Search found 13 matches

by Lord Leks Darkmind
Fri Mar 19, 2021 11:42 am
Forum: Dumb Questions
Topic: talent mod help request
Replies: 2
Views: 1495

Re: talent mod help request

HousePet wrote:How about doing something like:

Code: Select all

target:setEffect(target.EFF_HIGHBORN_WRATH, 10, {power=50})
target:setEffect(target.EFF_REGENERATION, 10, {power=50})
Yes, thank you.
now just to find a way to remove bad effects.. or just make invulnerable? choices!
by Lord Leks Darkmind
Sun Mar 14, 2021 10:37 am
Forum: Dumb Questions
Topic: talent mod help request
Replies: 2
Views: 1495

talent mod help request

fond myself killing escorts. tried to make custom talent to keep them alive. ended up with those: 1. permanent, can`t find a way to make it temporary. newTalent{ name = "Empower ally", type = {"technique/shield-defense", 1}, require = techs_req1, points = 1, cooldown = 0, require...
by Lord Leks Darkmind
Sun Mar 19, 2017 5:20 am
Forum: Dumb Questions
Topic: addon creation (by) FOR lazy idiot
Replies: 4
Views: 1609

Re: addon creation (by) FOR lazy idiot

just download hulk addon if you want to cheat was unable to find addon, only module. sorry. found in steam. not what i need. (you call that a proper cheat? i pity you. where's protection from double? money? teleport? item modification? one hit kill skill? ally heal&protection? slomo? ability to...
by Lord Leks Darkmind
Sat Mar 18, 2017 4:15 am
Forum: Dumb Questions
Topic: addon creation (by) FOR lazy idiot
Replies: 4
Views: 1609

addon creation (by) FOR lazy idiot

so. steam auto updates rewrote my cheat and i'm thinking about making it into addon to prevent further problems. addon modifies (adds) base skills set for every birth option thorough difficulty in birth\descriptors and talents\techniques\weaponshield.lua my attempts with hooks and superload didn't b...
by Lord Leks Darkmind
Tue Jan 12, 2016 11:37 pm
Forum: Dumb Questions
Topic: add item and fortress energy through talent use
Replies: 11
Views: 3667

latest stupidity follows

here goes 3 cheat talents (was part of weaponshield.lua) that will (i hope) greatly help any inexperienced cheater to forge their utmost foolishness in few moments! maybe i will someday be able to make all that look (and work) better... but i wouldn't hold your breath... newTalent{ name = "tita...
by Lord Leks Darkmind
Tue Jan 07, 2014 3:10 am
Forum: Dumb Questions
Topic: add item and fortress energy through talent use
Replies: 11
Views: 3667

Re: add item and fortress energy through talent use

The second line looks funny. o.wielder.talent_cd_reduction.all is a number, not a table, so it should be: o.wielder.talent_cd_reduction.all = o.wielder.talent_cd_reduction.all or 0 instead. nope, same crash upon attempt to select item with such (properties) description -> ...object.lua:891 attempt ...
by Lord Leks Darkmind
Mon Jan 06, 2014 1:01 pm
Forum: Dumb Questions
Topic: add item and fortress energy through talent use
Replies: 11
Views: 3667

Re: add item and fortress energy through talent use

why this doesn`t work?!

Code: Select all

		o.wielder.talent_cd_reduction = o.wielder.talent_cd_reduction or {all = 0}
		o.wielder.talent_cd_reduction.all = o.wielder.talent_cd_reduction.all or {}
		o.wielder.talent_cd_reduction.all = (o.wielder.talent_cd_reduction.all or 0) + 5

by Lord Leks Darkmind
Mon Jan 06, 2014 12:04 pm
Forum: Dumb Questions
Topic: add item and fortress energy through talent use
Replies: 11
Views: 3667

Re: add item and fortress energy through talent use

another little improvement: o.wielder.resists_cap = o.wielder.resists_cap or {all = 0} o.wielder.resists_cap.all = o.wielder.resists_cap.all or {} o.wielder.resists_cap.all = (o.wielder.resists_cap.all or 0) + 2 o.wielder.resists = o.wielder.resists or {all = 0} o.wielder.resists.all = o.wielder.res...
by Lord Leks Darkmind
Sat Jan 04, 2014 11:24 am
Forum: Dumb Questions
Topic: add item and fortress energy through talent use
Replies: 11
Views: 3667

Re: add item and fortress energy through talent use

many thanks! after a while, i got this: boost = function(self, t) return math.floor(self:combatStatTalentIntervalDamage(t, "combatMindpower", 3, 20)) end, action = function(self, t) local d d = self:showInventory("Reshape which weapon?", self:getInven("INVEN"), function...
by Lord Leks Darkmind
Sat Jan 04, 2014 3:51 am
Forum: Dumb Questions
Topic: add item and fortress energy through talent use
Replies: 11
Views: 3667

Re: add item and fortress energy through talent use

soo... does anyone know, how to enchant item without gems? to no surprise, my code ain`t working, was trying to mod spell/stone-alchemy Imbue Item to use no gems and take modification from talent settings. action = function(self, t) local d d = self:showInventory("Imbue which armour?", sel...
by Lord Leks Darkmind
Sat Jan 04, 2014 3:24 am
Forum: Dumb Questions
Topic: add item and fortress energy through talent use
Replies: 11
Views: 3667

Re: add item and fortress energy through talent use

there was no talent, you mean :lol:
i`m cheater. i don`t play games, i`m having fun messing up balance, ruining code and other stupid stuff. but coz my programming skills are...ahem... low.. i require some help.
by Lord Leks Darkmind
Wed Jan 01, 2014 3:26 pm
Forum: Dumb Questions
Topic: add item and fortress energy through talent use
Replies: 11
Views: 3667

add item and fortress energy through talent use

adding fortress energy through talent use i was able only like this: self:hasQuest("shertul-fortress"):gain_energy(10) and that`s stupid, and will crash upon attempt to use it, if player does not have shertul quest. there should be a better way. help? as for items - i`m lost. and gem`s tal...
by Lord Leks Darkmind
Sat Mar 09, 2013 1:42 am
Forum: Development
Topic: Modifying the Engine on Windows
Replies: 28
Views: 10445

Re: Modifying the Engine on Windows

um.. sorry, possibly wrong thread... english ain`t good, no programming skills at all. so: created item newEntity{ base = "BASE_RING", name = "Titan powered ring", power_source = {arcane=true}, unique = true, color = colors.UMBER, image="object/artifact/ring_vargh_redemption...