Search found 25 matches
- Sun Sep 03, 2017 5:52 pm
- Forum: General Discussion
- Topic: Circle of Sanctity
- Replies: 2
- Views: 1615
Re: Circle of Sanctity
Circle of Sanctity is a spell, and it's likely that your spellpower was too low to beat Urkis' spell save.
- Mon Apr 17, 2017 10:22 pm
- Forum: Metaclass: Psionics
- Topic: Basic Possessor Questions
- Replies: 32
- Views: 44699
Re: Basic Possessor Questions
Vile Poisons will grant you all the poisons that your talent level is eligible for.
- Thu Mar 23, 2017 11:42 pm
- Forum: Bugs Archive
- Topic: [1.5.2] Cannibalize's diminishing returns persist
- Replies: 1
- Views: 1129
[1.5.2] Cannibalize's diminishing returns persist
Is Cannibalize supposed to keep the diminishing returns between copies of a given body? I don't recall it ever behaving this way.
- Sun Feb 12, 2017 5:11 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639326
Re: Tales of Maj'Eyal 1.5 Beta!
if u possess an archer, you need ammo and bow, but then u can't use your melee talents. is this intended? yeah, it's intended. If you really care about possessing the archer, go ahead and pick up a bow and arrow OR, you can use them as a psionic minion, and they'll be equipped with the stuff they h...
- Tue Jan 24, 2017 12:15 am
- Forum: Bugs Archive
- Topic: Possessor bugs (alpha)
- Replies: 1
- Views: 910
Possessor bugs (alpha)
-using possessor's weapon talents while disarmed throws a lua error, and they aren't greyed out while disarmed -choosing Create Minions when assuming a form is currently a "trap" as it cannot be used without the aura -various healing or healing-related talents can also be chosen, essential...
- Sun Dec 18, 2016 12:09 pm
- Forum: General Discussion
- Topic: Possessors are coming to 1.5!
- Replies: 31
- Views: 17372
Re: Possessors are coming to 1.5!
Although I think I am probably going to agree with 64legos in that bosses probably aren't possessable. /shrug DG has stated in the IRC channel that the rank you can possess increases with investment in a certain talent, and that at level 7 (investing a cat point) you can possess up to boss rank (no...
- Wed Dec 14, 2016 11:58 am
- Forum: Addons
- Topic: Marksman - Archer Rework v1.3
- Replies: 98
- Views: 72300
Re: Marksman - Archer Rework v1.2
You take aim automatically when an enemy is in LoS and Concealment is active, gaining 1 stack per turn. Concealment DOES break on attacking or talent use, but the taking aim buff will last for a few turns or until you use Steady Shot.
- Tue Dec 13, 2016 9:37 pm
- Forum: Addons
- Topic: Marksman - Archer Rework v1.3
- Replies: 98
- Views: 72300
Re: Marksman - Archer Rework v1.2
Awww.Razakai wrote:And yeah Bullseye/First Blood need a bit of nerfing. I'll stick a 6 turn CD on Bullseye but buff the duration of the attack speed, as it's primarily the ability to chain reset cooldowns that's the issue.

- Fri Dec 09, 2016 11:32 pm
- Forum: General Discussion
- Topic: Possessors are coming to 1.5!
- Replies: 31
- Views: 17372
- Tue Dec 06, 2016 9:16 pm
- Forum: Addons
- Topic: Marksman - Archer Rework v1.3
- Replies: 98
- Views: 72300
Re: Marksman - Archer Rework v1.1
This is fairly minor but the Quiver of Domination is next to useless for Marksman due to all the AoEs and DoTs spoiling the domination effect.
(did you know? It's domination as in Domination Hex, not as in the Cursed ability! I never knew this until a few hours ago!)
(did you know? It's domination as in Domination Hex, not as in the Cursed ability! I never knew this until a few hours ago!)
- Sun Dec 04, 2016 10:46 pm
- Forum: Addons
- Topic: Marksman - Archer Rework v1.3
- Replies: 98
- Views: 72300
Re: Marksman - Archer Rework v1.1
The poison from the venomous munitions doesn't seem to respect poison immunity, because I'm repeatedly poisoning skeletons and others who should otherwise be immune to poison. How does Concealment's "effective blindness" actually work? Enemies spot and target me with their attacks no matte...
- Thu Aug 04, 2016 3:46 pm
- Forum: Ideas
- Topic: Request for ideas: Infinite Dungeon Challenges
- Replies: 32
- Views: 22414
Re: Request for ideas: Infinite Dungeon Challenges
-Do not fall below 50% life until target randboss is defeated -Kill at least XX% of the level's enemies without doing more than XYZ amount of a given damage type to any of them -Kill X amount of enemies while stunned (or some other debuff?) -The level is flooding! Find and clear the drain -A randbos...
- Tue Dec 16, 2014 11:14 am
- Forum: Spoilers
- Topic: Dreaming Horror Dreamscape thingy
- Replies: 12
- Views: 7114
Re: Dreaming Horror Dreamscape thingy
What happens if you manage to kill the horror in the dream? Then he dies for real! Note that any status effects you have on you when you first get Dreamscaped will carry over into the Dreamscape, and your clones will also have these effects. This could be bad, or it could be awesome--for instance, ...
- Sat Nov 29, 2014 11:12 pm
- Forum: Addons
- Topic: Necromancy+ v2.2 (Although now mostly Spiritmancer)
- Replies: 192
- Views: 280040
Re: Necromancy+ v2.0.0 - Spiritmancer released
The ghosts likely get Blood Boil, but I don't know about the others.
- Sat Nov 29, 2014 4:57 pm
- Forum: Bugs Archive
- Topic: everlasting generation level
- Replies: 6
- Views: 1480
Re: everlasting generation level
I've been getting this problem upon trying to enter Angolwen for the first time (seems to be a crap shoot), and the only thing I can do is end the process, which ruins the save because now I'm stuck in a black void with LUA errors popping up if I move the mouse over the "terrain".