Search found 142 matches
- Fri Jan 03, 2020 3:11 pm
- Forum: Bugs Archive
- Topic: [1.6.5] Demonic Blood does not add bonus to all damage
- Replies: 4
- Views: 1005
Re: [1.6.5] Demonic Blood does not add bonus to all damage
It seems it's calculated the instant you deal damage, so it won't show up in your character sheet. It still stacks additively with all other bonuses.
- Thu Dec 19, 2019 7:09 pm
- Forum: Dumb Questions
- Topic: Disruption Shield not quite working?!? 1.6.5
- Replies: 3
- Views: 1373
Re: Disruption Shield not quite working?!? 1.6.5
Damage shield penetration is a rare stat on items, which the archer could have easily had.
- Thu Dec 19, 2019 3:24 pm
- Forum: General Discussion
- Topic: Limit debuff talent level reduction to randbosses < lvl25
- Replies: 3
- Views: 2011
Re: Limit debuff talent level reduction to randbosses < lvl2
Before,randbosses would only learn disabling talents to a low level, so that randbosses would not get too insane. This now only applies if they're level 25 or lower. The better scaling these days should avoid the disables getting too bad after that anyway.
- Sat May 18, 2019 4:30 pm
- Forum: Bugs Archive
- Topic: Venomous Ammunition (Technique/Munitions) ignores immunity
- Replies: 1
- Views: 1106
Venomous Ammunition (Technique/Munitions) ignores immunity
Venomous munitions does not check poison immunity most of the time. I can send a save if desired but it's pretty easy. Line 224 of data/talents/techniques/munitions.lua: if self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS) then target:setEffect(target.EFF_NUMBING_P...
- Tue May 07, 2019 3:09 am
- Forum: Bugs Archive
- Topic: All sentient staves gain the bonestaff dialogs in Cults
- Replies: 0
- Views: 1356
All sentient staves gain the bonestaff dialogs in Cults
The hooks for the bonestaff don't actually check which staff it is, so they also apply for Penitence and Telos (or any others I'm not aware of)
- Wed Sep 12, 2018 1:11 am
- Forum: Metaclass: Demented
- Topic: Blighted Summoning for demented?
- Replies: 4
- Views: 16076
Re: Blighted Summoning for demented?
Looking through the source files, no reference to blighted summoning in cults, and no reference to cults in blighted summoning, so seems to be a no.
- Wed Sep 12, 2018 12:05 am
- Forum: Bugs Archive
- Topic: Light of Revelation, summoned creatures
- Replies: 0
- Views: 1030
Light of Revelation, summoned creatures
The Light of Revelation seems to be able to show that a summoned creature is truly a horror. In particular this has occurred with shadows. Since there's at least one horror that can create shadows, this seems undesirable.
- Mon May 22, 2017 7:50 pm
- Forum: Bugs Archive
- Topic: Possessor fearscape crash
- Replies: 1
- Views: 1121
Possessor fearscape crash
I possessed the grand corruptor in the fearscape. Upon landing the killing blow (never receiving the dialogue), the game looped my damage infinitely in the log, bringing up infinite error messages. Here's my log from reproducing it in debug mode. I can confirm this always occurs when possessing anyt...
- Tue May 16, 2017 12:03 am
- Forum: Spoilers
- Topic: Stone Warden Unlock
- Replies: 8
- Views: 9135
Re: Stone Warden Unlock
There's an unlock you can get at the end of orcs campaign that makes it really easy with a wyrmic.
- Thu May 04, 2017 2:26 am
- Forum: Bugs Archive
- Topic: Two minor randart/ego bugs
- Replies: 0
- Views: 945
Two minor randart/ego bugs
So, I've been working on an addon/(potential feature? :D ?) to improve randart/rare item generation in my spare time, and some bugs have popped up: Maces and whips use generic randart powers instead of melee (though the latter can't be a randart to my knowledge since it has no base types) The warpin...
- Fri Apr 18, 2014 4:57 am
- Forum: Addons
- Topic: Null Tweaks 2014-12-04: Rocks and Stones
- Replies: 129
- Views: 71333
Re: Null Tweaks 2014-04-05: Max Burning
You're being very aggressive, it was very much on topic, your reasons ironically apply the least to the burning you've mentioned in the title. Also this was significantly less aggressive than you were, I was playfully mentioning it and how it was amusing that mine was more effective at the goals you...
- Thu Apr 17, 2014 11:32 pm
- Forum: Addons
- Topic: Null Tweaks 2014-12-04: Rocks and Stones
- Replies: 129
- Views: 71333
Re: Null Tweaks 2014-04-05: Max Burning
I like how if you had used my merge, t = round((dam1*t1 + dam2*t2)/(t1 + t2)), then it fixes every problem you mention in the text while simultaneously not having wonky behaviour that makes more burning slow it down.
- Fri Feb 14, 2014 3:32 am
- Forum: Addons
- Topic: Empyreal class
- Replies: 76
- Views: 48114
Re: Empyreal class
I don't believe they do because there's not really good sounds for them. A number of other things do though.
- Sun Jan 19, 2014 12:00 am
- Forum: General Discussion
- Topic: Recommended addon / class addon?
- Replies: 17
- Views: 9455
Re: Recommended addon / class addon?
Shamelessly pushing my relatively old but really balanced Empyreal.
- Sat Jan 18, 2014 7:43 pm
- Forum: Ideas
- Topic: New class idea: Poltergeist
- Replies: 8
- Views: 2513
Re: New class: Poltergeist
Don't use a title like that unless you actually have a new class. You need to include that it's a concept or idea etc.
That's code for "this class has nothing unique and isn't worth playing"Mayfair wrote:Basically it could be made to include all kinds of special stuff other classes have.