Search found 72 matches

by EatThisShoe
Fri May 06, 2022 6:28 am
Forum: Bugs
Topic: [1.7.4] Flamethrower says it cannot miss but it can
Replies: 1
Views: 6100

[1.7.4] Flamethrower says it cannot miss but it can

Example To reproduce simply equip flamethrower, and summon some ridiculously high defense target like Ninandra the Weaver. Then shoot her, either with the flamethrower, or Heavy Weapons Expertise, both can miss. The tooltip for Flamethrower and Heavy Weapons both say the flamethrower cannot miss, s...
by EatThisShoe
Wed Jan 27, 2021 10:07 pm
Forum: Bugs Archive
Topic: [1.7.2] Mecharachnid takes off str gear on level up
Replies: 1
Views: 1362

[1.7.2] Mecharachnid takes off str gear on level up

Everytime the Annihilator pet, Mecharachnid, gains a level it takes off it's armor and steamsaw, forcing the player to re-equip them every level. I assume it is related to the Mecharachnid using dex to fulfill the str requirements for these items. I haven't tested with items whose requirements are l...
by EatThisShoe
Mon Nov 09, 2020 8:26 am
Forum: Development
Topic: 1.7.2 Demonologist Feedback
Replies: 0
Views: 8164

1.7.2 Demonologist Feedback

The new demon seeds are great. The way they level is a lot better, and many of the new effects are great. There are some issues with the automatic demon summoning though: 1. The biggest issue is that Demonologist has at least 3 talents with friendly fire. Demonic Madness, Rain of Fire, and Overkill....
by EatThisShoe
Mon Aug 10, 2020 8:51 am
Forum: Bugs Archive
Topic: [1.7b3] To The Grave -> Putrescent Liquefaction = Lua Error
Replies: 0
Views: 615

[1.7b3] To The Grave -> Putrescent Liquefaction = Lua Error

1. Cast Boneyard with a target in range.
2. Cast To The Grave, repeat if you don't get any ghouls
3. Try to sacrifice the ghouls with Putrescent Liquefaction.

EDIT: got another lua error without To The Grave, so maybe that isn't related.
by EatThisShoe
Sun Aug 02, 2020 8:11 am
Forum: Bugs Archive
Topic: [1.7b1] Gelid Host explosion damages player and pets
Replies: 1
Views: 416

[1.7b1] Gelid Host explosion damages player and pets

Summon a Rime Wraith, cast Gelid Host, look at your health or the log, you will have taken damage.
by EatThisShoe
Sun Aug 02, 2020 7:25 am
Forum: Bugs Archive
Topic: [1.7b1] Rime Wraith triggers twice on player
Replies: 0
Views: 600

[1.7b1] Rime Wraith triggers twice on player

When the Rime Wraith is on an enemy and moves to the player it will immediately move again. If there is only the player and one enemy the Rime Wraith will always move twice. It will: 1. Inflict damage once 2. Heal once 3. The cooldown will go down by 2 turns. 4. The Rime Wraith will not end its turn...
by EatThisShoe
Sun Aug 02, 2020 6:11 am
Forum: Bugs Archive
Topic: [1.7b1] Corpse Explosion triggers on Shadows
Replies: 1
Views: 447

[1.7b1] Corpse Explosion triggers on Shadows

To reproduce get a lightning storm wand and Doomed For Eternity talent from the Lich tree.

1. Wait for shadows to spawn.
2. Summon at least one ghoul to enable Corpse Explosion.
3. Cast the lightning storm over the shadows.
4. Cast Corpse Explosion.

The shadows will explode and die.
by EatThisShoe
Sun Aug 02, 2020 6:02 am
Forum: Bugs Archive
Topic: [1.7 b1] Putrescent Liquefaction deals friendly fire damage
Replies: 0
Views: 556

[1.7 b1] Putrescent Liquefaction deals friendly fire damage

According to the tooltip this skill should damage any foes caught inside. However it damages skeletons, escorts, ghouls, etc.
by EatThisShoe
Fri Jul 31, 2020 5:11 am
Forum: Bugs Archive
Topic: [1.7b1] Necromancer - Assemble consumes Lord of Skulls
Replies: 0
Views: 712

[1.7b1] Necromancer - Assemble consumes Lord of Skulls

The description for Assemble says "... a Lord of Skull is never used." But it will consume your Lord of Skulls even when another skeleton was available. It even took a full health mage Lord over a wounded armored skeleton warrior.
by EatThisShoe
Thu Jul 30, 2020 1:36 am
Forum: Bugs Archive
Topic: [1.7b1] Dreadmaster does not have Dispel Magic
Replies: 1
Views: 475

[1.7b1] Dreadmaster does not have Dispel Magic

According to the tooltip the Dreadmaster talent should grant Dispel Magic.

Tested with dev mode, maxed player and talent levels in case he gets it late game, still nothing.
by EatThisShoe
Fri Jan 24, 2020 1:49 am
Forum: Bugs Archive
Topic: [1.6.6] Osmosis Shield does not deactivate before resting
Replies: 0
Views: 775

[1.6.6] Osmosis Shield does not deactivate before resting

1. Make a new demonologist. 2. Take Osmosis Shield and some other talents in starting build. 3. Activate Osmosis Shield and use other talents to fight the first monsters you see. 4. Activate rest or autoexplore. 5. Observe the Message Log. Result: Osmosis Shield only deactivates after other talents ...
by EatThisShoe
Wed Nov 01, 2017 9:00 am
Forum: Bugs Archive
Topic: Indiscernable Anatomy tooltip does not match effect
Replies: 2
Views: 1127

Indiscernable Anatomy tooltip does not match effect

In the character sheet, reduction in crit multiplier is shown under "Crit Shrug Off" whose description does not match the description of talents such as Indiscernible Anatomy. Crit Shrug Off is described as a chance to ignore bonus damage on a crit, while Indiscernible Anatomy's tooltip sa...
by EatThisShoe
Wed Oct 04, 2017 6:49 am
Forum: Bugs
Topic: Elemental Harmony ignores status immunities
Replies: 1
Views: 8937

Elemental Harmony ignores status immunities

In a recent fight with the final bosses I found that blind, and probably freeze caused by Argoniel's Elemental Harmony buff were ignoring my immunities, 100% for blind, 80% stun in this case.
by EatThisShoe
Thu Apr 27, 2017 6:05 pm
Forum: Bugs Archive
Topic: Lichform + Animus Purge husk
Replies: 0
Views: 1051

Lichform + Animus Purge husk

Dying with Lichform sustained was putting me into control of my Animus Purge husk, instead of reviving me. I didn't test whether dying as the husk would trigger Lichform, but either way this seemed like a very confusing result.
by EatThisShoe
Mon Dec 14, 2015 10:42 am
Forum: Ideas
Topic: Brainstorming An Equilibrium Class WITHOUT Meditation
Replies: 10
Views: 5219

Re: Brainstorming An Equilibrium Class WITHOUT Meditation

So I figure if equilibrium is a natural state that you should return to, then maybe an interesting mechanic would be one where the class naturally loses equilibrium over time whenever they spend it. You could potentially make a class where your incentive was to not spam all of your abilities immedia...