
Search found 10 matches
- Sun May 03, 2015 8:01 pm
- Forum: Modules
- Topic: help adding a single ego to a weapon
- Replies: 3
- Views: 9460
Re: help adding a single ego to a weapon
Thanks mate for taking the time to give a good example thats exactly what i needed. 

- Sat May 02, 2015 3:37 pm
- Forum: Modules
- Topic: help adding a single ego to a weapon
- Replies: 3
- Views: 9460
help adding a single ego to a weapon
does anyone have an idea of how i can add a single ego to a weapon in code? i have pre-generated an item with o = game.zone:makeEntity(game.level, "object", filter, nil, true) and after some checks it decides how good the item is and its at this point i need to add an ego from the newEntit...
- Sat Apr 25, 2015 12:16 pm
- Forum: Modules
- Topic: Help adding image to dialog box
- Replies: 1
- Views: 11128
Re: Help adding image to dialog box
ok sorry figured it out if anyone interested its --add this to the other locals at the top local Image = require "engine.ui.Image" --add this somewhere in init self.image = Image.new{file="locationOfFile.png", auto_width=true, auto_height=true} --add this to the bottom of the dia...
- Sat Apr 25, 2015 12:02 pm
- Forum: Modules
- Topic: Help adding image to dialog box
- Replies: 1
- Views: 11128
Help adding image to dialog box
Hello just a quick one when making dialog windows is there an easy way to add an image to spruce up the dialog? i see this being used but i dont know how to use it. i have a simple PNG image and ive pointed the file="" to it still i cant see it in game. local Image = require "engine.u...
- Sun Mar 24, 2013 6:57 pm
- Forum: Modules
- Topic: Guide to customising module looks
- Replies: 4
- Views: 6466
Re: Guide to customising module looks
Just posting to say thanks for this Grey this is something i needed to change for my game but havent gotten around to it so now all the info is in one tidy place cheers! 

- Thu Mar 07, 2013 9:37 am
- Forum: Modules
- Topic: Help with Zones
- Replies: 9
- Views: 6334
Re: Help with Zones
yeah im not very far at all ive pretty much just started although i have the monsters for the first two acts ive not given them any realistic stats. My next stage is just to get the areas of act 1 down so its mostly just graphical at the moment but thats the slow bit i had to remake that large tent ...
- Thu Mar 07, 2013 9:02 am
- Forum: Modules
- Topic: Help with Zones
- Replies: 9
- Views: 6334
Re: Help with Zones
Haha it had to happen at somepoint! 

- Thu Mar 07, 2013 2:38 am
- Forum: Modules
- Topic: Help with Zones
- Replies: 9
- Views: 6334
Re: Help with Zones
:D ok this is done and working as expected! http://i45.tinypic.com/j6mo05.jpg Blue boxes show 5x5 random zone and the missing tiles is just tiles ive not made yet but its fully random and only one of each. If anyone is interested in having mutiple static maps randomly assigned to a few locations the...
- Tue Mar 05, 2013 3:54 pm
- Forum: Modules
- Topic: Help with Zones
- Replies: 9
- Views: 6334
Re: Help with Zones
Ok Thanks ill check both those out The NPC is a character i can talk to and i want the NPC in a specific place so by what your both saying it sort of goes: Big Static map with substatic maps dotted around inside it. One of the substatic maps will have the NPC lets say the big static map is a forest ...
- Sun Mar 03, 2013 3:24 pm
- Forum: Modules
- Topic: Help with Zones
- Replies: 9
- Views: 6334
Help with Zones
Hello im looking for some help on zones. I've read the how toos and couldnt see how to make a static map but have certain areas random rooms or actually i need them to be random static rooms again. Example: (added alot of spaces to look right) ####MM#### #HHH HHH# #HHH HHH# #HHH HHH# M M M M #HHH HH...