Search found 17 matches
- Wed Oct 29, 2014 6:07 pm
- Forum: Bugs Archive
- Topic: [1.2.4 with AoUR DLC] fearfire mantle bug and question
- Replies: 4
- Views: 2028
[1.2.4 with AoUR DLC] fearfire mantle bug and question
Greetings. When I equipped fearfire mantle, newly added artefact in DLC, a Lua crash message pops up every turns until I take off it. Hope it could be fixed in soon. And I want to know whether completely no stamina-regaining talent in Demonologist is intended. You know that Vim and Stamina are both ...
- Wed Sep 11, 2013 5:50 pm
- Forum: Bugs Archive
- Topic: [1.0.4] Disappearance of Agrimley the Hermit(2).
- Replies: 0
- Views: 858
[1.0.4] Disappearance of Agrimley the Hermit(2).
Well, I have dissected save file from my poor character and found that in Engine.map-blahblah, no mod.class.WorldNPC-Agrimley is present in the map tile arrays. But mod.class.WorldNPC-Agrimley is present and engine.Level-blahblah still calls that object. And when I compare this Engine.map-blahblah w...
- Wed Sep 11, 2013 2:17 pm
- Forum: Bugs Archive
- Topic: [1.0.4] Disappearance of Agrimley the Hermit.
- Replies: 4
- Views: 1626
Re: [1.0.4] Disappearance of Agrimley the Hermit.
I wonder if I can revive him with replacement of save file with normal Agrimley file.
- Wed Sep 11, 2013 1:59 pm
- Forum: Bugs Archive
- Topic: [1.0.4] Disappearance of Agrimley the Hermit.
- Replies: 4
- Views: 1626
Re: [1.0.4] Disappearance of Agrimley the Hermit.
Uhm, When I opened save file, the Agrimley world NPC file is still alive.
- Tue Sep 10, 2013 5:49 pm
- Forum: Bugs Archive
- Topic: [1.0.4] Disappearance of Agrimley the Hermit.
- Replies: 4
- Views: 1626
Re: [1.0.4] Disappearance of Agrimley the Hermit.
I started the Brotherhood quest at almost Lv.14~15. Cleared OF and Assassin Lord's lair, and go on because he requires fire wyrm, ice wyrm, and sth else and I cannot meet them in the midst of early and mid game. After come back from Far East, I run all backup guardians, Elves Ruin(found fire wyrm in...
- Tue Sep 10, 2013 11:29 am
- Forum: Bugs Archive
- Topic: [1.0.4] Aether Beam and Aether Breach, bugs and cheats
- Replies: 3
- Views: 1553
Re: [1.0.4] Aether Beam and Aether Breach, bugs and cheats
In the case 2, you can right-clicked the monster and look its status and see 'In Vault' statement. In this case, it cannot be harmed before you awake them via introducing them into your LOS.
- Tue Sep 10, 2013 11:26 am
- Forum: Bugs Archive
- Topic: [1.0.4] Disappearance of Agrimley the Hermit.
- Replies: 4
- Views: 1626
[1.0.4] Disappearance of Agrimley the Hermit.
I have got the quest from him at Lv.10 around and after come back from the far east, he disappeared.
Isn't this bug fixed at after 1.0.0?
Isn't this bug fixed at after 1.0.0?
- Thu Jul 11, 2013 4:07 pm
- Forum: Bugs Archive
- Topic: [1.0.4] Butler Vanished.
- Replies: 7
- Views: 2058
Re: [1.0.4] Butler Vanished.
Me too. Voila!
- Thu Jul 11, 2013 3:45 pm
- Forum: Bugs Archive
- Topic: [1.0.4] One less Overpowered Wyrm generated in Room of Death
- Replies: 0
- Views: 613
[1.0.4] One less Overpowered Wyrm generated in Room of Death
Yeah, I've opened it and cleared all of the monsters inside but cannot get the achievement!
- Sun Jun 30, 2013 8:22 am
- Forum: Bugs Archive
- Topic: [1.0.4] Unseen guardian on Ruined Dungeon
- Replies: 0
- Views: 653
[1.0.4] Unseen guardian on Ruined Dungeon
Cannot be detected with Track, be harmed by my talent, etc..
How can I solve this problem?
- Sat Jun 22, 2013 2:10 pm
- Forum: Bugs Archive
- Topic: [1.0.4] One less Guardian spawn in Ruined Dungeon.
- Replies: 1
- Views: 628
[1.0.4] One less Guardian spawn in Ruined Dungeon.
Entered Ruined Dungeon, kill every single monster before the orbs, but one of the orb is still not active.
- Mon Feb 04, 2013 5:59 am
- Forum: Bugs Archive
- Topic: [1.0] Character invincible!
- Replies: 2
- Views: 1014
Re: [1.0] Character invincible!
A lot of guys also reported this problem. Widely happen, no one knows why now I think.
andymkay wrote:Somehow I have permanently broken my character, all enemies hit me for 0 damage regardless of type.
Please advise if you want me to point to the character vault, or upload a save file.
- Mon Feb 04, 2013 5:57 am
- Forum: Bugs Archive
- Topic: No attribute change after drinking Elixir of Mysticism
- Replies: 2
- Views: 1016
Re: No attribute change after drinking Elixir of Mysticism
Got it. Thanks a lot! Just checked the second save. Potion's working -- you went from 87 to 90 mag/wil. The potions the alchemists give you do not effect your base stats, so while you're getting the +3 to each, you're still able to invest three more points via level-up. You won't see a change in you...
- Sun Feb 03, 2013 4:53 pm
- Forum: Bugs Archive
- Topic: No attribute change after drinking Elixir of Mysticism
- Replies: 2
- Views: 1016
No attribute change after drinking Elixir of Mysticism
I've experienced no changes of attributes in my previous, fearscape-stucked character when his magic and willpower capped maximum. I want to know whether this capping is really intended by the creator. So I tried another character with 57 attribute points in magic and willpower, exactly 3 less point...
- Thu Jan 31, 2013 2:49 pm
- Forum: Bugs Archive
- Topic: [1.0.0] The only way out...
- Replies: 6
- Views: 1950
Re: [1.0.0] The only way out...
You seemed to be suffered by the problem what I'd experienced before, no way out portal.