Search found 109 matches

by Infinitum
Sun Jan 10, 2021 8:02 pm
Forum: Bugs Archive
Topic: 1.72 loot gets stuck in walls after fearscaping
Replies: 1
Views: 2409

1.72 loot gets stuck in walls after fearscaping

Killed the mummy lord in the Elven Ruins (roguelike nightmare, lvl 37 prior to going east). Didn't get the loot. Figured his remains exited in a sealed off area of the tomb, so started digging. They eventually turned up ~40 tiles inside a solid wall in the upper left portion of the map nowhere near ...
by Infinitum
Sat Jan 09, 2021 3:28 pm
Forum: Ideas
Topic: Prodigy requirements: Why do they exist?
Replies: 4
Views: 5253

Re: Prodigy requirements: Why do they exist?

Seconding this. Same goes for talent requirements in general. Stockpiling +stat items solely for unlocking talents just adds tedium.
by Infinitum
Sat Jan 09, 2021 3:16 pm
Forum: Ideas
Topic: Resting should restore all cooldowns
Replies: 0
Views: 2260

Resting should restore all cooldowns

As per the title. Recently got back into the game and was surprised this isn't the default behaviour. At the moment my autoexploring routine is hitting r, then mouse button a few dozen times until the racial talent finally reset, then z. Please change it so that resting continues until all talents a...
by Infinitum
Sat Dec 07, 2013 1:56 pm
Forum: Bugs Archive
Topic: [1.05] Freezes on startup
Replies: 3
Views: 1355

Re: [1.05] Freezes on startup

No one? I've had it freeze when trying to exit a game to the main menu as well, so figure its either the menu itself or the background that causes the hangup. This quite literally prevents me from playing the game since it hangs well over half the time.
by Infinitum
Wed Dec 04, 2013 9:13 pm
Forum: Bugs Archive
Topic: [1.05] Freezes on startup
Replies: 3
Views: 1355

[1.05] Freezes on startup

Since I upgraded to 1.05 the game regulary (not always) freeze either trying to load the start menu or upon attempting to start a new game. Basically the screen goes black save the mousepointer, which consecutively freezes a few seconds later forcing me to hard reboot the computer (similar to overhe...
by Infinitum
Mon Dec 02, 2013 7:08 pm
Forum: General Discussion
Topic: new forest lair?
Replies: 7
Views: 3933

Re: new forest lair?

Nothing but trolls and thieves and the occasional flame dragon. It's like chopping through an anology of the internet <3. Pretty sure it can spawn in the wastes of eruan in the east as well, I remember seeing it every now and then.
by Infinitum
Sat Nov 16, 2013 11:56 am
Forum: General Discussion
Topic: magic fights
Replies: 9
Views: 3320

Re: magic fights

I agree that having a somewhat elaborate system to simulate physical combat (attack, evade, armor, AP etc) only to have a major part of the game completely ignore it is disingenious and arbitrary. Then again, the logical reasoning behind the D&D school of high magic tend to fall apart if given m...
by Infinitum
Sun Nov 10, 2013 9:42 pm
Forum: Ideas
Topic: For the hate of Amakthel, do something with Magic!
Replies: 25
Views: 7138

Re: For the hate of Amakthel, do something with Magic!

Collapsing the stats into fewer ones and making sure that every build needs an amount of each is a move I could totally get behind if DG would be willing to implement it (maybe along with the glorious removal of stat requirements to further dissuade our present minmaxing conondrum? A boy can dream).
by Infinitum
Wed Sep 18, 2013 7:42 pm
Forum: Ideas
Topic: Ideas to Improve Scouting
Replies: 21
Views: 6540

Re: Ideas to Improve Scouting

So anyhow, looking at this thread again I had an idea: what if the Track skill makes enemies spawn clue markers across the level instead of the seeing through walls schtick? The higher the level of track the more markers would spawn, and the more information they'd yield. Obviously the markers would...
by Infinitum
Tue Jul 16, 2013 4:20 pm
Forum: Ideas
Topic: Ideas to Improve Scouting
Replies: 21
Views: 6540

Re: Ideas to Improve Scouting

Personally, I would be cool with turning all existing non-combat talents into passives. Currently the only thing holding the PC back from just activating any tracking/mapping ability nonstop outside of combat (which is technically optimum play) is the logistical annoyance of doing so. Having a coold...
by Infinitum
Tue Jul 16, 2013 4:09 pm
Forum: Ideas
Topic: 5 kinds of damage+% per staff aspect?
Replies: 1
Views: 1223

Re: 5 kinds of damage+% per staff aspect?

At that point why bother with separate asepcts at all? Give Greater Staffs +alldmg% and bedone with it.
by Infinitum
Fri Jul 12, 2013 9:00 am
Forum: Bugs Archive
Topic: Black creatures and ASCII
Replies: 0
Views: 809

Black creatures and ASCII

When playing using the ASCII tileset, certain creatures (most notably "Black.." whatever variants) are not visible due to being represented by black letters on a black background. Changing them to whatever other dark color would solve this.
by Infinitum
Sun Jul 07, 2013 6:09 pm
Forum: Ideas
Topic: Bunnification
Replies: 6
Views: 2094

Re: Bunnification

The prompt shows up, but I've never gotten it actually cancel it.
by Infinitum
Sat Jul 06, 2013 9:59 am
Forum: Ideas
Topic: Bunnification
Replies: 6
Views: 2094

Re: Bunnification

I'd prefer it if it could just be disabled as well (along with invincibility events and whatnot). Sometimes you just want to prove that you can beat the vanilla game without aid, but I do like the option of entering the Bearscape and whatnot.
by Infinitum
Sun Jun 30, 2013 9:04 pm
Forum: Metaclass: Warriors
Topic: General Berserker Guide
Replies: 15
Views: 65068

Re: General Berserker Guide

A note on antimagic 'Zerkers: it's entirely doable (and probably preferrable; DEX is just too important) to ignore building WIL altogether and ignore everyting in the AM tree itself - you're basically in it for the Fungus tree and constant regeneration, and besides losing a few % of speed when activ...