Search found 186 matches
- Tue Feb 07, 2017 5:12 am
- Forum: Ideas
- Topic: Cursed Ruminations (Aka Brainstorming)
- Replies: 70
- Views: 32198
Re: Cursed Ruminations (Aka Brainstorming)
What's wrong with hate, exactly? Is it a problem for doomed also or just cursed? I like that hate is a unique resource type and it's cool thematically. If you do change hate don't just turn it into different colored Vim or something, try to keep the whole "this is a temporary resource that you ...
- Thu Mar 24, 2016 2:04 am
- Forum: Ideas
- Topic: Buffing bad prodigies
- Replies: 97
- Views: 77231
Re: Buffing bad prodigies
Umm...am I reading this wrong or did 0 people actually take the Range Amplification Device? How is that possible, it's a new prodigy! Surely somebody has tried it by now! These numbers seem so low in general, I though more people played ToME than this.
- Thu Mar 24, 2016 1:59 am
- Forum: Bugs Archive
- Topic: The greater crypt vault is broken
- Replies: 7
- Views: 2010
Re: The greater crypt vault is broken
I got "stuck" in this vault during my embers playthrough(I was able to escape by spamming dream walk luckily). Pretty sure there's some kind of issue because I hugged every wall beforehand.
- Mon Mar 21, 2016 10:24 pm
- Forum: Dumb Questions
- Topic: Daze proc useless?
- Replies: 9
- Views: 2674
Re: Daze proc useless?
You could just make it like Elemental surge which scales off level. Have only damage higher than those numbers break the daze.
- Mon Mar 21, 2016 10:05 pm
- Forum: Ideas
- Topic: Short staff balacing
- Replies: 37
- Views: 10502
Re: Short staff balacing
This is very disappointing.Game is called ToME
We don't have any tomes
As a Fire Emblem fan I can easily get behind the potential addition of tomes.
- Fri Mar 18, 2016 10:52 pm
- Forum: Ideas
- Topic: Short staff balacing
- Replies: 37
- Views: 10502
Re: Short staff balacing
Yeah I think they should just be a separate item type too.
- Wed Mar 16, 2016 5:56 pm
- Forum: Bugs Archive
- Topic: (1.4.6) Lifeless rush not giving momentum charges correctly
- Replies: 1
- Views: 1341
Re: (1.4.6) Lifeless rush not giving momentum charges correc
Not much to say other than confirming that yes, this is an issue that I have noticed too.
- Wed Mar 16, 2016 2:01 am
- Forum: Addons
- Topic: [1.4.6] Modest Bulwark Rework
- Replies: 9
- Views: 4567
Re: [1.4.6] Modest Bulwark Rework
I mean sure body of stone exists but that's for mages. It's cool to have a talent for a melee class that prevents them from running away and forces them to fight back.
- Wed Mar 16, 2016 12:44 am
- Forum: Addons
- Topic: [1.4.6] Modest Bulwark Rework
- Replies: 9
- Views: 4567
Re: [1.4.6] Modest Bulwark Rework
I haven't played with this addon yet but I like the idea; I agree that Bulwark probably doesn't need a massive rework to be viable. That said, I dislike your change for Last Stand. To me the fact that the skill disables movement is a core part of the skill which makes it unique. It's very flavorful ...
- Tue Mar 15, 2016 10:35 pm
- Forum: Ideas
- Topic: Suggestion: Unlock Stasis for PMs
- Replies: 7
- Views: 3169
Re: Suggestion: Unlock Stasis for PMs
The problem is that PM is already borderline too strong/OP and giving non-cornac PMs what amounts to a free category point would tip them well over that line. Maybe if you also nerfed PM talents at the same time this would be acceptable.
- Tue Mar 15, 2016 10:27 pm
- Forum: Dumb Questions
- Topic: Final fight - how do you win this? *some spoilers*
- Replies: 5
- Views: 2142
Re: Final fight - how do you win this? *some spoilers*
Fearscape tends to not be that great in combat imo, it drains so much vim. It's mostly useful for escaping a group of enemies so your cooldowns can come back up. When I beat the game with a Shalore Doombringer I just obliterated the mage guy with reckless strike and then took on the reaver with the ...
- Thu Mar 10, 2016 1:53 am
- Forum: General Discussion
- Topic: Pern
- Replies: 9
- Views: 6290
Re: Pern
How did the symbiants and mimics work?
- Thu Mar 10, 2016 1:05 am
- Forum: Ideas
- Topic: Please add a line marking a new combat round to the log
- Replies: 8
- Views: 2135
Re: Please add a line marking a new combat round to the log
I agree, it's too easy to end up with a ton of on-hit effects which make the log nearly unreadable. Something simple like this would help.
- Thu Mar 10, 2016 12:06 am
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 139967
Re: Auto-generated ToME spoilers
Yay, updates! Just so you know, there's a small bug in the Yeti description(They possess the #GOLDAlgid Rage# talent ...), the whitehoof stats section neglects to mention their high silence resistance, and something seems off with the cooldown of melting point. Also I expected whitehooves to be in t...
- Fri Mar 04, 2016 8:43 pm
- Forum: Dumb Questions
- Topic: Can you collect igredients for the alchemist quests...
- Replies: 7
- Views: 2251
Re: Can you collect igredients for the alchemist quests...
Yes, you can take the quests whenever you want and it won't make you miss out on any ingredients. In fact there is an option to see what ingredients you have in the ESC menu.