A gambler addon!
Specifically, one that does the following:
Whenever you use a spell (or any ability, really), it automatically completely respecs all talent points and then randomly adds them back.
So every cast of an ability randomizes your build!
=D yes? can has?
Search found 20 matches
- Sat Jul 05, 2014 11:05 am
- Forum: Addons
- Topic: Addon Idea
- Replies: 2
- Views: 1170
- Tue Jun 10, 2014 7:09 pm
- Forum: Addons
- Topic: [v1.0.1] Old RPG Tileset & Darkwood UI
- Replies: 328
- Views: 342431
Re: [v1.0.1] Old RPG Tileset & Darkwood UI
Is this still being worked on or is it dead? =c I've been waiting to play TOME again for this mod specifically, but havn't heard anything about it in a while.
- Wed Jan 08, 2014 11:48 pm
- Forum: Addons
- Topic: Furrae Races
- Replies: 229
- Views: 96283
Re: Furrae Races
Derpwolves are basically a wolf race of Moon-Moons. 
As for race ideas, why not Bears?
Could build it around synergy with berserker-like gameplay. A bearserker.
Barry the bear enters bearserking and lays waste to all enemies with his bear hands.

As for race ideas, why not Bears?
Could build it around synergy with berserker-like gameplay. A bearserker.

- Tue Jan 07, 2014 2:54 am
- Forum: Addons
- Topic: Furrae Races
- Replies: 229
- Views: 96283
Re: Furrae Races
Regardless of what may come from this addon that I'm immediantly downloading, I expect a reference to Moon-Moon at some point. Maybe derpwolves even.
- Sat Jan 04, 2014 12:04 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 604043
Re: Arcanum Class Pack v1.6.4
Is Sever Magic one of your spells in arcanum? If so, it gives me a lua error when used by rares. 

- Fri Jan 03, 2014 5:37 pm
- Forum: Bugs Archive
- Topic: HA HA HA HA HA HA :D
- Replies: 2
- Views: 950
Re: HA HA HA HA HA HA :D
I don't have a clue. I just noticed that I was suddenly making an awful lot of critical hits and checked my charsheet to see that. It didn't go away or anything, it was permenant, any crit chance% items I got just increased or decreased it normally, it was still over 12000%. And it was amazing, too ...
Re: Turtles
I had an idea about balancing the rex fight a little, star. It kind of involves mixing the boss of The Deep Bellow and the fight we mentioned earlier. Basically, Rex is a demigod, so fighting him head on is just silly and reckless. But if you could somehow, little-by-little, break his power down int...
- Thu Jan 02, 2014 6:12 pm
- Forum: Bugs Archive
- Topic: HA HA HA HA HA HA :D
- Replies: 2
- Views: 950
HA HA HA HA HA HA :D
THE POWER! THE POWWWEERRR
UNLIMITED POWWWWWWEEEEERRRRRRRR!!

UNLIMITED POWWWWWWEEEEERRRRRRRR!!

- Wed Jan 01, 2014 11:57 pm
- Forum: Addons
- Topic: Null Tweaks 2014-12-04: Rocks and Stones
- Replies: 129
- Views: 71365
Re: Null Tweaks v2 - weirdling bug fix
Here's the two logs I took.
Log 1 includes the journey from start up to trying to generate the sher'tul fortress.
Log 2 is just trying to load the character up after force-quitting during the infinite map generation.
Hope it helps.
Log 1 includes the journey from start up to trying to generate the sher'tul fortress.
Log 2 is just trying to load the character up after force-quitting during the infinite map generation.
Hope it helps.

- Wed Jan 01, 2014 8:31 pm
- Forum: Bugs Archive
- Topic: 1.1.3 mac (beta?) - failure to generate Nur 3 (Weirdling)
- Replies: 2
- Views: 1129
Re: 1.1.3 mac (beta?) - failure to generate Nur 3 (Weirdling
I'm getting the same error. Twice in a row, now. Non-Mac.
It -may- be related to your addons, since all I've added since it started is nullpack and nulltweaks, though there is one or two other addons that I have that have been updated since it started happening.
It -may- be related to your addons, since all I've added since it started is nullpack and nulltweaks, though there is one or two other addons that I have that have been updated since it started happening.
- Wed Jan 01, 2014 6:15 pm
- Forum: Addons
- Topic: Midnight (v1.13)
- Replies: 314
- Views: 159146
Re: Midnight (v1.7.1)
Had a LUA error. One of the infinite ones where the creature keeps using a ability over and over and pops up endless error messages.
In this case it was trying to cast Sigil of Facination.
In this case it was trying to cast Sigil of Facination.
- Mon Dec 30, 2013 9:51 pm
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 604043
Re: Arcanum Class Pack v1.6.4
I also posted this in New Gems because I assumed it was the gems themselves, but I got to thinking that it may be arcanum;
But I can't seem to socket any gems in my alchemist's golem.
Drnull confirmed that it was a problem with gem base being updated in 1.1.3.
But I can't seem to socket any gems in my alchemist's golem.

Drnull confirmed that it was a problem with gem base being updated in 1.1.3.

- Mon Dec 30, 2013 9:30 pm
- Forum: Addons
- Topic: New Gems (fork) - 2019-02-24: Auto-Explore
- Replies: 92
- Views: 84649
Re: New Gems (fork) v14 - Birth of a Nodule
I assume the problem to be because of the new gems addon, but may be jumping to conclusions due to frustration.
But I cannot seem to socket gems into my golem.
But I cannot seem to socket gems into my golem.
- Sat Dec 28, 2013 6:40 pm
- Forum: Ideas
- Topic: Create speech bubbles for actions?
- Replies: 1
- Views: 1005
Create speech bubbles for actions?
Any way to enable a sort of speech bubble thing for our characters?
I would just really like for my turtle to yell out "ZA WARUDO" or "LATER, NERDS" whenever I use Never Stop Running.
I would just really like for my turtle to yell out "ZA WARUDO" or "LATER, NERDS" whenever I use Never Stop Running.
- Wed Dec 25, 2013 5:51 pm
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 87170
Re: Everything is Unique
An addon's an addon. :3 And it changes the game in a significant way, so I'd say it is worth and upload.