Search found 10 matches
- Sun Nov 24, 2019 5:15 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153657
Re: [1.6.0] The game feels entirely overtuned/general feedba
Unfortunately, Talent Levels simply do not work unless the spells monsters are allowed to get are greatly restricted. Ultimately, there is no defense against any sort of resistance penetration or overwhelming damage. I've been hit with Wave Of Powers that strike twice for 4k through 70% Res just by ...
- Fri Nov 22, 2019 3:11 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153657
Re: [1.6.0] The game feels entirely overtuned/general feedba
Kor'pul and Trollmire having uniques/bosses again is very brutal. It's so difficult to get a class that isn't good early game going because of it. On Kor'pul alone I encountered 4 uniques and 2 bosses before killing the Lich. A lot of classes simply cannot handle that on what should generally be the...
- Wed Nov 20, 2019 4:43 pm
- Forum: Metaclass: Tinkers
- Topic: Thoughts on Annihilators (Insane +)
- Replies: 9
- Views: 24189
Thoughts on Annihilators (Insane +)
Having played around with Annihilators a bit, I quite like the concept of the class but find it runs into a lot of issues that, unfortunately, make the class excessively difficult to play on higher tiers. Steamtech / Magnetism: This tree, should you use a shield (and is the only tree that interacts ...
- Fri Nov 15, 2019 6:22 pm
- Forum: Ideas
- Topic: Adjust Doombringer Unique/Bosses on Insane/Madness
- Replies: 4
- Views: 1794
Adjust Doombringer Unique/Bosses on Insane/Madness
Recently, Vitality got a very justified bat to the knees to improve how it worked when you went up against it. Before, a high level vitality could simply heal up 50+% of HP over a single turn. This was terrible and made certain abilities mandatory to deal with it! Vitality got reworked. Doombringer ...
- Sun Nov 10, 2019 9:27 pm
- Forum: Bugs Archive
- Topic: [1.6] I Can Carry The World not boosting Striking Stance
- Replies: 3
- Views: 1838
Re: [1.6] I Can Carry The World not boosting Striking Stance
Yes, re-application does not change the output.
- Sat Nov 09, 2019 5:18 pm
- Forum: Dumb Questions
- Topic: Phase Door spell
- Replies: 3
- Views: 1606
Re: Phase Door spell
Mages have 1.3 Bonus to the tree that Phase Door is in. Some classes, like Arcane Blade, do not. For an Archmage, you need 4 points (1.3*4=5.2) to reach the fifth level, allowing you to choose where you land. For an Arcane Blade, you need 5 points (1.0*5=5.0) to do the same. That's why you don't not...
- Sat Nov 09, 2019 4:43 pm
- Forum: Bugs Archive
- Topic: [1.6] I Can Carry The World not boosting Striking Stance
- Replies: 3
- Views: 1838
[1.6] I Can Carry The World not boosting Striking Stance
Below is a character pre I Can Carry The World with Striking Stance on. https://puu.sh/ECAHD/00f282ec52.png Points in strength boost Striking Stance damage reduction as expected, as does lowering it. After receiving +50 strength from I Can Carry The World, Striking stance stays the same: https://puu...
- Fri Nov 08, 2019 3:44 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153657
Re: [1.6.0] The game feels entirely overtuned/general feedba
As an avid madness player, Madness feels better. At first, when I was playing around, Madness felt AWFUL without the 500 gold and free levels. However, changing up my strategies I found myself getting further and further on average with all classes, even classes that used to be anathema on Madness, ...
- Mon Nov 04, 2019 11:36 pm
- Forum: Bugs Archive
- Topic: 1.6.0 // Chromatic Fury Willpower To Breath Mod Disappears
- Replies: 0
- Views: 2220
1.6.0 // Chromatic Fury Willpower To Breath Mod Disappears
So, I'm not sure exactly when this happened. When I skilled up Chromatic Fury, the results were quick; Ice Breath and Sand breath nearly doubled in potency as expected. I continued playing the game. Not much time passed before I realized my damage dropped significantly, and now Willpower was no long...
- Wed Jan 16, 2013 2:08 am
- Forum: Ideas
- Topic: Arcane v Antimagic; Problem & Solution?
- Replies: 21
- Views: 8761
Arcane v Antimagic; Problem & Solution?
I'm going to make a large carepost about how unbalanced the Arcane v Antimagic thing in game here is. Please note that I use unbalanced more in the terms that Arcane is not on equal footing with Antimagic, rather then to say one is overpowered. Simply that in a game where Arcane v Antimagic is suppo...