Search found 3 matches
- Sun Jan 27, 2013 2:37 pm
- Forum: Bugs Archive
- Topic: Auto-use + anti-magic interruption
- Replies: 4
- Views: 1489
Re: Auto-use + anti-magic interruption
I usually make the right decision when it's overdue, so in more cases than not properly set up auto-use saves my skin. When I'm down to 20% I have all set up for quick heal and survivability, in opposition to pre-auto-use just setting it up ;) I'm almost totally new to the game so I don't even know ...
- Sun Jan 27, 2013 1:13 pm
- Forum: Bugs Archive
- Topic: Auto-use + anti-magic interruption
- Replies: 4
- Views: 1489
Re: Auto-use + anti-magic interruption
I did turn off automatic use. This is not the problem here - problem is loosing control over your character over dozens of turns when one of your auto-used equips gets interrupted. Meaning death for some characters I'm sure. This is not as much a "bug" as specific scenario that wasn't fail...
- Sat Jan 26, 2013 11:06 pm
- Forum: Bugs Archive
- Topic: Auto-use + anti-magic interruption
- Replies: 4
- Views: 1489
Auto-use + anti-magic interruption
... = loop. I have no idea if this problem is known, so just in case: I had shield rune on automatic use when enemies are next to my character, and at some point anti-magic forces started disrupting it... meaning, when I walked up next to an enemy, every turn it would try to automatically use it and...