Search found 10 matches

by Overlord
Sun May 03, 2015 8:01 pm
Forum: Modules
Topic: help adding a single ego to a weapon
Replies: 3
Views: 9460

Re: help adding a single ego to a weapon

Thanks mate for taking the time to give a good example thats exactly what i needed. :D
by Overlord
Sat May 02, 2015 3:37 pm
Forum: Modules
Topic: help adding a single ego to a weapon
Replies: 3
Views: 9460

help adding a single ego to a weapon

does anyone have an idea of how i can add a single ego to a weapon in code? i have pre-generated an item with o = game.zone:makeEntity(game.level, "object", filter, nil, true) and after some checks it decides how good the item is and its at this point i need to add an ego from the newEntit...
by Overlord
Sat Apr 25, 2015 12:16 pm
Forum: Modules
Topic: Help adding image to dialog box
Replies: 1
Views: 11128

Re: Help adding image to dialog box

ok sorry figured it out if anyone interested its --add this to the other locals at the top local Image = require "engine.ui.Image" --add this somewhere in init self.image = Image.new{file="locationOfFile.png", auto_width=true, auto_height=true} --add this to the bottom of the dia...
by Overlord
Sat Apr 25, 2015 12:02 pm
Forum: Modules
Topic: Help adding image to dialog box
Replies: 1
Views: 11128

Help adding image to dialog box

Hello just a quick one when making dialog windows is there an easy way to add an image to spruce up the dialog? i see this being used but i dont know how to use it. i have a simple PNG image and ive pointed the file="" to it still i cant see it in game. local Image = require "engine.u...
by Overlord
Sun Mar 24, 2013 6:57 pm
Forum: Modules
Topic: Guide to customising module looks
Replies: 4
Views: 6466

Re: Guide to customising module looks

Just posting to say thanks for this Grey this is something i needed to change for my game but havent gotten around to it so now all the info is in one tidy place cheers! :D
by Overlord
Thu Mar 07, 2013 9:37 am
Forum: Modules
Topic: Help with Zones
Replies: 9
Views: 6334

Re: Help with Zones

yeah im not very far at all ive pretty much just started although i have the monsters for the first two acts ive not given them any realistic stats. My next stage is just to get the areas of act 1 down so its mostly just graphical at the moment but thats the slow bit i had to remake that large tent ...
by Overlord
Thu Mar 07, 2013 9:02 am
Forum: Modules
Topic: Help with Zones
Replies: 9
Views: 6334

Re: Help with Zones

Haha it had to happen at somepoint! :lol:
by Overlord
Thu Mar 07, 2013 2:38 am
Forum: Modules
Topic: Help with Zones
Replies: 9
Views: 6334

Re: Help with Zones

:D ok this is done and working as expected! http://i45.tinypic.com/j6mo05.jpg Blue boxes show 5x5 random zone and the missing tiles is just tiles ive not made yet but its fully random and only one of each. If anyone is interested in having mutiple static maps randomly assigned to a few locations the...
by Overlord
Tue Mar 05, 2013 3:54 pm
Forum: Modules
Topic: Help with Zones
Replies: 9
Views: 6334

Re: Help with Zones

Ok Thanks ill check both those out The NPC is a character i can talk to and i want the NPC in a specific place so by what your both saying it sort of goes: Big Static map with substatic maps dotted around inside it. One of the substatic maps will have the NPC lets say the big static map is a forest ...
by Overlord
Sun Mar 03, 2013 3:24 pm
Forum: Modules
Topic: Help with Zones
Replies: 9
Views: 6334

Help with Zones

Hello im looking for some help on zones. I've read the how toos and couldnt see how to make a static map but have certain areas random rooms or actually i need them to be random static rooms again. Example: (added alot of spaces to look right) ####MM#### #HHH HHH# #HHH HHH# #HHH HHH# M M M M #HHH HH...