Search found 35 matches
- Sun Feb 17, 2013 2:15 pm
- Forum: General Discussion
- Topic: Summoner guide?
- Replies: 4
- Views: 3519
Re: Summoner guide?
Summoners wear down dangerous enemies over time, prefereably while hiding behind a corner. I needed AntiMagic Mana Clash to take down 1-2 late-game enemies that had huge manapools and self-healing, since they healed faster than my minions could damage them. Most of the game was trivial, though. I ma...
- Mon Feb 11, 2013 8:50 pm
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 456371
Re: Dumb questions thread
No need to hold the cursor in a specific place, just press 'm'! Unfortunately, the talent list doesn't include item-given talents. (Bug, I think). I've been un-equipping/re-equipping items to get item abilities back. Drag them around to get them where you want. But you can't right-click them to modi...
- Fri Feb 08, 2013 2:10 pm
- Forum: General Discussion
- Topic: ToME off of Wikipedia
- Replies: 111
- Views: 86361
Re: ToME off of Wikipedia
Sure, there is a bias towards dead-tree sources, but it is definitely not a requirement. The requirement is a strong editorial presence and a reputation for fact-checking. Our world is in a transition from physical to digital media, but unfortunately there aren't that many sites that have (or can af...
- Thu Feb 07, 2013 4:59 pm
- Forum: Ideas
- Topic: Grand Arrival - Hydra
- Replies: 2
- Views: 1236
Re: Grand Arrival - Hydra
I fully agree, the Hydra's effect is problematic. The cloud also obscures the view for a long time, so that it's hard to make out what's going on. But turning the effect into resistance-lowering feels a bit uninteresting. Especially since it will be mostly useless, with the Hydra only doing 1-2 pois...
- Wed Feb 06, 2013 8:37 pm
- Forum: Ideas
- Topic: vim-generating egos (ex. "defiled")
- Replies: 35
- Views: 6915
Re: vim-generating egos (ex. "defiled")
Flavour has nothing to do with it. The problem is that optimal play requires you to grind for resources, which is against the design goals of the game.
- Wed Feb 06, 2013 11:32 am
- Forum: General Discussion
- Topic: ToME off of Wikipedia
- Replies: 111
- Views: 86361
Re: ToME off of Wikipedia
Actually, what is needed is mention at websites with strong editorial integrity. I think the PCGamer piece fills this purpose, but that 1-2 more sources are needed.
- Wed Feb 06, 2013 11:28 am
- Forum: Dumb Questions
- Topic: Dumb questions thread
- Replies: 1110
- Views: 456371
Re: Dumb questions thread
I think that only works if there is enough room to place the summons, unfortunately. But yes, go get some means of teleportation. Then come back, teleport out and then leave the room alone.
But it does kind of look like a bug..?
But it does kind of look like a bug..?
- Wed Feb 06, 2013 2:38 am
- Forum: Ideas
- Topic: Replace gold cap when selling/transmogrifying
- Replies: 8
- Views: 2403
Re: Replace gold cap when selling/transmogrifying
No worries, the gem formula is already separate in the code!
- Wed Feb 06, 2013 2:29 am
- Forum: Ideas
- Topic: Replace gold cap when selling/transmogrifying
- Replies: 8
- Views: 2403
Re: Replace gold cap when selling/transmogrifying
Nice to hear that I'm not the only one who has been annoyed :lol: I've been doing some more thinking and would like to change my recommendation to the arctan-function. It doesn't give a hard cap (which is good) and it pushes down sell value enough. Primarily, it makes for much more readable code. So...
- Wed Feb 06, 2013 1:58 am
- Forum: Ideas
- Topic: Replace gold cap when selling/transmogrifying
- Replies: 8
- Views: 2403
Re: Replace gold cap when selling/transmogrifying
I think the current model achieves two things: Allow starting characters to get enough gold to buy stuff Prevent late-game characters from getting too much gold Late-game characters probably get too much gold already, as you get so much loot compared to what you may want to buy. But the cap at least...
- Tue Feb 05, 2013 11:42 pm
- Forum: Ideas
- Topic: vim-generating egos (ex. "defiled")
- Replies: 35
- Views: 6915
Re: vim-generating egos (ex. "defiled")
I strongly agree with the anti-scumming crowd. Optimal play and fun play should be one and the same; pointless grinding/waiting should never be the optimal choice.
- Tue Feb 05, 2013 1:09 pm
- Forum: Bugs Archive
- Topic: [1.0] Can't sell/transmogrify alchemist gems
- Replies: 6
- Views: 1616
- Tue Feb 05, 2013 12:38 pm
- Forum: Ideas
- Topic: Replace gold cap when selling/transmogrifying
- Replies: 8
- Views: 2403
Re: Replace gold cap when selling/transmogrifying
As I said, it's mostly a matter of aesthetics. It feels jarring (to me) that all valuable items sell at exactly 25.0. It would look better to get some differentiation. It would also feel more rewarding to get at least a bit more money for the best items. But it will also allow players to compare two...
- Tue Feb 05, 2013 4:38 am
- Forum: Ideas
- Topic: Replace gold cap when selling/transmogrifying
- Replies: 8
- Views: 2403
Replace gold cap when selling/transmogrifying
When you sell/transmogrify items there is a hard cap on how much gold you can get. The maximum is 25.0 gold, which you get for every item worth 500 gold or more. You hit this limit quite early and quite often, which feels jarring to me. I would suggest replacing the hard cap at 500 gold with a funct...
- Tue Feb 05, 2013 4:15 am
- Forum: Ideas
- Topic: Suffocation feedback
- Replies: 9
- Views: 3452
Re: Suffocation feedback
I think both click-moving and auto-explore should wait until you have lost about 25-30% of your air before stopping, as a compromise between convenience and safety. This is how it currently is. Running and auto-explore stops when you've lost more than 25% of air (i.e., when your at less than 75% ma...