Search found 28 matches
- Thu Feb 25, 2016 8:45 am
- Forum: Bugs Archive
- Topic: [embers] game crash while fighting
- Replies: 0
- Views: 711
[embers] game crash while fighting
The game crashed after I attacked this monster. As I attacked, the game simply stopped working (no lua error or anything). The piece of log related to the incident: [LOG] Emeba the whitehoof maulotaur casts Barrier. [SPELL CRIT %] 24.5 [LOG] A shield forms around Emeba the whitehoof maulotaur. [SHAD...
- Mon Jan 11, 2016 10:32 pm
- Forum: Bugs Archive
- Topic: 1.4b3 game stuck
- Replies: 0
- Views: 971
1.4b3 game stuck
While fighting a random rare/unqiue/boss (not sure), the game stopped worked, I think when I used crippling shot but might have been after cast and before hit. The game got stuck, and couldn't continue, forcing me to close it. Attached is te4.log, which shows some interesting loop regarding "[A...
- Sat Jan 09, 2016 10:59 pm
- Forum: Bugs Archive
- Topic: [1.4] beta bug reports
- Replies: 0
- Views: 1134
[1.4] beta bug reports
Downloaded 1.4, installed, and ran. These are the bugs/issues I encountered so far: 1) Opening screen didn't have a background, and neither did the character creation. The screen felt very, very dark. Edit: this is mostly due to the new "dark" interface style. While nice, I am not sure it'...
- Thu Jan 07, 2016 12:45 pm
- Forum: Bugs Archive
- Topic: [1.3.3] Paladin's Path of the sun visual's bug
- Replies: 0
- Views: 1359
[1.3.3] Paladin's Path of the sun visual's bug
Encountered a visual bug with path of the sun, that when going far the visual dissipates. Casting it far (about 8 tiles) and walking the whole path, will cause the golden tiles to disappear leaving only a ray of bubbles, and taking another step will cause the ray to disappear as well. Note: the rang...
- Thu Mar 19, 2015 6:51 am
- Forum: Bugs Archive
- Topic: [1.3] shadow crypt monsters in walls
- Replies: 3
- Views: 1238
Re: [1.3] shadow crypt monsters in walls
Wasn't aware of that.
- Wed Mar 18, 2015 11:51 pm
- Forum: Bugs Archive
- Topic: [1.3] shadow crypt monsters in walls
- Replies: 3
- Views: 1238
[1.3] shadow crypt monsters in walls
For some reason, all the monsters I encounter in the shadow crypt (snakes, nagas, rogue etc.) seem to be able to walk through walls, as if they were ghosts.
- Wed Mar 18, 2015 10:46 am
- Forum: Bugs Archive
- Topic: 1.3 monster's talents display bug
- Replies: 0
- Views: 624
1.3 monster's talents display bug
When inspecting a monster, there seem to be a possible bug when its talents are sorted by groups, causing some of the talents not to be displayed. The other sorts seem to work properly, though. In the attached pictures, for example, only one has Ice Claws (both from the same monster) tome-1.3.0-1426...
- Thu Feb 19, 2015 11:32 am
- Forum: Bugs Archive
- Topic: [1.3 git] lore found on ambush
- Replies: 2
- Views: 744
[1.3 git] lore found on ambush
Got ambushed by a group of adventurers. As the encounter started, I found lore on Iron Mail of Bloodletting.
Needless to say, I don't have the item.
Needless to say, I don't have the item.
- Wed Feb 18, 2015 4:06 pm
- Forum: Ideas
- Topic: Improving Trash Enemies
- Replies: 62
- Views: 19447
Re: Improving Trash Enemies
As suggested in IRC regarding rat/mice: Give them a stacking debuff whenever they hit you/die. The debuff increases the damage you get from mice and acts as a low-powered dot. Some of the rats will spawn as different kind (such as crystal rat) shooting you over the other rats, with bonus damage base...
- Wed Feb 18, 2015 1:05 pm
- Forum: Bugs Archive
- Topic: [1.3] Stone warden blocking bug
- Replies: 0
- Views: 587
[1.3] Stone warden blocking bug
Using Coral Spray and starting shield (coral in main hand), blocking has the following issues:
1) When blocking, Coral Spray do not seem to proc at all.
2) The block text has "reducing the damage of all (error 2) attacks by..." instead of physical, cold, fire
1) When blocking, Coral Spray do not seem to proc at all.
2) The block text has "reducing the damage of all (error 2) attacks by..." instead of physical, cold, fire
- Wed Feb 18, 2015 12:59 pm
- Forum: Bugs Archive
- Topic: [1.3] save issue
- Replies: 0
- Views: 644
[1.3] save issue
This one might as well be on me and my computer, but worth checking: I have force restarted my computer while saving my game. This in a not so surprisingly manner corrupted my save, making it unplayable. I'd suggest checking if it's possible to make saves a bit safer, since it might as well happen d...
- Wed Feb 11, 2015 3:21 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 228336
Re: Playtesters needed! (1.3 Chronomancers)
dunno how useful spellbinding for tw is. and one of the main draws of spellbinding is the lack of stepping stone. but yea... personally wouldnt mind seeing flux open by default, since by name, paradox mages are about the paradox. I'd prefer Stasis to be unlocked because, put simply, Time Shield. Bu...
- Tue Feb 10, 2015 9:03 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 228336
Re: Playtesters needed! (1.3 Chronomancers)
Edge, you said you had no idea how to solve a bug concerning bow/weapon swap. Assuming I didn't misunderstood something along the way, couldn't you save a variable at the start of a turn (=start of your action) which weapon is equipped, and compare to it? That way, even if you do swap that way, it w...
- Sun Feb 08, 2015 7:18 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 228336
Re: Playtesters needed! (1.3 Chronomancers)
ok soo.. I'm not entirely sure if this is buggy or working as intended. Decided to try to raise my paradox to maximum and cast a spell. As a result, pretty much all hell broke lose (i forgot to shut down some on-enemy sight autouse), and apparantly I summoned a clone. The clone, having maximum parad...
- Sun Feb 08, 2015 6:49 pm
- Forum: Bugs Archive
- Topic: [1.3] DamageShield animation bugging
- Replies: 2
- Views: 1173
Re: [1.3] DamageShield animation bugging
yap, that's the bug 
