Search found 7 matches

by srulz
Sat Jul 06, 2013 7:26 am
Forum: General Discussion
Topic: Do Armour had any effects at all on physical spells?
Replies: 3
Views: 1695

Do Armour had any effects at all on physical spells?

Several basic questions: 1. It's common knowledge that Armour will affect melee and ranged (archery-type) physical attacks. Does Armor affects physical spells? 2. If the answer to 1 is "No", does Stone Warden skill (Stone Fortress) work on spells? The description: When you use your Resilie...
by srulz
Thu Jul 04, 2013 11:08 pm
Forum: Development
Topic: Prodigy Balance Discussion
Replies: 80
Views: 26765

Re: Prodigy Balance Discussion

I personally do think that creating a specific exception case for a very large-spanning thing like AM/Arcane would only be a recipe for disaster. But then again, I'm not too familiar with Lua, so feel free to prove me wrong :) It'll be safer to just boost the category mastery to 1.2, as 1 prodigy po...
by srulz
Wed Jul 03, 2013 11:21 pm
Forum: Development
Topic: Prodigy Balance Discussion
Replies: 80
Views: 26765

Re: Prodigy Balance Discussion

Just the fact that people are so defensive over mental tyranny is a sign of a problem with the talent. IMO, both temporal form and mental tyranny greatly simplify gearing and ability choices for a player. Like was said before, if a class is useless without it, that's more of a problem with the clas...
by srulz
Wed Jul 03, 2013 2:12 pm
Forum: Bugs Archive
Topic: [1.04] Stone Warden bugs
Replies: 0
Views: 521

[1.04] Stone Warden bugs

1. Stone Warden's Elemental Split, if summoned with no spaces beside you, will just fizzle out, go on cooldown and eat a turn uselessly. 2. Stone Warden's Deeprock Form's Volcanic Rock only have a cooldown of 4, not the listed one of 20. 3. Stone Warden's Eldritch Stone sometimes did not reset the e...
by srulz
Wed Jul 03, 2013 2:04 pm
Forum: Development
Topic: Prodigy Balance Discussion
Replies: 80
Views: 26765

Re: Prodigy Balance Discussion

The question, then, is if Mental Tyranny should be a "convert damage" Prodigy with a low emphasis on damage boosting, or a "damage boost" prodigy with a low emphasis on conversion, as I see it. Indeed. Do bear in mind that there are tons of "damage boost" prodigies in-...
by srulz
Tue Jul 02, 2013 2:19 pm
Forum: Ideas
Topic: Resting to full cooldown reset should be made as default
Replies: 1
Views: 989

Resting to full cooldown reset should be made as default

Currently, you can only rest to full skills' cooldown by pressing "R" twice, as pressing "R" once only wait until your health/mana/resources fully regenerate. With high cooldown and/or high regen, this means that some of your skills are not fully cooldown if you just use "Z&...
by srulz
Tue Jul 02, 2013 2:11 pm
Forum: Development
Topic: Prodigy Balance Discussion
Replies: 80
Views: 26765

Re: Prodigy Balance Discussion

So, yesterday I've gotten into a little bit of friendly argument with DG and others on the huge nerfing of Mental Tyranny in SVN: http://git.develz.org/?p=tome.git;a=commit;h=ff4c733106daea4a985219df82ae6ab9916f97f4 (100% -> 33% conversion to mind damage) And today he ask me to "make my case in...