Search found 41 matches

by Ritz
Fri Feb 24, 2017 7:43 pm
Forum: General Discussion
Topic: Interview with DarkGod
Replies: 4
Views: 2713

Re: Interview with DarkGod

DarkGod wrote:People that play madness or insane, I think, ‘Okay, I’ll support your game mode and I’m happy to do it, and to make you happy, but you are mad people.’
Knew it. :lol:
by Ritz
Tue Feb 21, 2017 4:59 pm
Forum: Ideas
Topic: Auto-Use Items (Disregard, already in the game)
Replies: 3
Views: 1572

Re: Auto-Use Items

Thanks, fellas. This wasn't clear to me, and the very presence of addon made me believe that it's not possible in the base game. Knowing this will make life much easier.
by Ritz
Mon Feb 20, 2017 10:41 pm
Forum: Ideas
Topic: Auto-Use Items (Disregard, already in the game)
Replies: 3
Views: 1572

Auto-Use Items (Disregard, already in the game)

Right now when you right-click a usable item on your quick bar, it won't let you set up an auto-use scenario. There's a user mod for this (https://te4.org/games/addons/tome/custom_auto_use) but it hasn't been updated since 1.3, and yet the option would be handy to have for instant-use items. Any cha...
by Ritz
Thu Feb 09, 2017 7:47 pm
Forum: Bugs Archive
Topic: Problem with "Stalk" (Cursed)
Replies: 5
Views: 2124

Re: Problem with "Stalk" (Cursed)

I experienced the same problem with my own Cursed. Sadly, even one of the moderator's (I think it was Sheila) in-game tools for removing debuffs didn't work to cleanse it, so I sent the save to Stunt, and since Stunt is not available atm, my character had to retire early :(
by Ritz
Tue Feb 07, 2017 12:07 pm
Forum: Ideas
Topic: Cursed Ruminations (Aka Brainstorming)
Replies: 70
Views: 32220

Re: Cursed Ruminations (Aka Brainstorming)

Bump-centric is the worst idea for any class, how is it supposed to be fun? I am all for more/better actives. It is most definitely not the worst idea. I feel the need to express my opinion at this point, because one of my other favourite classes, Archers, have already been reworked into the more &...
by Ritz
Sat Feb 04, 2017 11:35 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 46
Views: 63677

Re: [v1.0.0-1.0.5] Ignore Race/Class Locks

I can't believe this addon is even allowed - it's basically cheating... With that kind of logic, the vast majority of add-ons should be banned this very moment. Mex contracted irony poisoning recently and the memes from the tome discord are leaking out Ah, darn, I took the bait. Thanks, I'll show m...
by Ritz
Sat Feb 04, 2017 9:39 pm
Forum: Addons
Topic: [v1.0.0-1.0.5] Ignore Race/Class Locks
Replies: 46
Views: 63677

Re: [v1.0.0-1.0.5] Ignore Race/Class Locks

Mex wrote:I can't believe this addon is even allowed - it's basically cheating...
With that kind of logic, the vast majority of add-ons should be banned this very moment.
by Ritz
Fri Feb 03, 2017 12:32 pm
Forum: The Void
Topic: Davion's Free Game Giveaway!
Replies: 3
Views: 21478

Re: Davion's Free Game Giveaway!

How did I not see this before? I love giveaways :(
by Ritz
Thu Feb 02, 2017 11:34 am
Forum: General Discussion
Topic: Quick question about the support site
Replies: 6
Views: 3530

Re: Quick question about the support site

Not permanent, but you shouldn't hold your breath - Stunt appeared in the game shortly and mentioned he's in the middle of a burdensome moving to a new place, and there's no chance for him to work on the saves right now. I made a skeleton brawler and named him Stunt to possibly facilitate his return...
by Ritz
Wed Feb 01, 2017 12:47 pm
Forum: Character Reports
Topic: Halfling Gunslinger Nightmare Win
Replies: 8
Views: 4625

Re: Halfling Gunslinger Nightmare Win

The classic way is to enter a town with an accessible river/lake, see whatever rare+ NPCs it spawned, then swap place with them (thus moving them one tile closer to water), go around them and swap places again, thus moving them to the water one tile at a time. Repeat until they are in the water, the...
by Ritz
Wed Feb 01, 2017 11:49 am
Forum: Bugs Archive
Topic: Graphical glitch with Flames of Urh'Rok
Replies: 8
Views: 3107

Re: Graphical glitch with Flames of Urh'Rok

I checked the behaviour in character editor screen, and it seems the glitch is still there. After that I also copied the .frag file provided by Suslik manually, and it doesn't work for 1.5, too.

Attaching the screenshot for demonstration.
by Ritz
Wed Feb 01, 2017 9:12 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 636398

Re: Tales of Maj'Eyal 1.5 Beta!

e: why isn't my online profile registering i downloaded new beta and it's telling me possessors addon has an invalid hash
Same here, probably intended due to the untested nature of beta.
by Ritz
Tue Jan 31, 2017 5:18 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 636398

Re: Tales of Maj'Eyal 1.5 Beta!

I haven't been this excited since... Ugh, since 1.4 release! Darn, DarkGod, you're the joy of my life.

P.S. Surely a tiny graphical glitch also deserves a fix?
by Ritz
Mon Jan 23, 2017 12:29 pm
Forum: Bugs Archive
Topic: Graphical glitch with Flames of Urh'Rok
Replies: 8
Views: 3107

Re: Graphical glitch with Flames of Urh'Rok

I'm gonna shamelessly bump this thread, but it's been a long time since Suslik came up with a fix to the game file, and still I have to manually replace it after each game update. Is it going to be implemented into the main build of the game? Pretty please?