Search found 105 matches
- Fri Jan 30, 2015 4:35 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal on Android!
- Replies: 14
- Views: 10925
Re: Tales of Maj'Eyal on Android!
Will we see anything to hack on?
- Sat May 10, 2014 10:57 am
- Forum: Spoilers
- Topic: 1.20 New Rogue Class Unlock
- Replies: 17
- Views: 11138
Re: 1.20 New Rogue Class Unlock
I guess, a lot, if Solipsists and Sun Paladins can do it with their talents (they can, can't they?)jilladilla wrote:Thats... Extremely specific and out of the way...darkgod wrote:Sure has; do a counterstrike at a distance of 5 or more
I wonder how many people will unlock this without being spoiled?
- Thu Mar 06, 2014 4:32 am
- Forum: Ideas
- Topic: Any plan to rework the mindslayer?
- Replies: 20
- Views: 6300
Re: Any plan to rework the mindslayer?
For me, one of the biggest problems with Mindslayer is the fact that their shields are boring. The winning strategy is generally to spike all your shields. This not only means six keypresses at the start of every battle, but also means that 20 class points are locked up in a boring, no-brainer defe...
- Thu Mar 06, 2014 4:32 am
- Forum: Ideas
- Topic: Any plan to rework the mindslayer?
- Replies: 20
- Views: 6300
Re: Any plan to rework the mindslayer?
How about giving Mindslayer a Dream Forge tree? It seems to fit the class. Forge Shield should also play well with shield talents.
- Thu Feb 06, 2014 12:57 pm
- Forum: Ideas
- Topic: Necro cleanup/re-reshuffle
- Replies: 80
- Views: 23986
Re: Necro cleanup/re-reshuffle
Combining Aura Mastery and Dark Empathy just makes a super summoning buff talent that is a must have. How is that an improvement? You make it sound as if must have talents are bad :D Who would possibly refuse to have ways of preventing resource shortage and friendly fire (especially, if source of t...
- Thu Feb 06, 2014 9:34 am
- Forum: Bugs Archive
- Topic: [1.1.5] Indiscernible Anatomy increases "Crit. Shrug Off"
- Replies: 5
- Views: 2102
Re: [1.1.5] Indiscernible Anatomy increases "Crit. Shrug Off
Ok both of use were wrong is something :) Unless DarkGod messed with it again recently, this is how it works: x% "Crit. Shrug Off" aka ignore_direct_crits aka x% chance to ignore ALL additional damage, caused by crit. multiplier (from baseline 50% and more). Critical still happens. Normal ...
- Wed Feb 05, 2014 5:07 am
- Forum: Bugs Archive
- Topic: [1.1.5] Indiscernible Anatomy increases "Crit. Shrug Off"
- Replies: 5
- Views: 2102
Re: [1.1.5] Indiscernible Anatomy increases "Crit. Shrug Off
The name "Crit. Shrug Off" is misleading. That's all. Anyway in current state it makes Oozemancers (player and bosses) immune to critical hits. No. They still can be targets of critical hits. Corona and all other on-crit procs will happen. They just don't receive additional damage unless y...
- Sun Feb 02, 2014 3:05 am
- Forum: Bugs Archive
- Topic: Descriptions of golem/fighting talents lie
- Replies: 0
- Views: 738
Descriptions of golem/fighting talents lie
They say "chance will increase with talent level", but this doesn't happen.
- Sat Feb 01, 2014 9:21 pm
- Forum: Ideas
- Topic: Make Blood Lock useful
- Replies: 20
- Views: 3859
Re: Make Blood Lock useful
foe is healing faster than it is taking damage .. never happens Are we playing the same game? Corruptors and Reavers are good at dealing damage, but as soon as you run out of Vim (which can actually happen, if you are underleveled or up against some Fungal Solipsist Farportal boss with Bone Shield ...
- Sat Feb 01, 2014 9:09 pm
- Forum: Bugs Archive
- Topic: Crash during betrayal escort, replay is non-betrayal
- Replies: 6
- Views: 1927
Re: Crash during betrayal escort, replay is non-betrayal
IIRC, that really old bug, happened to me even during pre-rescaling runs.
- Sat Feb 01, 2014 9:07 pm
- Forum: Bugs Archive
- Topic: [1.1.5] Indiscernible Anatomy increases "Crit. Shrug Off"
- Replies: 5
- Views: 2102
Re: [1.1.5] Indiscernible Anatomy increases "Crit. Shrug Off
Description for Indiscernible Anatomy: All direct critical hits (physical, mental, spells) against you have a %d%% lower Critical multiplier (but always do at least normal damage). but actual effect increases "Crit. Shrug Off" (ignore_direct_crits) which makes this talent really overpower...
- Sat Feb 01, 2014 10:09 am
- Forum: Ideas
- Topic: Mindslayer changes
- Replies: 26
- Views: 7004
Re: Mindslayer changes
I am a bit late to party, but here are my few cents. There is really no need to remove tier-scaling, just make it inherent class ability and apply to anything in mindslot. Make gems more worthy: change damage type of auras to dazing lighting (tier-scaling chance of daze), cleansing flames (tier- and...
- Sat Feb 01, 2014 9:44 am
- Forum: Ideas
- Topic: Necro cleanup/re-reshuffle
- Replies: 80
- Views: 23986
Re: Necro cleanup/re-reshuffle
Necromancers have a skill point shortage? This is genuinely news to me. They only have seven Class categories, two of which start locked. For a frame of reference, Archer, one of the most linear classes in the game, has...eleven. Doomed, the lowest class options class in the game right now, has... ...
- Sat Feb 01, 2014 9:35 am
- Forum: Ideas
- Topic: Necro cleanup/re-reshuffle
- Replies: 80
- Views: 23986
Re: Necro cleanup/re-reshuffle
Sacrifice is appropriately powerful as it is. Needs a bit of wisdom to understand it's worthiness, but it is good. It's only huge downside is being impossible to perform again in the middle of fight; otherwise vault would be filled with proud Linaniil necro killers. The main problem Necromancers cur...
- Wed Jan 29, 2014 4:53 am
- Forum: Bugs Archive
- Topic: [1.1.5] Through the crowd bad side effect
- Replies: 3
- Views: 1392
Re: [1.1.5] Through the crowd bad side effect
ToME engine uses damage types ("dreamforge", "blinding acid" etc.) for many AoE and single-target effects, healing included. Btw, Necromancer's Dark Empathy (and, I imagine, Through The Crowd as well) doesn't let your ghouls' Retch heal you for exactly same reason, albeit that on...