Search found 109 matches
- Sun Jan 10, 2021 8:02 pm
- Forum: Bugs Archive
- Topic: 1.72 loot gets stuck in walls after fearscaping
- Replies: 1
- Views: 2409
1.72 loot gets stuck in walls after fearscaping
Killed the mummy lord in the Elven Ruins (roguelike nightmare, lvl 37 prior to going east). Didn't get the loot. Figured his remains exited in a sealed off area of the tomb, so started digging. They eventually turned up ~40 tiles inside a solid wall in the upper left portion of the map nowhere near ...
- Sat Jan 09, 2021 3:28 pm
- Forum: Ideas
- Topic: Prodigy requirements: Why do they exist?
- Replies: 4
- Views: 5253
Re: Prodigy requirements: Why do they exist?
Seconding this. Same goes for talent requirements in general. Stockpiling +stat items solely for unlocking talents just adds tedium.
- Sat Jan 09, 2021 3:16 pm
- Forum: Ideas
- Topic: Resting should restore all cooldowns
- Replies: 0
- Views: 2260
Resting should restore all cooldowns
As per the title. Recently got back into the game and was surprised this isn't the default behaviour. At the moment my autoexploring routine is hitting r, then mouse button a few dozen times until the racial talent finally reset, then z. Please change it so that resting continues until all talents a...
- Sat Dec 07, 2013 1:56 pm
- Forum: Bugs Archive
- Topic: [1.05] Freezes on startup
- Replies: 3
- Views: 1355
Re: [1.05] Freezes on startup
No one? I've had it freeze when trying to exit a game to the main menu as well, so figure its either the menu itself or the background that causes the hangup. This quite literally prevents me from playing the game since it hangs well over half the time.
- Wed Dec 04, 2013 9:13 pm
- Forum: Bugs Archive
- Topic: [1.05] Freezes on startup
- Replies: 3
- Views: 1355
[1.05] Freezes on startup
Since I upgraded to 1.05 the game regulary (not always) freeze either trying to load the start menu or upon attempting to start a new game. Basically the screen goes black save the mousepointer, which consecutively freezes a few seconds later forcing me to hard reboot the computer (similar to overhe...
- Mon Dec 02, 2013 7:08 pm
- Forum: General Discussion
- Topic: new forest lair?
- Replies: 7
- Views: 3933
Re: new forest lair?
Nothing but trolls and thieves and the occasional flame dragon. It's like chopping through an anology of the internet <3. Pretty sure it can spawn in the wastes of eruan in the east as well, I remember seeing it every now and then.
- Sat Nov 16, 2013 11:56 am
- Forum: General Discussion
- Topic: magic fights
- Replies: 9
- Views: 3320
Re: magic fights
I agree that having a somewhat elaborate system to simulate physical combat (attack, evade, armor, AP etc) only to have a major part of the game completely ignore it is disingenious and arbitrary. Then again, the logical reasoning behind the D&D school of high magic tend to fall apart if given m...
- Sun Nov 10, 2013 9:42 pm
- Forum: Ideas
- Topic: For the hate of Amakthel, do something with Magic!
- Replies: 25
- Views: 7138
Re: For the hate of Amakthel, do something with Magic!
Collapsing the stats into fewer ones and making sure that every build needs an amount of each is a move I could totally get behind if DG would be willing to implement it (maybe along with the glorious removal of stat requirements to further dissuade our present minmaxing conondrum? A boy can dream).
- Wed Sep 18, 2013 7:42 pm
- Forum: Ideas
- Topic: Ideas to Improve Scouting
- Replies: 21
- Views: 6540
Re: Ideas to Improve Scouting
So anyhow, looking at this thread again I had an idea: what if the Track skill makes enemies spawn clue markers across the level instead of the seeing through walls schtick? The higher the level of track the more markers would spawn, and the more information they'd yield. Obviously the markers would...
- Tue Jul 16, 2013 4:20 pm
- Forum: Ideas
- Topic: Ideas to Improve Scouting
- Replies: 21
- Views: 6540
Re: Ideas to Improve Scouting
Personally, I would be cool with turning all existing non-combat talents into passives. Currently the only thing holding the PC back from just activating any tracking/mapping ability nonstop outside of combat (which is technically optimum play) is the logistical annoyance of doing so. Having a coold...
- Tue Jul 16, 2013 4:09 pm
- Forum: Ideas
- Topic: 5 kinds of damage+% per staff aspect?
- Replies: 1
- Views: 1223
Re: 5 kinds of damage+% per staff aspect?
At that point why bother with separate asepcts at all? Give Greater Staffs +alldmg% and bedone with it.
- Fri Jul 12, 2013 9:00 am
- Forum: Bugs Archive
- Topic: Black creatures and ASCII
- Replies: 0
- Views: 809
Black creatures and ASCII
When playing using the ASCII tileset, certain creatures (most notably "Black.." whatever variants) are not visible due to being represented by black letters on a black background. Changing them to whatever other dark color would solve this.
- Sun Jul 07, 2013 6:09 pm
- Forum: Ideas
- Topic: Bunnification
- Replies: 6
- Views: 2094
Re: Bunnification
The prompt shows up, but I've never gotten it actually cancel it.
- Sat Jul 06, 2013 9:59 am
- Forum: Ideas
- Topic: Bunnification
- Replies: 6
- Views: 2094
Re: Bunnification
I'd prefer it if it could just be disabled as well (along with invincibility events and whatnot). Sometimes you just want to prove that you can beat the vanilla game without aid, but I do like the option of entering the Bearscape and whatnot.
- Sun Jun 30, 2013 9:04 pm
- Forum: Metaclass: Warriors
- Topic: General Berserker Guide
- Replies: 15
- Views: 65068
Re: General Berserker Guide
A note on antimagic 'Zerkers: it's entirely doable (and probably preferrable; DEX is just too important) to ignore building WIL altogether and ignore everyting in the AM tree itself - you're basically in it for the Fungus tree and constant regeneration, and besides losing a few % of speed when activ...