Search found 17 matches
- Tue Aug 22, 2017 4:28 pm
- Forum: Bugs
- Topic: not a bug question about walls
- Replies: 0
- Views: 7494
not a bug question about walls
so i've been unsuccessfully pixelhunting for diggable spots in those generated cubes of walls with beskar doors and sometimes they are not. so I have this urgent question is there a way to edit the engine so there are NO undiggable walls at all or is there some function than i can call from a spell ...
- Tue Aug 22, 2017 4:23 pm
- Forum: Bugs Archive
- Topic: 1.5.5 Maze bug
- Replies: 5
- Views: 2841
Re: 1.5.5 Maze bug
oh, that was my levitating aura shit
- Mon Aug 21, 2017 5:11 pm
- Forum: Bugs Archive
- Topic: 1.5.5 Maze bug
- Replies: 5
- Views: 2841
Re: 1.5.5 Maze bug
thanks. sooooo how do i jump down?jdisk wrote:The normal maze or the alt-maze with black holes in the floor?
In the second case, just move on the black hole and jump down.
- Mon Aug 21, 2017 2:21 pm
- Forum: Bugs Archive
- Topic: 1.5.5 Maze bug
- Replies: 5
- Views: 2841
1.5.5 Maze bug
The Maze was generated with no exit to the 2 lvl. Is it possible to regenerate it? I'd like to finish the quest with my char. Or can this quest somehow be forced to finish?
- Tue Apr 02, 2013 7:24 pm
- Forum: Bugs Archive
- Topic: [SVN] Invincible Doomed Shade
- Replies: 1
- Views: 946
Re: [SVN] Invincible Doomed Shade
same for me - ANY attack that can hurt my copy - lua error + no effect
- Mon Apr 01, 2013 4:06 pm
- Forum: Bugs Archive
- Topic: [1.0.0] Ruined Dungeon orb bug
- Replies: 9
- Views: 4602
Re: [1.0.0] Ruined Dungeon orb bug
in 1.0.1 it still occurs. A temporary measure can be a deleting of the corresponding .teaz file from the save (first - exit the dungeon), and re-enter the dungeon. I tried to tinker that orbs' "object" file itself, but that doesn't worked.
- Mon Apr 01, 2013 4:03 pm
- Forum: Bugs Archive
- Topic: hostile parties
- Replies: 0
- Views: 533
hostile parties
The last one was a lol. 1 mage remained alive, summoned shadows, i killed all exept 1 shadow, which was with 0 HP after a poison spit, died after every hit, but didn't gave xp, and didn't vanished at all. i just exited the "battle" map.
- Sun Mar 31, 2013 8:35 am
- Forum: General Discussion
- Topic: Skeleton archers
- Replies: 8
- Views: 3823
Re: Skeleton archers
thanks!
- Sun Mar 31, 2013 7:46 am
- Forum: Bugs Archive
- Topic: 1.0.1 After Dreadfall Ork Ambush
- Replies: 6
- Views: 1713
Re: 1.0.1 After Dreadfall Ork Ambush
hmmm... maybe it was an unsuccesfull teleport... now as you say. i haven't read the log. but it looked very much like a teleportation.
- Sun Mar 31, 2013 7:42 am
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 445784
Re: Dumb questions thread
How does the Talent cathegory level working?
And someone PM me how can I access the items on Dreadfell lvl 5
it's not diggable.
And someone PM me how can I access the items on Dreadfell lvl 5

- Sun Mar 31, 2013 7:28 am
- Forum: General Discussion
- Topic: Skeleton archers
- Replies: 8
- Views: 3823
Re: Skeleton archers
yes, I was talking about masters. i wonder how would you rush them, when you use teleport, and appear in a middle of a room with two master archers, who immediatly attack you and pin you down. and i'm saying that except rush there's NOTHING that can help against ranged attackers. and you still have ...
- Sat Mar 30, 2013 11:15 pm
- Forum: General Discussion
- Topic: Skeleton archers
- Replies: 8
- Views: 3823
Skeleton archers
They're just overpowered. I'm playing rough melee human and what do i have? Only rush. yeah, go chase 'em like in diablo 1 the goats. too much pinning also.
- Sat Mar 30, 2013 11:11 pm
- Forum: Bugs Archive
- Topic: 1.0.1 After Dreadfall Ork Ambush
- Replies: 6
- Views: 1713
1.0.1 After Dreadfall Ork Ambush
It's a small map. I accidentally used teleport range 74 (min 15) all orc's just vanished, the game said they're killed. no items tho
((
LMAO

LMAO
- Mon Mar 18, 2013 4:15 pm
- Forum: Ideas
- Topic: Inventory handling
- Replies: 4
- Views: 1175
Re: Inventory handling
this is totally another matter. and i don't like that the chest sells items cheaper.
- Mon Mar 18, 2013 9:01 am
- Forum: Ideas
- Topic: Inventory handling
- Replies: 4
- Views: 1175
Inventory handling
I watched some Let'sPlay on Kingdoms of Amalur. And I just thought that it would be cool to make just another tab in the inventory, and the player could click on item and choose an option to move the item to that tab (or remove it from there) and add a sell all button there. Beacuse if it's me - I c...