Search found 33 matches
- Mon Sep 01, 2014 8:28 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
Did you implantation the changes I was attempting in the rework (where I was trying to improve the glutton mod while you where absent) I was attempting before like the balance cap/rework of eat artifact, making random artifacts work for eat artifact, and the dividing of glutton talent absorbs to cl...
- Sun Aug 31, 2014 3:43 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
0.0.8 has been released! I've incorporated several people's ideas and suggestions into this release; I owe thanks to Hellcommander and Zonk for the new generic tree, to grayswandir for the digestion and hunger mechanics changes, among other suggestions, and to HousePet for explaining why temporary v...
- Tue Aug 26, 2014 7:13 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
Thanks!finn wrote:Cool mod. Keep it up.
Fixed in 0.0.7d.finn wrote:A midge swarm "taught" me "Empty Hand". That does not show up in the skill list page, under active or passive skills. I cannot unlearn it.
- Mon Aug 25, 2014 11:16 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
Hi everyone, Sorry for my (very) long absence! I've returned with a 0.0.7c update and I plan to continue development. This version is mainly bug fixes, but I have plenty of ideas for future versions from all your replies. As always, all feedback, comments, criticism, suggestions, and the like are ve...
- Sun Jul 06, 2014 2:51 am
- Forum: Addons
- Topic: Improved Glutton mod for Glutton mod
- Replies: 21
- Views: 8849
Re: Improved Glutton mod for Glutton mod
Hi Hellcommander,
Please link to the original thread/addon and credit me. I would also appreciate it if you would ask me before modifying and/or redistributing my work. I do appreciate your dedication to the mod, though. I'll look at your modifications.
Please link to the original thread/addon and credit me. I would also appreciate it if you would ask me before modifying and/or redistributing my work. I do appreciate your dedication to the mod, though. I'll look at your modifications.
- Wed Jul 24, 2013 1:07 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
Glutton 0.0.7b has been released with a couple bug fixes. I can't reproduce the unlearning problem, so let me know if it still happens in the new version, please. I might have fixed it and not put it in the changelog 

- Tue Jul 09, 2013 6:40 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
Hi everyone, sorry I disappeared. I'm back now and will likely resume Glutton development soon!
- Thu Apr 11, 2013 6:35 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
The levelup display doesn't show you how many talents you can learn based on your current constitution. (it would also be good if it showed how many talents you currently have learned/how many points you have left) Fixed in 0.0.7a. Also, does the talent cap count the regular talents you learn throu...
- Thu Apr 11, 2013 12:01 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
Glutton 0.0.7 has been deployed!
- Sat Apr 06, 2013 5:33 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
Enemies can no longer be Gluttons in 0.0.7.Theyleon wrote:Another potential issue - I ran into a Glutton rare, and of course ate it.
- Fri Apr 05, 2013 6:27 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
And there should probably be a limit on the number of creatures you can hold before they start being excreted automatically My suspicion is that people would be very displeased with this. I did encounter a funny bug when I regurgitated a gwelgoroth from the Derth attack. When it died I got the &quo...
- Thu Apr 04, 2013 8:59 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
Maybe You could add a channeled skill like a mark or something. When the marked mob dies, you automatically devour it. This way, you could fight strong monsters normally and still being able to harvest their stats/skills. How about a sustain that increases Hunger quickly but lets you automatically ...
- Wed Apr 03, 2013 8:02 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
I have released 0.0.6b, which does exactly this. Unfortunately, this means Gastric Acid is out of place again, but I'll add functionality to it in 0.0.7.random417 wrote:I'm hoping the TL cap will be affixed to Digest next round
- Wed Apr 03, 2013 5:58 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
If possible player should instead get a clone of the ability for player use This would be quite difficult/tedious to implement for every enemy-only skill. I will probably do it at some point, though. Race/class idea: Maybe. I'd prefer to stick with the idea of a normal person cursed with insatiable...
- Tue Apr 02, 2013 7:48 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421321
Re: Class: Glutton [alpha]
I'd much rather see yard trash give a stat point, or .5 stat points. While stats could go out of control, I dont see it being as crazy as having a poisonous bite that does about 1k damage over 5 turns early on, or a stun that lasts 10 turns with a 4 turn cooldown. It's already easy to get insane st...