Search found 25 matches

by noboruwatanabe
Sat Jun 07, 2014 2:50 am
Forum: Ideas
Topic: Please let us control the location of our save files.
Replies: 5
Views: 1436

Re: Please let us control the location of our save files.

Any easy way to do this with the Steam version? Us steam folks don't interact with the launcher.
by noboruwatanabe
Fri Jun 06, 2014 12:08 am
Forum: Ideas
Topic: Please let us control the location of our save files.
Replies: 5
Views: 1436

Re: Please let us control the location of our save files.

Well damn, now I feel like a moron. I also love you even more for how quickly you replied.

Any way to delete this post?
by noboruwatanabe
Fri Jun 06, 2014 12:01 am
Forum: Ideas
Topic: Please let us control the location of our save files.
Replies: 5
Views: 1436

Please let us control the location of our save files.

My previous PC had an older SSD. I paid a lot of money for a boot only drive (it was 2009 - about $150 for 30GB). Because of the capacity and limited read/write cycles I was forced to use junction to decide where my save files should be stored. It was kind of annoying, but I figured it would be addr...
by noboruwatanabe
Fri Dec 06, 2013 11:47 pm
Forum: Bugs Archive
Topic: [1.0.5] Lost man dream bug
Replies: 5
Views: 1561

Re: [1.0.5] Lost man dream bug

Self targeting will be fixed in 1.0.6, but for now, rather than clicking, you need to use the hotkey bound to attack, select yourself, confirm, and it may work.

Are you using any addons, btw? I'm pretty sure there used to be a couple that broke dreams.
by noboruwatanabe
Fri Dec 06, 2013 11:44 pm
Forum: Bugs Archive
Topic: Bug in Back and there again
Replies: 3
Views: 1330

Re: Bug in Back and there again

At this point I think that secret room should be removed completely. It serves no purpose, and only causes confusion when someone's spawn gets borked.

With the impending Steam release, I think anything that adds confusion to the game without adding depth/gameplay should be simply cut.
by noboruwatanabe
Sun Nov 24, 2013 12:44 am
Forum: Bugs Archive
Topic: [1.0.5] Problem with tooltip not populating target's info
Replies: 4
Views: 1533

Re: [1.0.5] Problem with tooltip not populating target's inf

I've also experienced this. When pressing a hotbar key, an enemy is auto-targeted. The first enemy to be targeted does not have its popup displayed. Moving the cursor to a different enemy will display that enemy's stats, and the originally targeted enemy will not show until the cursor returns to it....
by noboruwatanabe
Sat Nov 23, 2013 12:05 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199761

Re: Typos

Chronomancy/Timeline Threading/Gather the Threads:

"Eacn turn the effect is active..."
by noboruwatanabe
Fri Nov 22, 2013 11:29 pm
Forum: Ideas
Topic: alchemist infusions
Replies: 5
Views: 1800

Re: alchemist infusions

I kind of see where you're coming from - it's annoying to spend class points you don't use, and the order is rather arbitrary. Maybe the different bomb levels could have proc chances or something? It could definitely stand to be a little more interesting - switching infusions could be made into a ta...
by noboruwatanabe
Wed Nov 20, 2013 12:22 pm
Forum: Bugs Archive
Topic: Unable to wear armor despite meeting requirements
Replies: 4
Views: 1381

Re: Unable to wear armor despite meeting requirements

I ran into this problem on a Skelly archer as well. I couldn't put further points into bow mastery even though I nominally had the requisite dex. Adding an additional stat point (taking it to 29 instead of the required 28, iirc) allowed me to place the point. It definitely looks like a rounding thin...
by noboruwatanabe
Sun Nov 17, 2013 12:22 am
Forum: Bugs Archive
Topic: [1.0.5]Achievements list Missing
Replies: 5
Views: 1476

Re: [1.0.5]Achievements list Missing

Can confirm. In normal adventure, the only achievement that shows in the "Show Achievements" menu is baby steps.
by noboruwatanabe
Sat Nov 16, 2013 11:28 pm
Forum: Bugs Archive
Topic: [1.0.5c] ruined dungeon orb order
Replies: 2
Views: 1124

Re: [1.0.5c] ruined dungeon orb order

This still exists in the 1.0.5 release version. The clues are clear, but don't correspond to the orb order. I unfortunately didn't jot down what the clues indicated in relation to the orbs, but I remember that the third orb (time) was where the problems started. Before that darkness and blood were o...
by noboruwatanabe
Fri Aug 16, 2013 10:43 pm
Forum: General Discussion
Topic: No sandworms?
Replies: 9
Views: 2742

Re: No sandworms?

You've found the alternate version of the sandworm lair. The big dude is the only tunneler, and you need to follow him to get to the downstair. He will come again, if you wait long enough. Just try not to lose him.
by noboruwatanabe
Fri Aug 16, 2013 10:35 pm
Forum: Ideas
Topic: UI changes on unique item purchase
Replies: 19
Views: 4153

Re: UI changes on unique item purchase

I think I fundamentally disagree with the idea of making merchant randarts useful to every character 100% of the time. If you pick the equip slot that is at the moment the least useful for you character, you usually get something that is better than what you have, even though it may not be perfectly...
by noboruwatanabe
Fri Jun 14, 2013 11:44 pm
Forum: Ideas
Topic: Allow users to choose save location
Replies: 2
Views: 1887

Allow users to choose save location

I built my PC several years ago, when SSDs were new, small, and expensive. Accordingly, I only use my SSD for the OS and essential (work) programs. TOME by default saves to the /users/ folder, and it requires a little bit of hoop-jumping to move that save location (using things like junction or syml...
by noboruwatanabe
Tue Jun 11, 2013 11:58 am
Forum: Bugs Archive
Topic: [1.04] Golbug the Destroyer did not spawn in Reknor
Replies: 5
Views: 1398

Re: [1.04] Golbug the Destroyer did not spawn in Reknor

Something similar happened to me the other day. It looked like he didn't spawn, so I crashscummed and tried again. I have "save on entering level" on, so I wasn't optimistic. Used a movement infustion to see if he was there, and he was. I only aggro'd and handled the first line of orcs, th...