Search found 25 matches
- Sat Jun 07, 2014 2:50 am
- Forum: Ideas
- Topic: Please let us control the location of our save files.
- Replies: 5
- Views: 1436
Re: Please let us control the location of our save files.
Any easy way to do this with the Steam version? Us steam folks don't interact with the launcher.
- Fri Jun 06, 2014 12:08 am
- Forum: Ideas
- Topic: Please let us control the location of our save files.
- Replies: 5
- Views: 1436
Re: Please let us control the location of our save files.
Well damn, now I feel like a moron. I also love you even more for how quickly you replied.
Any way to delete this post?
Any way to delete this post?
- Fri Jun 06, 2014 12:01 am
- Forum: Ideas
- Topic: Please let us control the location of our save files.
- Replies: 5
- Views: 1436
Please let us control the location of our save files.
My previous PC had an older SSD. I paid a lot of money for a boot only drive (it was 2009 - about $150 for 30GB). Because of the capacity and limited read/write cycles I was forced to use junction to decide where my save files should be stored. It was kind of annoying, but I figured it would be addr...
- Fri Dec 06, 2013 11:47 pm
- Forum: Bugs Archive
- Topic: [1.0.5] Lost man dream bug
- Replies: 5
- Views: 1561
Re: [1.0.5] Lost man dream bug
Self targeting will be fixed in 1.0.6, but for now, rather than clicking, you need to use the hotkey bound to attack, select yourself, confirm, and it may work.
Are you using any addons, btw? I'm pretty sure there used to be a couple that broke dreams.
Are you using any addons, btw? I'm pretty sure there used to be a couple that broke dreams.
- Fri Dec 06, 2013 11:44 pm
- Forum: Bugs Archive
- Topic: Bug in Back and there again
- Replies: 3
- Views: 1330
Re: Bug in Back and there again
At this point I think that secret room should be removed completely. It serves no purpose, and only causes confusion when someone's spawn gets borked.
With the impending Steam release, I think anything that adds confusion to the game without adding depth/gameplay should be simply cut.
With the impending Steam release, I think anything that adds confusion to the game without adding depth/gameplay should be simply cut.
- Sun Nov 24, 2013 12:44 am
- Forum: Bugs Archive
- Topic: [1.0.5] Problem with tooltip not populating target's info
- Replies: 4
- Views: 1533
Re: [1.0.5] Problem with tooltip not populating target's inf
I've also experienced this. When pressing a hotbar key, an enemy is auto-targeted. The first enemy to be targeted does not have its popup displayed. Moving the cursor to a different enemy will display that enemy's stats, and the originally targeted enemy will not show until the cursor returns to it....
- Sat Nov 23, 2013 12:05 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199761
Re: Typos
Chronomancy/Timeline Threading/Gather the Threads:
"Eacn turn the effect is active..."
"Eacn turn the effect is active..."
- Fri Nov 22, 2013 11:29 pm
- Forum: Ideas
- Topic: alchemist infusions
- Replies: 5
- Views: 1800
Re: alchemist infusions
I kind of see where you're coming from - it's annoying to spend class points you don't use, and the order is rather arbitrary. Maybe the different bomb levels could have proc chances or something? It could definitely stand to be a little more interesting - switching infusions could be made into a ta...
- Wed Nov 20, 2013 12:22 pm
- Forum: Bugs Archive
- Topic: Unable to wear armor despite meeting requirements
- Replies: 4
- Views: 1381
Re: Unable to wear armor despite meeting requirements
I ran into this problem on a Skelly archer as well. I couldn't put further points into bow mastery even though I nominally had the requisite dex. Adding an additional stat point (taking it to 29 instead of the required 28, iirc) allowed me to place the point. It definitely looks like a rounding thin...
- Sun Nov 17, 2013 12:22 am
- Forum: Bugs Archive
- Topic: [1.0.5]Achievements list Missing
- Replies: 5
- Views: 1476
Re: [1.0.5]Achievements list Missing
Can confirm. In normal adventure, the only achievement that shows in the "Show Achievements" menu is baby steps.
- Sat Nov 16, 2013 11:28 pm
- Forum: Bugs Archive
- Topic: [1.0.5c] ruined dungeon orb order
- Replies: 2
- Views: 1124
Re: [1.0.5c] ruined dungeon orb order
This still exists in the 1.0.5 release version. The clues are clear, but don't correspond to the orb order. I unfortunately didn't jot down what the clues indicated in relation to the orbs, but I remember that the third orb (time) was where the problems started. Before that darkness and blood were o...
- Fri Aug 16, 2013 10:43 pm
- Forum: General Discussion
- Topic: No sandworms?
- Replies: 9
- Views: 2742
Re: No sandworms?
You've found the alternate version of the sandworm lair. The big dude is the only tunneler, and you need to follow him to get to the downstair. He will come again, if you wait long enough. Just try not to lose him.
- Fri Aug 16, 2013 10:35 pm
- Forum: Ideas
- Topic: UI changes on unique item purchase
- Replies: 19
- Views: 4153
Re: UI changes on unique item purchase
I think I fundamentally disagree with the idea of making merchant randarts useful to every character 100% of the time. If you pick the equip slot that is at the moment the least useful for you character, you usually get something that is better than what you have, even though it may not be perfectly...
- Fri Jun 14, 2013 11:44 pm
- Forum: Ideas
- Topic: Allow users to choose save location
- Replies: 2
- Views: 1887
Allow users to choose save location
I built my PC several years ago, when SSDs were new, small, and expensive. Accordingly, I only use my SSD for the OS and essential (work) programs. TOME by default saves to the /users/ folder, and it requires a little bit of hoop-jumping to move that save location (using things like junction or syml...
- Tue Jun 11, 2013 11:58 am
- Forum: Bugs Archive
- Topic: [1.04] Golbug the Destroyer did not spawn in Reknor
- Replies: 5
- Views: 1398
Re: [1.04] Golbug the Destroyer did not spawn in Reknor
Something similar happened to me the other day. It looked like he didn't spawn, so I crashscummed and tried again. I have "save on entering level" on, so I wasn't optimistic. Used a movement infustion to see if he was there, and he was. I only aggro'd and handled the first line of orcs, th...