Search found 26 matches
- Thu Mar 03, 2016 3:29 am
- Forum: Addons
- Topic: Mesmer class addon
- Replies: 51
- Views: 32290
Re: Mesmer class addon
Well, the dev who does this doesnt seem to have been around in ages. Any chance HousePet could be convinced to revive it? Its just a really unique playstyle and I miss it so.
- Thu Feb 11, 2016 10:44 pm
- Forum: General Discussion
- Topic: Beyond the flesh + "ranged weapon" ?
- Replies: 8
- Views: 4383
Re: Beyond the flesh + "ranged weapon" ?
When wielding a ranged weapon, and you have a similar one in the TK slot, you fire both at once.
It uses two ammo, of course, but is otherwise as insanely awesome as it sounds.
It uses two ammo, of course, but is otherwise as insanely awesome as it sounds.
- Sat Dec 19, 2015 3:13 am
- Forum: Addons
- Topic: Illim - an alien race, finally!
- Replies: 18
- Views: 10130
Re: Illim - an alien race, finally!
Neat concept - But the shield function force-drags your shield down to your natural regen's max amount after a turn, meaning you cant ever get it up above that amount. Particularly jarring when playing a Sun Paladin - But interestingly useful when you have a very high natural regen, or during regen ...
- Thu Dec 17, 2015 2:45 am
- Forum: Addons
- Topic: What do YOU want to see in an addon?
- Replies: 18
- Views: 9602
Re: What do YOU want to see in an addon?
More than anything else, I want to see Mesmer revived and bugfixed and finished out. A class based on moving around and weaponswitching, with Fatigue actually mattering, based more on cooldowns than resources? Illusions that work? Ranged mechanisms for greatswords that function? It was everything I ...
- Fri Jan 02, 2015 3:27 am
- Forum: Addons
- Topic: Mesmer class addon
- Replies: 51
- Views: 32290
Re: Mesmer class addon
Niiiiiiiiice. I like that the shortsword requires one to be vastly more agressive, and I'm enjoying testing greatsword and staff builds with it. Vortex does seem to be inconsistent in application of Power though. Cant quite nail down whats going on, but sometimes it produces zero? (Oh and the fizzin...
- Wed Oct 08, 2014 5:16 am
- Forum: Addons
- Topic: [v1.1.0+] Slightly More Adventurous
- Replies: 4
- Views: 3472
Re: [v1.1.0+] Slightly More Adventurous
Bitchin! Cant wait to make a teleport spamming warlock.
- Tue Sep 30, 2014 4:59 pm
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
- Replies: 46
- Views: 65668
Re: [v1.0.0-1.0.5] Ignore Race/Class Locks
If you really want to go next-level on this mod, you could take various addon classes that dont automatically appear in Adventurer, say, the Mesmer for example. I'm quite fond of a lot of their skills, even though one in particular is bugged.
- Sun Sep 28, 2014 2:46 pm
- Forum: Addons
- Topic: Gray's Illusions
- Replies: 16
- Views: 9500
Re: Gray's Illusions
Yeah, a psionic variant on mindstars seems like something that really ought to be here by now.
- Sat Sep 27, 2014 3:40 pm
- Forum: Addons
- Topic: Gray's Illusions
- Replies: 16
- Views: 9500
Re: Gray's Illusions
Well, their early is rough, I can say that. It REALLY feels like it wants to be a Mindstar class rather than Daggers. Stat-spreading, I guess? They need a lot of stats to be viable, at least. Then again, maybe I shouldnt make my experimental runs with Gnomes....
- Fri Sep 26, 2014 8:32 am
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
- Replies: 46
- Views: 65668
Re: [v1.0.0-1.0.5] Ignore Race/Class Locks
I would adore an addon sweep for this, as well. I most dearly want to splash some Mesmer into a LOT of things. (Especially once the last greatsword talent gets fixed~)
- Tue Sep 02, 2014 2:56 pm
- Forum: Development
- Topic: Chronomancer Icons
- Replies: 63
- Views: 28467
Re: Chronomancer Icons
Soooooo, is this still in development? Caus a proper chrono-archer would be lovely to play.
- Fri Aug 22, 2014 7:12 pm
- Forum: Addons
- Topic: Mesmer class addon
- Replies: 51
- Views: 32290
Re: Mesmer class addon
Awww. Mesmer skills arent in Adventurer options. I could easilly see any of the trees being useful splashes, and interesting costs in point balancing.
- Wed Aug 06, 2014 12:57 am
- Forum: Addons
- Topic: Mesmer class addon
- Replies: 51
- Views: 32290
Re: Mesmer class addon
Error when I use Illusionary Wave. Phase Retreat and Mesmeric Dodge are fizzling occasionally as well - Running away from an encounter and resting seems to be the only thing that gets them working again. No other addons active. Edit for further bug noticing - Mirror Blade is producing Mesmeric Overl...
- Tue Aug 05, 2014 9:39 pm
- Forum: Addons
- Topic: Mesmer class addon
- Replies: 51
- Views: 32290
Re: Mesmer class addon
10 levels in with a Mesmer. Maxed all the Traits, two in the basic attacks and one up on things as they become available. So. First off. This is definitely the reason I still play roguelikes. Tactical! You've created the perfect character for a cooldown heavy environment. I WANT you to make all the ...
- Tue Dec 17, 2013 3:11 pm
- Forum: Bugs Archive
- Topic: Game just suddenly wont even open.
- Replies: 9
- Views: 3392
Re: Game just suddenly wont even open.
Well. Paid for the steam version. This does not open, and now the log is entirely empty.
What the hell can crash this game that keeps it from logging?
What the hell can crash this game that keeps it from logging?