45 pm
- Forum: Addons
- Topic: "Odyssey of The Summoner" is OUT!! Find it here...
- Replies: 1309
- Views: 644873
Re: "Odyssey of The Summoner" is OUT!! Find it here...
While playing a hydra, I began to take suffocation damage, moved on to an air bubble tile, and continued to take suffocation damage with a positive air balance, killing the character. Additionally there was some weirdness when I turned off still as death at the -700 mark. It set me back to 1 hp. I ...