Search found 186 matches

by Amphouse
Tue Feb 07, 2017 5:12 am
Forum: Ideas
Topic: Cursed Ruminations (Aka Brainstorming)
Replies: 70
Views: 32198

Re: Cursed Ruminations (Aka Brainstorming)

What's wrong with hate, exactly? Is it a problem for doomed also or just cursed? I like that hate is a unique resource type and it's cool thematically. If you do change hate don't just turn it into different colored Vim or something, try to keep the whole "this is a temporary resource that you ...
by Amphouse
Thu Mar 24, 2016 2:04 am
Forum: Ideas
Topic: Buffing bad prodigies
Replies: 97
Views: 77231

Re: Buffing bad prodigies

Umm...am I reading this wrong or did 0 people actually take the Range Amplification Device? How is that possible, it's a new prodigy! Surely somebody has tried it by now! These numbers seem so low in general, I though more people played ToME than this.
by Amphouse
Thu Mar 24, 2016 1:59 am
Forum: Bugs Archive
Topic: The greater crypt vault is broken
Replies: 7
Views: 2010

Re: The greater crypt vault is broken

I got "stuck" in this vault during my embers playthrough(I was able to escape by spamming dream walk luckily). Pretty sure there's some kind of issue because I hugged every wall beforehand.
by Amphouse
Mon Mar 21, 2016 10:24 pm
Forum: Dumb Questions
Topic: Daze proc useless?
Replies: 9
Views: 2674

Re: Daze proc useless?

You could just make it like Elemental surge which scales off level. Have only damage higher than those numbers break the daze.
by Amphouse
Mon Mar 21, 2016 10:05 pm
Forum: Ideas
Topic: Short staff balacing
Replies: 37
Views: 10502

Re: Short staff balacing

Game is called ToME

We don't have any tomes
This is very disappointing.

As a Fire Emblem fan I can easily get behind the potential addition of tomes.
by Amphouse
Fri Mar 18, 2016 10:52 pm
Forum: Ideas
Topic: Short staff balacing
Replies: 37
Views: 10502

Re: Short staff balacing

Yeah I think they should just be a separate item type too.
by Amphouse
Wed Mar 16, 2016 5:56 pm
Forum: Bugs Archive
Topic: (1.4.6) Lifeless rush not giving momentum charges correctly
Replies: 1
Views: 1341

Re: (1.4.6) Lifeless rush not giving momentum charges correc

Not much to say other than confirming that yes, this is an issue that I have noticed too.
by Amphouse
Wed Mar 16, 2016 2:01 am
Forum: Addons
Topic: [1.4.6] Modest Bulwark Rework
Replies: 9
Views: 4567

Re: [1.4.6] Modest Bulwark Rework

I mean sure body of stone exists but that's for mages. It's cool to have a talent for a melee class that prevents them from running away and forces them to fight back.
by Amphouse
Wed Mar 16, 2016 12:44 am
Forum: Addons
Topic: [1.4.6] Modest Bulwark Rework
Replies: 9
Views: 4567

Re: [1.4.6] Modest Bulwark Rework

I haven't played with this addon yet but I like the idea; I agree that Bulwark probably doesn't need a massive rework to be viable. That said, I dislike your change for Last Stand. To me the fact that the skill disables movement is a core part of the skill which makes it unique. It's very flavorful ...
by Amphouse
Tue Mar 15, 2016 10:35 pm
Forum: Ideas
Topic: Suggestion: Unlock Stasis for PMs
Replies: 7
Views: 3169

Re: Suggestion: Unlock Stasis for PMs

The problem is that PM is already borderline too strong/OP and giving non-cornac PMs what amounts to a free category point would tip them well over that line. Maybe if you also nerfed PM talents at the same time this would be acceptable.
by Amphouse
Tue Mar 15, 2016 10:27 pm
Forum: Dumb Questions
Topic: Final fight - how do you win this? *some spoilers*
Replies: 5
Views: 2142

Re: Final fight - how do you win this? *some spoilers*

Fearscape tends to not be that great in combat imo, it drains so much vim. It's mostly useful for escaping a group of enemies so your cooldowns can come back up. When I beat the game with a Shalore Doombringer I just obliterated the mage guy with reckless strike and then took on the reaver with the ...
by Amphouse
Thu Mar 10, 2016 1:53 am
Forum: General Discussion
Topic: Pern
Replies: 9
Views: 6290

Re: Pern

How did the symbiants and mimics work?
by Amphouse
Thu Mar 10, 2016 1:05 am
Forum: Ideas
Topic: Please add a line marking a new combat round to the log
Replies: 8
Views: 2135

Re: Please add a line marking a new combat round to the log

I agree, it's too easy to end up with a ton of on-hit effects which make the log nearly unreadable. Something simple like this would help.
by Amphouse
Thu Mar 10, 2016 12:06 am
Forum: General Discussion
Topic: Auto-generated ToME spoilers
Replies: 93
Views: 139967

Re: Auto-generated ToME spoilers

Yay, updates! Just so you know, there's a small bug in the Yeti description(They possess the #GOLDAlgid Rage# talent ...), the whitehoof stats section neglects to mention their high silence resistance, and something seems off with the cooldown of melting point. Also I expected whitehooves to be in t...
by Amphouse
Fri Mar 04, 2016 8:43 pm
Forum: Dumb Questions
Topic: Can you collect igredients for the alchemist quests...
Replies: 7
Views: 2251

Re: Can you collect igredients for the alchemist quests...

Yes, you can take the quests whenever you want and it won't make you miss out on any ingredients. In fact there is an option to see what ingredients you have in the ESC menu.