Tools and Charms should be different things.
It's just a game mechanic issue right now...
That's how I deal with it.
Search found 60 matches
- Thu Apr 11, 2013 12:25 am
- Forum: Ideas
- Topic: change the way digger works
- Replies: 5
- Views: 1506
- Wed Apr 10, 2013 1:10 pm
- Forum: Ideas
- Topic: Artifact & Ego ideas
- Replies: 542
- Views: 373967
Re: Artifact & Ego ideas
Et Requiescite powered by: arcane forces type: tool / misc when wielded/worn: light radius: +1 grants telepathy: udeads, demons, horrors It can be used to call forward a single deep, gloomy, bell toll that will extend in a radius affecting every undead, demons and horrors in the area, dealing them ...
- Tue Apr 09, 2013 4:57 pm
- Forum: Bugs Archive
- Topic: [1.0.1] Rak'Shor Cultist can summon more Doomed Shades
- Replies: 4
- Views: 1514
Re: [1.0.1] Rak'Shor Cultist can summon more Doomed Shades
This happened to me once. The only time it happened was when I decided to try something cheeky. I activated a displacement shield on myself and set the target to the Doomed boss. When the Doomed summoned a shade of me, sure enough it had a displacement shield that was ALSO targeting the Doomed boss...
- Tue Apr 09, 2013 4:16 pm
- Forum: General Discussion
- Topic: Confused by Linux (Mint) installation
- Replies: 2
- Views: 1559
Re: Confused by Linux (Mint) installation
It seems that you got a very old package of ToME. I'd suggest you check out here http://te4.org/download and download the one of the linux32 or linux64 packages (full/no-music), unzip that into your home directory, change to that directory and run the t-engine executable. That's what I did and it wo...
- Sun Apr 07, 2013 5:02 pm
- Forum: Bugs Archive
- Topic: Eidolon invincibility bug - help me die!
- Replies: 4
- Views: 1817
Re: Eidolon invincibility bug - help me die!
I know there's a fix (http://te4.org/games/addons/tome/double-deaths-eidolon-planes-fix), but it doesn't seem to be working. I think the fix is to prevent the bug, not to cancel it out. Or maybe I'm doing it wrong. I put the file in the addon folder. Is that correct? Once you hit the bug, the addon...
- Sun Apr 07, 2013 1:03 pm
- Forum: Bugs Archive
- Topic: About Relentless Pursuit
- Replies: 0
- Views: 907
About Relentless Pursuit
Not a bug, but wouldn't know where to discuss this. print("About to reduce duration of... %s. Will use %s. Reducing duration by %d", e.desc, save_for_effects[e.type]) Resulting in: About to reduce duration of... %s. Will use %s. Reducing duration by %d Burning combatPhysicalResist About to...
- Sun Apr 07, 2013 12:50 pm
- Forum: General Discussion
- Topic: Has the Random Numbe Generator been tested?
- Replies: 35
- Views: 11647
Re: Has the Random Numbe Generator been tested?
Funny. That's exactly what got me to rant a bit over here: http://forums.te4.org/viewtopic.php?f=39&t=37493
I thought it was just bad luck, but then I keep opening shops that always have duplicate items or many several items with almost identical stats...
Cheers!
I thought it was just bad luck, but then I keep opening shops that always have duplicate items or many several items with almost identical stats...
Cheers!
- Sun Apr 07, 2013 12:42 pm
- Forum: General Discussion
- Topic: Late game dreariness
- Replies: 32
- Views: 9961
Re: Late game dreariness
As a new player who just got to the Far East, my impressions mostly coincide with many of the previous comments. I'd like to see how my build can progress further in the run but so far it's been a very slow crawl with many tedious situations. Also, while in the West many zones are deadly, I never go...
- Sun Apr 07, 2013 11:09 am
- Forum: Bugs Archive
- Topic: [1.0.1] Rak'Shor Cultist can summon more Doomed Shades
- Replies: 4
- Views: 1514
[1.0.1] Rak'Shor Cultist can summon more Doomed Shades
Happened twice already that Rak'Shor Cultist was able to quickly summon more than one Doomed Shade of my current character. I've asked in #tome over IRC before reporting and it appears that that isn't supposed to happen. I kept a backup of just before taking the stairs down and at the end of the fig...
- Sun Apr 07, 2013 8:53 am
- Forum: Ideas
- Topic: Shops are all alike. Disappointing...
- Replies: 11
- Views: 2951
Re: Shops are all alike. Disappointing...
I thought they were applying your level before, and that was removed. Would be nice to see a bit more variation in shops. Some sort of bias would be good. Yeah, that would be good. Or even some racial/class bias. Say Shatur has better items if you are a Thalore, Derth for halfings, Anglowen for mag...
- Sun Apr 07, 2013 12:22 am
- Forum: Ideas
- Topic: Shops are all alike. Disappointing...
- Replies: 11
- Views: 2951
Shops are all alike. Disappointing...
Random is random. You eventually make it to an impressive town. You rush to the shops and they all seem to have the same limited stock as that tiny shop you last visited in the most remote hamlet of somewhere, so long ago. Wait. You even feel mildly threatened walking around this impressive town! Yo...
- Sat Apr 06, 2013 11:51 pm
- Forum: Spoilers
- Topic: Surviving orc patrols
- Replies: 8
- Views: 4397
Re: Surviving orc patrols
Friendly patrols around Gates of Morning. It's an option...
They help... Most of the times.
They help... Most of the times.
- Sat Apr 06, 2013 6:06 pm
- Forum: Ideas
- Topic: Transmog room in the Fortress
- Replies: 7
- Views: 1926
Re: Transmog room in the Fortress
Omega was probably referring to transmog directly in the storage room.Mewtarthio wrote:You only transmog items in the tile you're standing on.
In that area you might end up transmogrify a pile of worthless items along with that unique you wanted to keep.
- Sat Apr 06, 2013 1:21 pm
- Forum: Ideas
- Topic: Allow purging profilea achievements by specific character
- Replies: 1
- Views: 797
Allow purging profilea achievements by specific character
The first times I experimented with v1.0.1 client I didn't go offline before trying out something. Moreover, I also were assuming that the new --home command line parameter would take care of not messing up with the default directory for storing settings/profile data. Turns out I was assuming wrong....
- Fri Apr 05, 2013 6:26 pm
- Forum: Bugs Archive
- Topic: Axe of Fluffy Evil: tile disappeared?
- Replies: 3
- Views: 2408
Re: Axe of Fluffy Evil: tile disappeared?
Uhm, Ok. Not sure I understand this... if the object is moved to an other save without the event it cant find it Actually, the first time I noticed the difference was loading the character with the v1.0.1 client to see if there were problems... I tested a few things out and didn't touch the v1.0.0 c...