Search found 703 matches

by StarKeep
Sat Jun 10, 2017 11:07 pm
Forum: Addons
Topic: Everything is Unique
Replies: 157
Views: 87122

Re: Everything is Unique

This is not a compatibility friendly addon. Anything it touches it strangles to death. Its a prime example of feature creep.

If you want challenge that should be more compatible with various other addons, Randboss Rando is far less intrusive.
by StarKeep
Tue Apr 25, 2017 3:00 am
Forum: Addons
Topic: Everything is Unique
Replies: 157
Views: 87122

Re: Everything is Unique / Added Difficulties

That update removed the configuration options. It removed a lot of extra bits of code throughout it, some minor some major.

As an end result; config options removed, all kill counts moved to a quest log that won't ever conflict with game ui, and no more forge.
by StarKeep
Thu Apr 13, 2017 7:00 pm
Forum: Bugs Archive
Topic: Alchemist Golem Equipment
Replies: 0
Views: 1285

Alchemist Golem Equipment

Equipping the golem via the 'Interact with the Golem' talent results in them not using active abilities on the equipped item.

Tested with River's Fury.
by StarKeep
Sat Apr 01, 2017 2:21 am
Forum: Bugs Archive
Topic: Agony Oddity
Replies: 1
Views: 1474

Agony Oddity

Agony (Doomed, Punishments, Third Talent) has an extremely unique debuff. It doesn't remove itself after its last tick of damage, and instead remains, meaning the most optimal time to reapply it is when there is still 1 turn of it remaining. Which is really odd. For clarity's sake it seems like it s...
by StarKeep
Sun Mar 26, 2017 2:49 am
Forum: Addons
Topic: Faerie Race
Replies: 161
Views: 128736

Re: Faerie Race

Well this was long overdue, wasn't it. Faerie V 6.0 - Nerf Before the Storm --- Flight base values decreased. Powers of the Dark base values decreased. Attempted Fey Clone fixes. Fey Luck and Fey Speed descriptions fixed. -The actual value was proper, but the description wasn't mirroring it. Feyd t...
by StarKeep
Mon Jan 02, 2017 6:43 pm
Forum: Bugs Archive
Topic: [1.0.5 Ashes] Improper Talent Activations
Replies: 0
Views: 1124

[1.0.5 Ashes] Improper Talent Activations

Osmosis Shield (Doom Shield Tree)
Demonic Madness (Doom Shield Tree)
Rain of Fire (Spellblaze Tree)

All 3 of the above talents use ignore_cooldown, which does nothing. They instead should be using ignore_cd.
by StarKeep
Sun Nov 20, 2016 12:23 pm
Forum: Ideas
Topic: How would You like Block to work?
Replies: 34
Views: 14744

Re: How would You like Block to work?

It was already done as a passive ages ago; I much prefer it being active compared to going back to those days of it just being 'rng the talent'.
by StarKeep
Tue Oct 04, 2016 7:40 pm
Forum: Addons
Topic: Multi-Class Challenge
Replies: 81
Views: 49065

Re: Multi-Class Challenge

This addon only does the most simple of checks to see what classes are allowed or disallowed to be chosen. More complicated ones not showing up was partially intended; if its complicated enough to not be picked up by it, chances are its complicated enough that it'd break with inter-class mingling.
by StarKeep
Tue Aug 23, 2016 4:52 am
Forum: Addons
Topic: Multi-Class Challenge
Replies: 81
Views: 49065

Re: Multi-Class Challenge

Updated: Version 1.2: Max Life/Scaling Fixes --- Fixed a bug that would result in reduced maximum life values. Lightened up on enemy level scaling for people who used alternative max level options, they'll no longer outscale you almost instantly. I'm horrible at updating, I know. Sorry to anybody w...
by StarKeep
Sat Aug 13, 2016 3:13 am
Forum: Ideas
Topic: Block Update - Testable!
Replies: 38
Views: 16635

Re: Block Update

Could perhaps make shields block resistances based on their 'quality'. Say a low tier 1 shield would, by default, have 15% of its block value used against all non-physical damage, while a tier 5 shield would have base 75%. Egos could than feasibly increase this 'magical block' value, and talents cou...
by StarKeep
Thu Aug 04, 2016 11:08 pm
Forum: Ideas
Topic: Request for ideas: Infinite Dungeon Challenges
Replies: 32
Views: 22109

Re: Request for ideas: Infinite Dungeon Challenges

Minelayer: Everytime you step on a new floor tile, you lay a Mine down. Reach the end step without triggering a single mine to win.

Cliffs: All Wall tiles are now Pits. Stepping (or being thrown) onto a pit will immediately throw you down one floor with no rewards.
by StarKeep
Thu Aug 04, 2016 8:06 am
Forum: Bugs Archive
Topic: [1.4.8] energy.value mistypes
Replies: 1
Views: 1753

[1.4.8] energy.value mistypes

Both the Multiply talent (talents\misc\npcs.lua, first talent) and a portion of code in Actor.lua (line ~2519) incorrectly set 'energy.val' instead of 'energy.value'.
by StarKeep
Wed Jul 13, 2016 10:27 am
Forum: Addons
Topic: [1.4.6] Challenge Addons
Replies: 27
Views: 20911

Re: [1.4.6] Challenge Addons

Warzone Challenge Updated
---
No longer applies on Invulnerable npcs. (Such as The Eidolon.)

All npcs that can potentially talk, or never anger at you, have been given a 33% boost in max life, and regenerate an additional 3% of their max life per turn.
by StarKeep
Sat Jun 11, 2016 8:23 am
Forum: Addons
Topic: [1.4.6] Challenge Addons
Replies: 27
Views: 20911

Re: [1.4.6] Challenge Addons

Hellcommander wrote:any fix for the annoying drake/horror flooding? and are there sanity checks for boss spawns?
The escort fix will thin them out, yes. Charred Scar will still not be easy simply due to the nature of this addon.

The sanity check for bosses has been in since last update.
by StarKeep
Sat Jun 11, 2016 7:13 am
Forum: Addons
Topic: [1.4.6] Challenge Addons
Replies: 27
Views: 20911

Re: [1.4.6] Challenge Addons

Warzone Challenge Updated --- Recursion checks; recursion checks everywhere! Warzone npcs no longer spawn with escorts. Escorts no longer spawn Warzone npcs. Escorts of escorts no longer spawn Warzone npcs. Bypassed an extremely weird case of an actor being incapable of finding its own tile. (?!?)