This is not a compatibility friendly addon. Anything it touches it strangles to death. Its a prime example of feature creep.
If you want challenge that should be more compatible with various other addons, Randboss Rando is far less intrusive.
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- Sat Jun 10, 2017 11:07 pm
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 87122
- Tue Apr 25, 2017 3:00 am
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 87122
Re: Everything is Unique / Added Difficulties
That update removed the configuration options. It removed a lot of extra bits of code throughout it, some minor some major.
As an end result; config options removed, all kill counts moved to a quest log that won't ever conflict with game ui, and no more forge.
As an end result; config options removed, all kill counts moved to a quest log that won't ever conflict with game ui, and no more forge.
- Thu Apr 13, 2017 7:00 pm
- Forum: Bugs Archive
- Topic: Alchemist Golem Equipment
- Replies: 0
- Views: 1285
Alchemist Golem Equipment
Equipping the golem via the 'Interact with the Golem' talent results in them not using active abilities on the equipped item.
Tested with River's Fury.
Tested with River's Fury.
- Sat Apr 01, 2017 2:21 am
- Forum: Bugs Archive
- Topic: Agony Oddity
- Replies: 1
- Views: 1474
Agony Oddity
Agony (Doomed, Punishments, Third Talent) has an extremely unique debuff. It doesn't remove itself after its last tick of damage, and instead remains, meaning the most optimal time to reapply it is when there is still 1 turn of it remaining. Which is really odd. For clarity's sake it seems like it s...
- Sun Mar 26, 2017 2:49 am
- Forum: Addons
- Topic: Faerie Race
- Replies: 161
- Views: 128736
Re: Faerie Race
Well this was long overdue, wasn't it. Faerie V 6.0 - Nerf Before the Storm --- Flight base values decreased. Powers of the Dark base values decreased. Attempted Fey Clone fixes. Fey Luck and Fey Speed descriptions fixed. -The actual value was proper, but the description wasn't mirroring it. Feyd t...
- Mon Jan 02, 2017 6:43 pm
- Forum: Bugs Archive
- Topic: [1.0.5 Ashes] Improper Talent Activations
- Replies: 0
- Views: 1124
[1.0.5 Ashes] Improper Talent Activations
Osmosis Shield (Doom Shield Tree)
Demonic Madness (Doom Shield Tree)
Rain of Fire (Spellblaze Tree)
All 3 of the above talents use ignore_cooldown, which does nothing. They instead should be using ignore_cd.
Demonic Madness (Doom Shield Tree)
Rain of Fire (Spellblaze Tree)
All 3 of the above talents use ignore_cooldown, which does nothing. They instead should be using ignore_cd.
- Sun Nov 20, 2016 12:23 pm
- Forum: Ideas
- Topic: How would You like Block to work?
- Replies: 34
- Views: 14744
Re: How would You like Block to work?
It was already done as a passive ages ago; I much prefer it being active compared to going back to those days of it just being 'rng the talent'.
- Tue Oct 04, 2016 7:40 pm
- Forum: Addons
- Topic: Multi-Class Challenge
- Replies: 81
- Views: 49065
Re: Multi-Class Challenge
This addon only does the most simple of checks to see what classes are allowed or disallowed to be chosen. More complicated ones not showing up was partially intended; if its complicated enough to not be picked up by it, chances are its complicated enough that it'd break with inter-class mingling.
- Tue Aug 23, 2016 4:52 am
- Forum: Addons
- Topic: Multi-Class Challenge
- Replies: 81
- Views: 49065
Re: Multi-Class Challenge
Updated: Version 1.2: Max Life/Scaling Fixes --- Fixed a bug that would result in reduced maximum life values. Lightened up on enemy level scaling for people who used alternative max level options, they'll no longer outscale you almost instantly. I'm horrible at updating, I know. Sorry to anybody w...
- Sat Aug 13, 2016 3:13 am
- Forum: Ideas
- Topic: Block Update - Testable!
- Replies: 38
- Views: 16635
Re: Block Update
Could perhaps make shields block resistances based on their 'quality'. Say a low tier 1 shield would, by default, have 15% of its block value used against all non-physical damage, while a tier 5 shield would have base 75%. Egos could than feasibly increase this 'magical block' value, and talents cou...
- Thu Aug 04, 2016 11:08 pm
- Forum: Ideas
- Topic: Request for ideas: Infinite Dungeon Challenges
- Replies: 32
- Views: 22109
Re: Request for ideas: Infinite Dungeon Challenges
Minelayer: Everytime you step on a new floor tile, you lay a Mine down. Reach the end step without triggering a single mine to win.
Cliffs: All Wall tiles are now Pits. Stepping (or being thrown) onto a pit will immediately throw you down one floor with no rewards.
Cliffs: All Wall tiles are now Pits. Stepping (or being thrown) onto a pit will immediately throw you down one floor with no rewards.
- Thu Aug 04, 2016 8:06 am
- Forum: Bugs Archive
- Topic: [1.4.8] energy.value mistypes
- Replies: 1
- Views: 1753
[1.4.8] energy.value mistypes
Both the Multiply talent (talents\misc\npcs.lua, first talent) and a portion of code in Actor.lua (line ~2519) incorrectly set 'energy.val' instead of 'energy.value'.
- Wed Jul 13, 2016 10:27 am
- Forum: Addons
- Topic: [1.4.6] Challenge Addons
- Replies: 27
- Views: 20911
Re: [1.4.6] Challenge Addons
Warzone Challenge Updated
---
No longer applies on Invulnerable npcs. (Such as The Eidolon.)
All npcs that can potentially talk, or never anger at you, have been given a 33% boost in max life, and regenerate an additional 3% of their max life per turn.
---
No longer applies on Invulnerable npcs. (Such as The Eidolon.)
All npcs that can potentially talk, or never anger at you, have been given a 33% boost in max life, and regenerate an additional 3% of their max life per turn.
- Sat Jun 11, 2016 8:23 am
- Forum: Addons
- Topic: [1.4.6] Challenge Addons
- Replies: 27
- Views: 20911
Re: [1.4.6] Challenge Addons
The escort fix will thin them out, yes. Charred Scar will still not be easy simply due to the nature of this addon.Hellcommander wrote:any fix for the annoying drake/horror flooding? and are there sanity checks for boss spawns?
The sanity check for bosses has been in since last update.
- Sat Jun 11, 2016 7:13 am
- Forum: Addons
- Topic: [1.4.6] Challenge Addons
- Replies: 27
- Views: 20911
Re: [1.4.6] Challenge Addons
Warzone Challenge Updated --- Recursion checks; recursion checks everywhere! Warzone npcs no longer spawn with escorts. Escorts no longer spawn Warzone npcs. Escorts of escorts no longer spawn Warzone npcs. Bypassed an extremely weird case of an actor being incapable of finding its own tile. (?!?)