Search found 39 matches
- Fri Oct 01, 2021 5:49 pm
- Forum: Addons
- Topic: Escorts Enhanced
- Replies: 16
- Views: 12452
Re: Escorts Enhanced
Posted a 1.2.0 update for the first time in years, which started as picking up a minor change from the base game, but I also decided to do some minor cleanups and tweaks. Edit: Reminder that this addon *only* changes the escort AI, and not quests, spawning, etc. If you are experiencing issues with a...
- Mon Sep 04, 2017 1:39 pm
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 48
- Views: 49454
Re: [v.1.3.0+] Nur Kit
Just made my first charrie in a while to try out the Harbinger mod. Nur Kit didnt seem to work, but it's showing as active. Probably an incompatibility in one of my 60-odd mods? https://gyazo.com/f5a73625a1b291e2b927de53e153d52d is a screenshot of the mod list. How did you test it? Did you visit th...
- Thu Mar 23, 2017 3:19 am
- Forum: General Discussion
- Topic: Server stability?
- Replies: 15
- Views: 6945
Re: Server stability?
It must be set to restart every day around 8pm Pacific time then, because I seem to lose online connectivity around that time every day in Seattle.
- Thu Mar 23, 2017 12:32 am
- Forum: Bugs Archive
- Topic: [1.5.2] Premonition bug
- Replies: 3
- Views: 1965
Re: [1.5.2] Premonition bug
Current mana at time of activation was also 120, as I had no other abilities that used mana.
- Thu Mar 23, 2017 12:16 am
- Forum: Bugs Archive
- Topic: [1.5.2] Premonition bug
- Replies: 3
- Views: 1965
[1.5.2] Premonition bug
So I had an Ogre Sun Paladin who got Premonition from an escort. At one point he had exactly 120 maximum mana available, and when I tried to activate Premonition it would immediately deactivate and go on cooldown.
Bonus issue: Setting it to auto-activate and then resting resulted in infinite resting.
Bonus issue: Setting it to auto-activate and then resting resulted in infinite resting.
- Wed Mar 22, 2017 3:26 am
- Forum: General Discussion
- Topic: Server stability?
- Replies: 15
- Views: 6945
Re: Server stability?
Seems to have been going down most evenings now (Pacific time). Oh well, at least offline still works.
- Wed Mar 15, 2017 3:32 am
- Forum: General Discussion
- Topic: Server stability?
- Replies: 15
- Views: 6945
Server stability?
I've noticed a couple times over the past few days that the online features of the game have stopped working. Specifically, I lose connection to chat and the game is unable to detect Steam. When I try to open http://te4.org/ingame-chat/connected I get a 504 Gateway Time-out error, so I know it's not...
- Thu Mar 09, 2017 6:47 am
- Forum: Development
- Topic: User-configurable addon settings
- Replies: 3
- Views: 2479
Re: User-configurable addon settings
Can you point me at one?
- Thu Mar 09, 2017 6:17 am
- Forum: Development
- Topic: User-configurable addon settings
- Replies: 3
- Views: 2479
User-configurable addon settings
How can I add a setting in the in-game Game Options menu to allow users to tweak the behavior of my addon?
How can I then access the setting from my addon?
Thanks!
How can I then access the setting from my addon?
Thanks!
- Fri Aug 21, 2015 9:31 pm
- Forum: Addons
- Topic: Escorts Enhanced
- Replies: 16
- Views: 12452
Re: Escorts Enhanced
This mod only affects the escort AI script and nothing else. It's possible that the portal is in an inaccessible part of the map or that no portal was placed at the location that the escort NPC was configured to go to when it was spawned; Escorts Enhanced has no bearing on those things.
- Sat Aug 08, 2015 12:24 am
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 48
- Views: 49454
Re: [v.1.3.0+] Nur Kit
Not to mention that most races would probably have a serious problem dealing with the water pressure in the second level down of an underwater dungeon. As a game mechanic, underwater dungeons of any significant size just aren't fun. It would be one thing if 1/4 of a standard ToME dungeon map were fl...
- Fri Aug 07, 2015 2:26 pm
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 48
- Views: 49454
Re: [v.1.3.0+] Nur Kit
We're agreed then! He'd better not show up at any gaming conventions.
- Tue Aug 04, 2015 5:23 pm
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 48
- Views: 49454
Re: [v.1.3.0+] Nur Kit
Or maybe an artifact that only works in one dungeon?
- Thu Jul 30, 2015 1:52 pm
- Forum: Addons
- Topic: Escorts Enhanced
- Replies: 16
- Views: 12452
Re: Escorts Enhanced
Bethesda's engine isn't too bad. I made a bunch of mods for Fallout: New Vegas without too much trouble.
- Tue Jul 28, 2015 2:13 pm
- Forum: Addons
- Topic: Escorts Enhanced
- Replies: 16
- Views: 12452
Re: Escorts Enhanced
Works great. Thanks. Would this be compatible with a mod that doubles NPC health? I believe so. EE only overrides the script file containing escort AI logic, and NPC statistics are stored elsewhere. Even the logic for the escort quest itself is stored in a different file; Darkgod did a good job of ...