Search found 3 matches

by benstox
Fri Apr 05, 2013 11:23 pm
Forum: Modules
Topic: Guide to customising module looks
Replies: 4
Views: 6466

Re: Guide to customising module looks

Thanks! That worked for me with double quotes around the file structure:

Code: Select all

require "mod.class.matrix"
by benstox
Fri Apr 05, 2013 10:01 pm
Forum: Modules
Topic: Guide to customising module looks
Replies: 4
Views: 6466

Re: Guide to customising module looks

This is another common thing in the T-Engine - if you want to use code from other files to have to require that file and use the name of that file when calling that function. Same with variable from that file. Not sure I understood this bit. If one file in my module uses code from another file... l...
by benstox
Sat Mar 16, 2013 5:45 pm
Forum: Modules
Topic: How do I generate a map in various ways?
Replies: 6
Views: 13463

Re: How do I generate a map in various ways?

I can't seem to find these generators at all, actually. My game\engines directory only has an empty 'Cores' directory and a file called te4-1.0.1.teae. There doesn't seem to be this directory anywhere: game\engines\default\engine\generator. Have I not installed the T-engine correctly or something? T...