Search found 94 matches
- Wed Dec 31, 2014 5:20 am
- Forum: Character Reports
- Topic: YAVP Cornac Sun Paladin - Insane Roguelike
- Replies: 1
- Views: 1816
YAVP Cornac Sun Paladin - Insane Roguelike
http://te4.org/characters/30061/tome/cab652f4-7369-4960-81da-1e51f7a21c18 I got 2 tier-5 items from sun wall rares: a voratun mace of massacre and a 200 point acid rune. I used them for most of the early game. Then, I found the wintertide sword, which I used until I reached the east. The Master was ...
- Sat Dec 27, 2014 2:33 am
- Forum: Bugs Archive
- Topic: Telepathy: Dragon doesn't work
- Replies: 3
- Views: 1653
Re: Telepathy: Dragon doesn't work
HousePet wrote:Vaults have telepathy proof walls.
It didn't work in the non-vault areas. Telepathy:Orc worked.in or out of the vault
- Sat Dec 27, 2014 2:24 am
- Forum: Bugs Archive
- Topic: Telepathy: Dragon doesn't work
- Replies: 3
- Views: 1653
Telepathy: Dragon doesn't work
I equipped an item with Telepathy: Dragon in Vor's Armory while clearing the room of death. I couldn't see any of the dragons in or out of the vault, unless they were directly in my LOS.
- Sat Dec 13, 2014 10:14 pm
- Forum: Ideas
- Topic: Suggestion for Necromancer: move Animus to generic
- Replies: 11
- Views: 5095
Re: Suggestion for Necromancer: move Animus to generic
This seems like a good idea. It would solve one of the main complaints about necromancers.
- Sat Dec 13, 2014 9:58 pm
- Forum: Bugs Archive
- Topic: Husk can sometimes heal
- Replies: 2
- Views: 1196
Re: Husk can sometimes heal
Yeah, that was it. I eventually replaced that husk with a skirmisher rare.
- Sat Dec 13, 2014 2:51 pm
- Forum: Bugs Archive
- Topic: Husk can sometimes heal
- Replies: 2
- Views: 1196
Husk can sometimes heal
One of my husks, a lv18 rogue with sun paladin talents, sometimes healed for around 10% HP when activating/deactivating sustains. I only noticed because it refused to die, while clearing the maze on insane.
- Sat Dec 13, 2014 2:19 pm
- Forum: Addons
- Topic: Minions Tweak
- Replies: 5
- Views: 4914
Re: Minions Tweak
Ghouls are decent minions. Retch alone makes them more useful than vampire minions. Vampire lords and elder vampires are the only somewhat threatening npc vampires (not counting the Master and a unique whose name I can't remember). A vampire lord would make a nice pet with its impending doom.. I did...
- Sat Dec 06, 2014 6:13 am
- Forum: Addons
- Topic: Minions Tweak
- Replies: 5
- Views: 4914
Re: Minions Tweak
I won't say anything about the fun of this, because I don't really Necromancer. That being said, with one exception (DE and SoU swap) those are all buffs. Pretty much any improvement would be considered a buff. What matters is that the changes don't significantly disrupt the balance of the class. I...
- Sat Dec 06, 2014 12:05 am
- Forum: Addons
- Topic: Minions Tweak
- Replies: 5
- Views: 4914
Minions Tweak
Attempts to make minion necromancer builds a bit more fun, while keeping it relatively balanced. Necrotic Minions Necrotic Aura - increased decay rate by 5%. Aura Mastery - max radius is increased to 10. Dark Empathy - is now tier 3. Surge of Undeath - is now tier 4; has better scaling. Necrosis Lic...
- Fri Dec 05, 2014 11:44 pm
- Forum: Metaclass: Psionics
- Topic: Mindslayer -murder advice
- Replies: 20
- Views: 27574
Re: Mindslayer -murder advice
I managed to get to level 50 on insane roguelike during my 1st attempt with a melee mindslayer: http://te4.org/characters/30061/tome/503e5606-c127-417e-82b6-3b6154349375 This was my 1st time trying out the revamped mindslayer. They're pretty easy. I spent most of the game crippling/confusing/stunnin...
- Sun Nov 30, 2014 8:27 pm
- Forum: Dumb Questions
- Topic: Removing Sustains
- Replies: 7
- Views: 1903
Re: Removing Sustains
Corrupted Negation and Disperse Magic work on sustains, despite what the descriptions say.
- Sun Nov 30, 2014 8:07 pm
- Forum: Dumb Questions
- Topic: Removing Sustains
- Replies: 7
- Views: 1903
Re: Removing Sustains
Archmage and dispersal gloves have Disperse Magic. Corruptors have Corrupted Negation, but it checks against spell save. Alchemists have Dissolving Acid, but it also checks against saves iirc.
- Thu Nov 27, 2014 7:54 pm
- Forum: Ideas
- Topic: Full Necro concept… Pg1, now in add-ons section.
- Replies: 126
- Views: 49883
Re: Okay, my full Necro concept… updated!
Yet Another Necromancer Revamp/Overhaul/Re-imagining I like most of your ideas. Maybe I'll steal some of them and make my own necromancer addon. :P BTW, Surge of Undeath needs better scaling. It also would be nice if EotD doubled SoU's effect. I remember most of my minions having a hard time hitting...
- Thu Nov 27, 2014 4:52 pm
- Forum: General Discussion
- Topic: An Idea For Fixing Stair Scumming
- Replies: 27
- Views: 8204
Re: An Idea For Fixing Stair Scumming
Can you still stack a bunch of damage over time aoe effects through stair-scumming? I haven't tried it in awhile.
- Thu Nov 27, 2014 4:45 pm
- Forum: General Discussion
- Topic: Lithfengel and Eyal's Safety
- Replies: 4
- Views: 2550
Re: Lithfengel and Eyal's Safety
"That clever imp was right!" *shuffles through bag* "What's wrong with me! Drowning folks..." *brandishes rod of asphyxiation*Think about that while you're drowning a rare gardener for a randart.