Search found 17 matches

by DarthNihilus
Tue Aug 22, 2017 4:28 pm
Forum: Bugs
Topic: not a bug question about walls
Replies: 0
Views: 7494

not a bug question about walls

so i've been unsuccessfully pixelhunting for diggable spots in those generated cubes of walls with beskar doors and sometimes they are not. so I have this urgent question is there a way to edit the engine so there are NO undiggable walls at all or is there some function than i can call from a spell ...
by DarthNihilus
Tue Aug 22, 2017 4:23 pm
Forum: Bugs Archive
Topic: 1.5.5 Maze bug
Replies: 5
Views: 2841

Re: 1.5.5 Maze bug

oh, that was my levitating aura shit
by DarthNihilus
Mon Aug 21, 2017 5:11 pm
Forum: Bugs Archive
Topic: 1.5.5 Maze bug
Replies: 5
Views: 2841

Re: 1.5.5 Maze bug

jdisk wrote:The normal maze or the alt-maze with black holes in the floor?
In the second case, just move on the black hole and jump down.
thanks. sooooo how do i jump down?
by DarthNihilus
Mon Aug 21, 2017 2:21 pm
Forum: Bugs Archive
Topic: 1.5.5 Maze bug
Replies: 5
Views: 2841

1.5.5 Maze bug

The Maze was generated with no exit to the 2 lvl. Is it possible to regenerate it? I'd like to finish the quest with my char. Or can this quest somehow be forced to finish?
by DarthNihilus
Tue Apr 02, 2013 7:24 pm
Forum: Bugs Archive
Topic: [SVN] Invincible Doomed Shade
Replies: 1
Views: 946

Re: [SVN] Invincible Doomed Shade

same for me - ANY attack that can hurt my copy - lua error + no effect
by DarthNihilus
Mon Apr 01, 2013 4:06 pm
Forum: Bugs Archive
Topic: [1.0.0] Ruined Dungeon orb bug
Replies: 9
Views: 4602

Re: [1.0.0] Ruined Dungeon orb bug

in 1.0.1 it still occurs. A temporary measure can be a deleting of the corresponding .teaz file from the save (first - exit the dungeon), and re-enter the dungeon. I tried to tinker that orbs' "object" file itself, but that doesn't worked.
by DarthNihilus
Mon Apr 01, 2013 4:03 pm
Forum: Bugs Archive
Topic: hostile parties
Replies: 0
Views: 533

hostile parties

The last one was a lol. 1 mage remained alive, summoned shadows, i killed all exept 1 shadow, which was with 0 HP after a poison spit, died after every hit, but didn't gave xp, and didn't vanished at all. i just exited the "battle" map.
by DarthNihilus
Sun Mar 31, 2013 8:35 am
Forum: General Discussion
Topic: Skeleton archers
Replies: 8
Views: 3823

Re: Skeleton archers

thanks!
by DarthNihilus
Sun Mar 31, 2013 7:46 am
Forum: Bugs Archive
Topic: 1.0.1 After Dreadfall Ork Ambush
Replies: 6
Views: 1713

Re: 1.0.1 After Dreadfall Ork Ambush

hmmm... maybe it was an unsuccesfull teleport... now as you say. i haven't read the log. but it looked very much like a teleportation.
by DarthNihilus
Sun Mar 31, 2013 7:42 am
Forum: Dumb Questions
Topic: Dumb questions thread
Replies: 1110
Views: 445784

Re: Dumb questions thread

How does the Talent cathegory level working?

And someone PM me how can I access the items on Dreadfell lvl 5 :) it's not diggable.
by DarthNihilus
Sun Mar 31, 2013 7:28 am
Forum: General Discussion
Topic: Skeleton archers
Replies: 8
Views: 3823

Re: Skeleton archers

yes, I was talking about masters. i wonder how would you rush them, when you use teleport, and appear in a middle of a room with two master archers, who immediatly attack you and pin you down. and i'm saying that except rush there's NOTHING that can help against ranged attackers. and you still have ...
by DarthNihilus
Sat Mar 30, 2013 11:15 pm
Forum: General Discussion
Topic: Skeleton archers
Replies: 8
Views: 3823

Skeleton archers

They're just overpowered. I'm playing rough melee human and what do i have? Only rush. yeah, go chase 'em like in diablo 1 the goats. too much pinning also.
by DarthNihilus
Sat Mar 30, 2013 11:11 pm
Forum: Bugs Archive
Topic: 1.0.1 After Dreadfall Ork Ambush
Replies: 6
Views: 1713

1.0.1 After Dreadfall Ork Ambush

It's a small map. I accidentally used teleport range 74 (min 15) all orc's just vanished, the game said they're killed. no items tho :(((

LMAO
by DarthNihilus
Mon Mar 18, 2013 4:15 pm
Forum: Ideas
Topic: Inventory handling
Replies: 4
Views: 1175

Re: Inventory handling

this is totally another matter. and i don't like that the chest sells items cheaper.
by DarthNihilus
Mon Mar 18, 2013 9:01 am
Forum: Ideas
Topic: Inventory handling
Replies: 4
Views: 1175

Inventory handling

I watched some Let'sPlay on Kingdoms of Amalur. And I just thought that it would be cool to make just another tab in the inventory, and the player could click on item and choose an option to move the item to that tab (or remove it from there) and add a sell all button there. Beacuse if it's me - I c...