possibly related to bathe in light autocast crashes reported earlier
save file located here
https://dl.dropboxusercontent.com/u/221 ... on_XVII.7z
Search found 34 matches
- Fri Nov 22, 2013 5:15 pm
- Forum: Bugs Archive
- Topic: 1.05 macosx can't enter shops and lots of crashing
- Replies: 0
- Views: 610
- Thu Mar 07, 2013 7:38 pm
- Forum: Ideas
- Topic: start nightmare scaling after "special" starter zones
- Replies: 7
- Views: 2944
Re: start nightmare scaling after "special" starter zones
I've played a lot of nightmare games and the difficulty is fine except for a couple of hangups. First is until level 10ish Bulwark rares are basically melee (and archer I assume) immune. That means that classes that mostly rely physical damage can't progress if a starter zone has a bulwark rare. Eve...
- Thu Mar 07, 2013 4:48 pm
- Forum: Ideas
- Topic: start nightmare scaling after "special" starter zones
- Replies: 7
- Views: 2944
Re: start nightmare scaling after "special" starter zones
I've been playing it that -1 life is the price you pay for the frozen time shard. I was once able to beat the spider boss and escape without dying by using the exits as soon as I could. I have never been able to full clear the PM starter zone on nightmare w/o dying. I can only imagine how bad it is ...
- Wed Mar 06, 2013 7:23 pm
- Forum: Ideas
- Topic: guaranteed psychoport torque
- Replies: 31
- Views: 9324
guaranteed psychoport torque
this item is such a gamechanger, particularly for anit-magic builds, that I think there should be a guaranteed one somewhere possible locations 1. reward for completing antimagic training 2. reward for killing grand corruptor as AM (best idea imo) 3. dropped off of Ben 4. guaranteed in ruined dungeo...
- Wed Mar 06, 2013 7:13 pm
- Forum: Character Reports
- Topic: nightmare thalore cursed (R.I.P.) level 25
- Replies: 1
- Views: 1734
nightmare thalore cursed (R.I.P.) level 25
Thalore seems to be a good choice for melee due to the racial disease immunity and the treant meat shields. I went cursed for this one because I always had success in normal. Build plan: Anti magic w/ maxed gloom. The idea is between the race and class abilities there are many layers of defense. The...
- Tue Mar 05, 2013 12:01 am
- Forum: Character Reports
- Topic: nightmare thalore wyrmic (R.I.P.) level 20
- Replies: 1
- Views: 1428
nightmare thalore wyrmic (R.I.P.) level 20
In my ongoing quest to beat nightmare with a melee I decided to give wyrmic another try. My plan was to go 2 hander to take advantage of berserker stun resists. Also going 2 hander takes the most advantage of wyrmic melee abilities which multiply weapon damage and death dance is very powerful at eve...
- Mon Mar 04, 2013 2:20 pm
- Forum: Ideas
- Topic: buff Fungal Blood
- Replies: 2
- Views: 1255
Re: buff Fungal Blood
making the spell instant cast would make it a decent defensive prodigy, no need to remove the decay
- Mon Mar 04, 2013 4:51 am
- Forum: Ideas
- Topic: start nightmare toons at level 4
- Replies: 0
- Views: 635
start nightmare toons at level 4
Yes I know it is nightmare and should be harder than normal but it is easy to get a rare mob in the starting areas that effectively lock them down. This makes starting the classes/races with special starter zones tedious since a bad rare probably means a restart. For classes that don't have special ...
- Mon Mar 04, 2013 4:42 am
- Forum: Ideas
- Topic: Weak enemy tweak ideas(Now with addon!)
- Replies: 28
- Views: 7816
Re: Weak enemy tweak ideas
Before buffing any low level enemies play a few melee types in nightmare (I haven't played insane but im sure its worse). For some builds the global speed and poison of a single copperhead snake make it necessary to flee from them or die if you get bad rolls. The workaround is that weak builds have ...
- Fri Mar 01, 2013 3:56 pm
- Forum: Ideas
- Topic: make staff combat and mindstar mastery trainable
- Replies: 20
- Views: 4755
make staff combat and mindstar mastery trainable
This would allow for a couple of alternate builds, wouldn't be unbalanced, and would just increase the fun factor. Making these trainable but still cost a category point. Staff combat in shalore town shops and mindstar mastery in the thalore town shops. The following builds would be much less tediou...
- Thu Feb 28, 2013 8:40 pm
- Forum: Ideas
- Topic: Necromancer minion speed and auto-explore changes.
- Replies: 2
- Views: 1200
Re: Necromancer minion speed and auto-explore changes.
I think the current decay mechanic is fine but minions that die of decay should give back their souls.
- Wed Feb 27, 2013 10:51 pm
- Forum: Bugs Archive
- Topic: catelepsy doesnt return vim on kill
- Replies: 0
- Views: 653
catelepsy doesnt return vim on kill
I'm not 100% sure but it appears that catelepsy doesn't return vim when the target dies. This is inconsistent with the behavior of the other vim spells and if it is intentional it should be added to the description.
- Wed Feb 27, 2013 5:25 pm
- Forum: Ideas
- Topic: start nightmare scaling after "special" starter zones
- Replies: 7
- Views: 2944
start nightmare scaling after "special" starter zones
undead, archmage, and paradox mage (& temp warden) have special starter zones that are extremely difficult to complete without dying in nightmare getting through these zones on nightmare is almost entirely luck based in that if you get a rare with a beam attack its almost always instant death si...
- Tue Feb 26, 2013 7:19 pm
- Forum: Ideas
- Topic: remove stat gates from talents?
- Replies: 1
- Views: 830
remove stat gates from talents?
after many games I'm questioning the need for stat gates for talent levels - stat gates just seem to penalize certain classes and builds, particularly "offspec" builds like mindstar cursed, or caster reaver if the talent scales with its requirement then the player needs to raise the requir...
- Tue Feb 26, 2013 12:21 am
- Forum: Spoilers
- Topic: nightmare melee, is it possible?
- Replies: 2
- Views: 3472
nightmare melee, is it possible?
I've been attempting to go through nightmare on melee toons and so far haven't made it past master (edit: except for sun pal) I'm attempting to open the weirdling at level 16-17 so I can get back to him at higher level but nur 3 is a dice roll. Everything is level 35 and any number of horror combina...