Search found 152 matches

by Theyleon
Sun Mar 01, 2015 8:20 am
Forum: Metaclass: Mages
Topic: [1.4.x] [Madness] Mex's Wildfire Archmage Guide
Replies: 44
Views: 168454

Re: [1.3] [Madness] Mex's Wildfire Archmage Guide

Bit of both really. Auto-explore on nightmare and above is very dangerous, especially for a class like archmage that relies on active defences (having to activate shields) rather then passive (e.g. high armour and defensive passives). Buying more hp items is never a bad idea however, especially earl...
by Theyleon
Fri Feb 06, 2015 4:49 am
Forum: Character Reports
Topic: LP Insane Roguelike (text and screenshots)
Replies: 20
Views: 14846

Re: LP Insane Roguelike (text and screenshots)

I've started a Nightmare run as a summoner, and your guide is extremely helpful, thanks! One question I've come up with though, is Magic of the Eternals, which you maxed out early. Which of your skills actually crit, to gain the benefit of this skill? From what I can tell from the character sheets ...
by Theyleon
Mon Jan 26, 2015 11:50 am
Forum: Dumb Questions
Topic: I can't find Briagh's Lair
Replies: 8
Views: 1944

Re: I can't find Briagh's Lair

Not entirely sure what you're trying to say, but opening the room of death before or after getting the Athame has no bearing on the quest (unless you lose all your lives in there of course).
by Theyleon
Wed Jan 21, 2015 12:20 am
Forum: Dumb Questions
Topic: Unkillable enemy? 500% resist all.
Replies: 3
Views: 1271

Re: Unkillable enemy? 500% resist all.

Kill the tentacles, it's like the mouth in that you can't damage it directly.
by Theyleon
Sat Dec 06, 2014 2:06 am
Forum: Dumb Questions
Topic: Unstoppable vs bosses on their own?
Replies: 1
Views: 1064

Re: Unstoppable vs bosses on their own?

If you're not going to kill the boss during unstoppable, then you use the last turn to pop a movement/phase door/teleport/etc and get the hell out of there. Then you heal up and try again and/or dodge the boss.
by Theyleon
Thu Dec 04, 2014 4:35 am
Forum: Metaclass: Wilders
Topic: Best Summons (Cornac)
Replies: 10
Views: 10003

Re: Best Summons (Cornac)

breadsmith wrote:I'd max the Hydra and the Jelly over that bloody tree any day.
The tree is actually really powerful if used properly, you have to be aware of the friendly fire but it does a ton of damage with some decent crowd control.
by Theyleon
Wed Dec 03, 2014 12:42 pm
Forum: Metaclass: Wilders
Topic: Best Summons (Cornac)
Replies: 10
Views: 10003

Re: Best Summons (Cornac)

Fire drake is probably the best, huge AOE as well as extra baby drakes when used with grand arrival. Other then that, most of them have their niche, and I don't think any of them are really bad to max if you like using them.
by Theyleon
Mon Nov 24, 2014 10:43 pm
Forum: Ideas
Topic: Full Necro concept… Pg1, now in add-ons section.
Replies: 126
Views: 49073

Re: Okay, my full Necro concept…

Initial problem I see - Aura mastery being stuck at the end of a tree. Maybe I missed something, but you'll still want the bigger aura as caster for the extra souls and all the other effects you've tacked onto the aura, but they'll be forced to get the entire minions tree. Not to mention waiting unt...
by Theyleon
Wed Nov 12, 2014 11:18 pm
Forum: Ideas
Topic: Survival / Field Control
Replies: 9
Views: 3916

Re: Survival / Field Control

Heave isn't terrible for archers, but yeah, outside of track that whole tree is kinda underwhelming.
by Theyleon
Tue Nov 11, 2014 11:15 am
Forum: Dumb Questions
Topic: The Complete Forum Guide List
Replies: 5
Views: 25370

Re: The Complete Forum Guide List

Because then when he updates it he'd have to remember to do it in two different places.
by Theyleon
Fri Oct 31, 2014 12:34 am
Forum: Dumb Questions
Topic: Can't bump attack.
Replies: 2
Views: 1217

Re: Can't bump attack.

You've accidentally activated passive mode - click the shield icon underneath your character portrait up the top to turn it back to normal.
by Theyleon
Wed Oct 29, 2014 11:06 pm
Forum: Ideas
Topic: Ye Olde Ashes of Uhr'rok Balance Threade
Replies: 13
Views: 5934

Re: Ye Olde Ashes of Uhr'rok Balance Threade

The invisibility is on demand, rather then on kill (you get charges on kill which you can then trigger to go invisible), so it's less situational. The other two skills do seem pretty garbage though. I do agree the whole focus on 'on-kill' skill triggers on the new classes is at odds with the game in...
by Theyleon
Sun Oct 19, 2014 10:04 pm
Forum: Ideas
Topic: Agent of the Arena
Replies: 10
Views: 5408

Re: Agent of the Arena

HousePet wrote:Then skip one of the Yeek starter dungeons? Its not like there aren't another 6 starter dungeons available.
Ummm, you can't. The Way won't let you through the tunnel until you've done both dungeons.
by Theyleon
Sun Oct 19, 2014 6:40 am
Forum: Ideas
Topic: Remove addon races and classes from vault search dropdown
Replies: 4
Views: 2715

Re: Remove addon races and classes from vault search dropdow

stinkstink wrote:Clicking on the scrollbox and typing "sun pa" works for me, might depend on your browser.
He's not saying he's having trouble finding sun paladins, just ones that aren't playing fairies or turtles or whatever else race from a mod.
by Theyleon
Fri Oct 17, 2014 6:32 am
Forum: Dumb Questions
Topic: Another Bulwark question. How does block/counter work?
Replies: 5
Views: 2798

Re: Another Bulwark question. How does block/counter work?

The counterstrike debuff is applied to an enemy when their attack is fully absorbed by the active 'block' ability. This happens for all classes who use a shield, not just balwarks. The skill in shield offence makes counterstrike stronger, and applies it when any damage is blocked. So basically, ther...