Search found 34 matches

by wyzzarrdd
Fri Nov 22, 2013 5:15 pm
Forum: Bugs Archive
Topic: 1.05 macosx can't enter shops and lots of crashing
Replies: 0
Views: 610

1.05 macosx can't enter shops and lots of crashing

possibly related to bathe in light autocast crashes reported earlier

save file located here

https://dl.dropboxusercontent.com/u/221 ... on_XVII.7z
by wyzzarrdd
Thu Mar 07, 2013 7:38 pm
Forum: Ideas
Topic: start nightmare scaling after "special" starter zones
Replies: 7
Views: 2944

Re: start nightmare scaling after "special" starter zones

I've played a lot of nightmare games and the difficulty is fine except for a couple of hangups. First is until level 10ish Bulwark rares are basically melee (and archer I assume) immune. That means that classes that mostly rely physical damage can't progress if a starter zone has a bulwark rare. Eve...
by wyzzarrdd
Thu Mar 07, 2013 4:48 pm
Forum: Ideas
Topic: start nightmare scaling after "special" starter zones
Replies: 7
Views: 2944

Re: start nightmare scaling after "special" starter zones

I've been playing it that -1 life is the price you pay for the frozen time shard. I was once able to beat the spider boss and escape without dying by using the exits as soon as I could. I have never been able to full clear the PM starter zone on nightmare w/o dying. I can only imagine how bad it is ...
by wyzzarrdd
Wed Mar 06, 2013 7:23 pm
Forum: Ideas
Topic: guaranteed psychoport torque
Replies: 31
Views: 9324

guaranteed psychoport torque

this item is such a gamechanger, particularly for anit-magic builds, that I think there should be a guaranteed one somewhere possible locations 1. reward for completing antimagic training 2. reward for killing grand corruptor as AM (best idea imo) 3. dropped off of Ben 4. guaranteed in ruined dungeo...
by wyzzarrdd
Wed Mar 06, 2013 7:13 pm
Forum: Character Reports
Topic: nightmare thalore cursed (R.I.P.) level 25
Replies: 1
Views: 1734

nightmare thalore cursed (R.I.P.) level 25

Thalore seems to be a good choice for melee due to the racial disease immunity and the treant meat shields. I went cursed for this one because I always had success in normal. Build plan: Anti magic w/ maxed gloom. The idea is between the race and class abilities there are many layers of defense. The...
by wyzzarrdd
Tue Mar 05, 2013 12:01 am
Forum: Character Reports
Topic: nightmare thalore wyrmic (R.I.P.) level 20
Replies: 1
Views: 1428

nightmare thalore wyrmic (R.I.P.) level 20

In my ongoing quest to beat nightmare with a melee I decided to give wyrmic another try. My plan was to go 2 hander to take advantage of berserker stun resists. Also going 2 hander takes the most advantage of wyrmic melee abilities which multiply weapon damage and death dance is very powerful at eve...
by wyzzarrdd
Mon Mar 04, 2013 2:20 pm
Forum: Ideas
Topic: buff Fungal Blood
Replies: 2
Views: 1255

Re: buff Fungal Blood

making the spell instant cast would make it a decent defensive prodigy, no need to remove the decay
by wyzzarrdd
Mon Mar 04, 2013 4:51 am
Forum: Ideas
Topic: start nightmare toons at level 4
Replies: 0
Views: 635

start nightmare toons at level 4

Yes I know it is nightmare and should be harder than normal but it is easy to get a rare mob in the starting areas that effectively lock them down. This makes starting the classes/races with special starter zones tedious since a bad rare probably means a restart. For classes that don't have special ...
by wyzzarrdd
Mon Mar 04, 2013 4:42 am
Forum: Ideas
Topic: Weak enemy tweak ideas(Now with addon!)
Replies: 28
Views: 7816

Re: Weak enemy tweak ideas

Before buffing any low level enemies play a few melee types in nightmare (I haven't played insane but im sure its worse). For some builds the global speed and poison of a single copperhead snake make it necessary to flee from them or die if you get bad rolls. The workaround is that weak builds have ...
by wyzzarrdd
Fri Mar 01, 2013 3:56 pm
Forum: Ideas
Topic: make staff combat and mindstar mastery trainable
Replies: 20
Views: 4755

make staff combat and mindstar mastery trainable

This would allow for a couple of alternate builds, wouldn't be unbalanced, and would just increase the fun factor. Making these trainable but still cost a category point. Staff combat in shalore town shops and mindstar mastery in the thalore town shops. The following builds would be much less tediou...
by wyzzarrdd
Thu Feb 28, 2013 8:40 pm
Forum: Ideas
Topic: Necromancer minion speed and auto-explore changes.
Replies: 2
Views: 1200

Re: Necromancer minion speed and auto-explore changes.

I think the current decay mechanic is fine but minions that die of decay should give back their souls.
by wyzzarrdd
Wed Feb 27, 2013 10:51 pm
Forum: Bugs Archive
Topic: catelepsy doesnt return vim on kill
Replies: 0
Views: 653

catelepsy doesnt return vim on kill

I'm not 100% sure but it appears that catelepsy doesn't return vim when the target dies. This is inconsistent with the behavior of the other vim spells and if it is intentional it should be added to the description.
by wyzzarrdd
Wed Feb 27, 2013 5:25 pm
Forum: Ideas
Topic: start nightmare scaling after "special" starter zones
Replies: 7
Views: 2944

start nightmare scaling after "special" starter zones

undead, archmage, and paradox mage (& temp warden) have special starter zones that are extremely difficult to complete without dying in nightmare getting through these zones on nightmare is almost entirely luck based in that if you get a rare with a beam attack its almost always instant death si...
by wyzzarrdd
Tue Feb 26, 2013 7:19 pm
Forum: Ideas
Topic: remove stat gates from talents?
Replies: 1
Views: 830

remove stat gates from talents?

after many games I'm questioning the need for stat gates for talent levels - stat gates just seem to penalize certain classes and builds, particularly "offspec" builds like mindstar cursed, or caster reaver if the talent scales with its requirement then the player needs to raise the requir...
by wyzzarrdd
Tue Feb 26, 2013 12:21 am
Forum: Spoilers
Topic: nightmare melee, is it possible?
Replies: 2
Views: 3472

nightmare melee, is it possible?

I've been attempting to go through nightmare on melee toons and so far haven't made it past master (edit: except for sun pal) I'm attempting to open the weirdling at level 16-17 so I can get back to him at higher level but nur 3 is a dice roll. Everything is level 35 and any number of horror combina...