Search found 25 matches

by Bad Badger
Sun Sep 03, 2017 5:52 pm
Forum: General Discussion
Topic: Circle of Sanctity
Replies: 2
Views: 1615

Re: Circle of Sanctity

Circle of Sanctity is a spell, and it's likely that your spellpower was too low to beat Urkis' spell save.
by Bad Badger
Mon Apr 17, 2017 10:22 pm
Forum: Metaclass: Psionics
Topic: Basic Possessor Questions
Replies: 32
Views: 44699

Re: Basic Possessor Questions

Vile Poisons will grant you all the poisons that your talent level is eligible for.
by Bad Badger
Thu Mar 23, 2017 11:42 pm
Forum: Bugs Archive
Topic: [1.5.2] Cannibalize's diminishing returns persist
Replies: 1
Views: 1129

[1.5.2] Cannibalize's diminishing returns persist

Is Cannibalize supposed to keep the diminishing returns between copies of a given body? I don't recall it ever behaving this way.
by Bad Badger
Sun Feb 12, 2017 5:11 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639326

Re: Tales of Maj'Eyal 1.5 Beta!

if u possess an archer, you need ammo and bow, but then u can't use your melee talents. is this intended? yeah, it's intended. If you really care about possessing the archer, go ahead and pick up a bow and arrow OR, you can use them as a psionic minion, and they'll be equipped with the stuff they h...
by Bad Badger
Tue Jan 24, 2017 12:15 am
Forum: Bugs Archive
Topic: Possessor bugs (alpha)
Replies: 1
Views: 910

Possessor bugs (alpha)

-using possessor's weapon talents while disarmed throws a lua error, and they aren't greyed out while disarmed -choosing Create Minions when assuming a form is currently a "trap" as it cannot be used without the aura -various healing or healing-related talents can also be chosen, essential...
by Bad Badger
Sun Dec 18, 2016 12:09 pm
Forum: General Discussion
Topic: Possessors are coming to 1.5!
Replies: 31
Views: 17372

Re: Possessors are coming to 1.5!

Although I think I am probably going to agree with 64legos in that bosses probably aren't possessable. /shrug DG has stated in the IRC channel that the rank you can possess increases with investment in a certain talent, and that at level 7 (investing a cat point) you can possess up to boss rank (no...
by Bad Badger
Wed Dec 14, 2016 11:58 am
Forum: Addons
Topic: Marksman - Archer Rework v1.3
Replies: 98
Views: 72300

Re: Marksman - Archer Rework v1.2

You take aim automatically when an enemy is in LoS and Concealment is active, gaining 1 stack per turn. Concealment DOES break on attacking or talent use, but the taking aim buff will last for a few turns or until you use Steady Shot.
by Bad Badger
Tue Dec 13, 2016 9:37 pm
Forum: Addons
Topic: Marksman - Archer Rework v1.3
Replies: 98
Views: 72300

Re: Marksman - Archer Rework v1.2

Razakai wrote:And yeah Bullseye/First Blood need a bit of nerfing. I'll stick a 6 turn CD on Bullseye but buff the duration of the attack speed, as it's primarily the ability to chain reset cooldowns that's the issue.
Awww. :P
by Bad Badger
Fri Dec 09, 2016 11:32 pm
Forum: General Discussion
Topic: Possessors are coming to 1.5!
Replies: 31
Views: 17372

Re: Possessors are coming to 1.5!

so hype
by Bad Badger
Tue Dec 06, 2016 9:16 pm
Forum: Addons
Topic: Marksman - Archer Rework v1.3
Replies: 98
Views: 72300

Re: Marksman - Archer Rework v1.1

This is fairly minor but the Quiver of Domination is next to useless for Marksman due to all the AoEs and DoTs spoiling the domination effect.

(did you know? It's domination as in Domination Hex, not as in the Cursed ability! I never knew this until a few hours ago!)
by Bad Badger
Sun Dec 04, 2016 10:46 pm
Forum: Addons
Topic: Marksman - Archer Rework v1.3
Replies: 98
Views: 72300

Re: Marksman - Archer Rework v1.1

The poison from the venomous munitions doesn't seem to respect poison immunity, because I'm repeatedly poisoning skeletons and others who should otherwise be immune to poison. How does Concealment's "effective blindness" actually work? Enemies spot and target me with their attacks no matte...
by Bad Badger
Thu Aug 04, 2016 3:46 pm
Forum: Ideas
Topic: Request for ideas: Infinite Dungeon Challenges
Replies: 32
Views: 22414

Re: Request for ideas: Infinite Dungeon Challenges

-Do not fall below 50% life until target randboss is defeated -Kill at least XX% of the level's enemies without doing more than XYZ amount of a given damage type to any of them -Kill X amount of enemies while stunned (or some other debuff?) -The level is flooding! Find and clear the drain -A randbos...
by Bad Badger
Tue Dec 16, 2014 11:14 am
Forum: Spoilers
Topic: Dreaming Horror Dreamscape thingy
Replies: 12
Views: 7114

Re: Dreaming Horror Dreamscape thingy

What happens if you manage to kill the horror in the dream? Then he dies for real! Note that any status effects you have on you when you first get Dreamscaped will carry over into the Dreamscape, and your clones will also have these effects. This could be bad, or it could be awesome--for instance, ...
by Bad Badger
Sat Nov 29, 2014 11:12 pm
Forum: Addons
Topic: Necromancy+ v2.2 (Although now mostly Spiritmancer)
Replies: 192
Views: 280040

Re: Necromancy+ v2.0.0 - Spiritmancer released

The ghosts likely get Blood Boil, but I don't know about the others.
by Bad Badger
Sat Nov 29, 2014 4:57 pm
Forum: Bugs Archive
Topic: everlasting generation level
Replies: 6
Views: 1480

Re: everlasting generation level

I've been getting this problem upon trying to enter Angolwen for the first time (seems to be a crap shoot), and the only thing I can do is end the process, which ruins the save because now I'm stuck in a black void with LUA errors popping up if I move the mouse over the "terrain".