Search found 17 matches

by kyprion
Wed Oct 29, 2014 6:07 pm
Forum: Bugs Archive
Topic: [1.2.4 with AoUR DLC] fearfire mantle bug and question
Replies: 4
Views: 2028

[1.2.4 with AoUR DLC] fearfire mantle bug and question

Greetings. When I equipped fearfire mantle, newly added artefact in DLC, a Lua crash message pops up every turns until I take off it. Hope it could be fixed in soon. And I want to know whether completely no stamina-regaining talent in Demonologist is intended. You know that Vim and Stamina are both ...
by kyprion
Wed Sep 11, 2013 5:50 pm
Forum: Bugs Archive
Topic: [1.0.4] Disappearance of Agrimley the Hermit(2).
Replies: 0
Views: 858

[1.0.4] Disappearance of Agrimley the Hermit(2).

Well, I have dissected save file from my poor character and found that in Engine.map-blahblah, no mod.class.WorldNPC-Agrimley is present in the map tile arrays. But mod.class.WorldNPC-Agrimley is present and engine.Level-blahblah still calls that object. And when I compare this Engine.map-blahblah w...
by kyprion
Wed Sep 11, 2013 2:17 pm
Forum: Bugs Archive
Topic: [1.0.4] Disappearance of Agrimley the Hermit.
Replies: 4
Views: 1626

Re: [1.0.4] Disappearance of Agrimley the Hermit.

I wonder if I can revive him with replacement of save file with normal Agrimley file.
by kyprion
Wed Sep 11, 2013 1:59 pm
Forum: Bugs Archive
Topic: [1.0.4] Disappearance of Agrimley the Hermit.
Replies: 4
Views: 1626

Re: [1.0.4] Disappearance of Agrimley the Hermit.

Uhm, When I opened save file, the Agrimley world NPC file is still alive.
by kyprion
Tue Sep 10, 2013 5:49 pm
Forum: Bugs Archive
Topic: [1.0.4] Disappearance of Agrimley the Hermit.
Replies: 4
Views: 1626

Re: [1.0.4] Disappearance of Agrimley the Hermit.

I started the Brotherhood quest at almost Lv.14~15. Cleared OF and Assassin Lord's lair, and go on because he requires fire wyrm, ice wyrm, and sth else and I cannot meet them in the midst of early and mid game. After come back from Far East, I run all backup guardians, Elves Ruin(found fire wyrm in...
by kyprion
Tue Sep 10, 2013 11:29 am
Forum: Bugs Archive
Topic: [1.0.4] Aether Beam and Aether Breach, bugs and cheats
Replies: 3
Views: 1553

Re: [1.0.4] Aether Beam and Aether Breach, bugs and cheats

In the case 2, you can right-clicked the monster and look its status and see 'In Vault' statement. In this case, it cannot be harmed before you awake them via introducing them into your LOS.
by kyprion
Tue Sep 10, 2013 11:26 am
Forum: Bugs Archive
Topic: [1.0.4] Disappearance of Agrimley the Hermit.
Replies: 4
Views: 1626

[1.0.4] Disappearance of Agrimley the Hermit.

I have got the quest from him at Lv.10 around and after come back from the far east, he disappeared.

Isn't this bug fixed at after 1.0.0?
by kyprion
Thu Jul 11, 2013 4:07 pm
Forum: Bugs Archive
Topic: [1.0.4] Butler Vanished.
Replies: 7
Views: 2058

Re: [1.0.4] Butler Vanished.

Me too. Voila!
by kyprion
Thu Jul 11, 2013 3:45 pm
Forum: Bugs Archive
Topic: [1.0.4] One less Overpowered Wyrm generated in Room of Death
Replies: 0
Views: 613

[1.0.4] One less Overpowered Wyrm generated in Room of Death

Yeah, I've opened it and cleared all of the monsters inside but cannot get the achievement!
by kyprion
Sun Jun 30, 2013 8:22 am
Forum: Bugs Archive
Topic: [1.0.4] Unseen guardian on Ruined Dungeon
Replies: 0
Views: 653

[1.0.4] Unseen guardian on Ruined Dungeon

bug.png
bug.png (96.72 KiB) Viewed 650 times
I again clashed with this bug with my character. No sign of one guardian while it still uses its talent.

Cannot be detected with Track, be harmed by my talent, etc..

How can I solve this problem?
by kyprion
Sat Jun 22, 2013 2:10 pm
Forum: Bugs Archive
Topic: [1.0.4] One less Guardian spawn in Ruined Dungeon.
Replies: 1
Views: 628

[1.0.4] One less Guardian spawn in Ruined Dungeon.

Entered Ruined Dungeon, kill every single monster before the orbs, but one of the orb is still not active.
by kyprion
Mon Feb 04, 2013 5:59 am
Forum: Bugs Archive
Topic: [1.0] Character invincible!
Replies: 2
Views: 1014

Re: [1.0] Character invincible!

A lot of guys also reported this problem. Widely happen, no one knows why now I think.
andymkay wrote:Somehow I have permanently broken my character, all enemies hit me for 0 damage regardless of type.

Please advise if you want me to point to the character vault, or upload a save file.
by kyprion
Mon Feb 04, 2013 5:57 am
Forum: Bugs Archive
Topic: No attribute change after drinking Elixir of Mysticism
Replies: 2
Views: 1016

Re: No attribute change after drinking Elixir of Mysticism

Got it. Thanks a lot! Just checked the second save. Potion's working -- you went from 87 to 90 mag/wil. The potions the alchemists give you do not effect your base stats, so while you're getting the +3 to each, you're still able to invest three more points via level-up. You won't see a change in you...
by kyprion
Sun Feb 03, 2013 4:53 pm
Forum: Bugs Archive
Topic: No attribute change after drinking Elixir of Mysticism
Replies: 2
Views: 1016

No attribute change after drinking Elixir of Mysticism

I've experienced no changes of attributes in my previous, fearscape-stucked character when his magic and willpower capped maximum. I want to know whether this capping is really intended by the creator. So I tried another character with 57 attribute points in magic and willpower, exactly 3 less point...
by kyprion
Thu Jan 31, 2013 2:49 pm
Forum: Bugs Archive
Topic: [1.0.0] The only way out...
Replies: 6
Views: 1950

Re: [1.0.0] The only way out...

You seemed to be suffered by the problem what I'd experienced before, no way out portal.