Search found 28 matches

by raledon
Thu Feb 25, 2016 8:45 am
Forum: Bugs Archive
Topic: [embers] game crash while fighting
Replies: 0
Views: 711

[embers] game crash while fighting

The game crashed after I attacked this monster. As I attacked, the game simply stopped working (no lua error or anything). The piece of log related to the incident: [LOG] Emeba the whitehoof maulotaur casts Barrier. [SPELL CRIT %] 24.5 [LOG] A shield forms around Emeba the whitehoof maulotaur. [SHAD...
by raledon
Mon Jan 11, 2016 10:32 pm
Forum: Bugs Archive
Topic: 1.4b3 game stuck
Replies: 0
Views: 971

1.4b3 game stuck

While fighting a random rare/unqiue/boss (not sure), the game stopped worked, I think when I used crippling shot but might have been after cast and before hit. The game got stuck, and couldn't continue, forcing me to close it. Attached is te4.log, which shows some interesting loop regarding "[A...
by raledon
Sat Jan 09, 2016 10:59 pm
Forum: Bugs Archive
Topic: [1.4] beta bug reports
Replies: 0
Views: 1134

[1.4] beta bug reports

Downloaded 1.4, installed, and ran. These are the bugs/issues I encountered so far: 1) Opening screen didn't have a background, and neither did the character creation. The screen felt very, very dark. Edit: this is mostly due to the new "dark" interface style. While nice, I am not sure it'...
by raledon
Thu Jan 07, 2016 12:45 pm
Forum: Bugs Archive
Topic: [1.3.3] Paladin's Path of the sun visual's bug
Replies: 0
Views: 1359

[1.3.3] Paladin's Path of the sun visual's bug

Encountered a visual bug with path of the sun, that when going far the visual dissipates. Casting it far (about 8 tiles) and walking the whole path, will cause the golden tiles to disappear leaving only a ray of bubbles, and taking another step will cause the ray to disappear as well. Note: the rang...
by raledon
Thu Mar 19, 2015 6:51 am
Forum: Bugs Archive
Topic: [1.3] shadow crypt monsters in walls
Replies: 3
Views: 1238

Re: [1.3] shadow crypt monsters in walls

Wasn't aware of that.
by raledon
Wed Mar 18, 2015 11:51 pm
Forum: Bugs Archive
Topic: [1.3] shadow crypt monsters in walls
Replies: 3
Views: 1238

[1.3] shadow crypt monsters in walls

For some reason, all the monsters I encounter in the shadow crypt (snakes, nagas, rogue etc.) seem to be able to walk through walls, as if they were ghosts.
by raledon
Wed Mar 18, 2015 10:46 am
Forum: Bugs Archive
Topic: 1.3 monster's talents display bug
Replies: 0
Views: 624

1.3 monster's talents display bug

When inspecting a monster, there seem to be a possible bug when its talents are sorted by groups, causing some of the talents not to be displayed. The other sorts seem to work properly, though. In the attached pictures, for example, only one has Ice Claws (both from the same monster) tome-1.3.0-1426...
by raledon
Thu Feb 19, 2015 11:32 am
Forum: Bugs Archive
Topic: [1.3 git] lore found on ambush
Replies: 2
Views: 744

[1.3 git] lore found on ambush

Got ambushed by a group of adventurers. As the encounter started, I found lore on Iron Mail of Bloodletting.
Needless to say, I don't have the item.
by raledon
Wed Feb 18, 2015 4:06 pm
Forum: Ideas
Topic: Improving Trash Enemies
Replies: 62
Views: 19447

Re: Improving Trash Enemies

As suggested in IRC regarding rat/mice: Give them a stacking debuff whenever they hit you/die. The debuff increases the damage you get from mice and acts as a low-powered dot. Some of the rats will spawn as different kind (such as crystal rat) shooting you over the other rats, with bonus damage base...
by raledon
Wed Feb 18, 2015 1:05 pm
Forum: Bugs Archive
Topic: [1.3] Stone warden blocking bug
Replies: 0
Views: 587

[1.3] Stone warden blocking bug

Using Coral Spray and starting shield (coral in main hand), blocking has the following issues:
1) When blocking, Coral Spray do not seem to proc at all.
2) The block text has "reducing the damage of all (error 2) attacks by..." instead of physical, cold, fire
by raledon
Wed Feb 18, 2015 12:59 pm
Forum: Bugs Archive
Topic: [1.3] save issue
Replies: 0
Views: 644

[1.3] save issue

This one might as well be on me and my computer, but worth checking: I have force restarted my computer while saving my game. This in a not so surprisingly manner corrupted my save, making it unplayable. I'd suggest checking if it's possible to make saves a bit safer, since it might as well happen d...
by raledon
Wed Feb 11, 2015 3:21 pm
Forum: Development
Topic: Playtesters needed! (1.3 Chronomancers)
Replies: 372
Views: 228336

Re: Playtesters needed! (1.3 Chronomancers)

dunno how useful spellbinding for tw is. and one of the main draws of spellbinding is the lack of stepping stone. but yea... personally wouldnt mind seeing flux open by default, since by name, paradox mages are about the paradox. I'd prefer Stasis to be unlocked because, put simply, Time Shield. Bu...
by raledon
Tue Feb 10, 2015 9:03 pm
Forum: Development
Topic: Playtesters needed! (1.3 Chronomancers)
Replies: 372
Views: 228336

Re: Playtesters needed! (1.3 Chronomancers)

Edge, you said you had no idea how to solve a bug concerning bow/weapon swap. Assuming I didn't misunderstood something along the way, couldn't you save a variable at the start of a turn (=start of your action) which weapon is equipped, and compare to it? That way, even if you do swap that way, it w...
by raledon
Sun Feb 08, 2015 7:18 pm
Forum: Development
Topic: Playtesters needed! (1.3 Chronomancers)
Replies: 372
Views: 228336

Re: Playtesters needed! (1.3 Chronomancers)

ok soo.. I'm not entirely sure if this is buggy or working as intended. Decided to try to raise my paradox to maximum and cast a spell. As a result, pretty much all hell broke lose (i forgot to shut down some on-enemy sight autouse), and apparantly I summoned a clone. The clone, having maximum parad...
by raledon
Sun Feb 08, 2015 6:49 pm
Forum: Bugs Archive
Topic: [1.3] DamageShield animation bugging
Replies: 2
Views: 1173

Re: [1.3] DamageShield animation bugging

yap, that's the bug :P