Search found 39 matches

by HunterZ
Fri Oct 01, 2021 5:49 pm
Forum: Addons
Topic: Escorts Enhanced
Replies: 16
Views: 12452

Re: Escorts Enhanced

Posted a 1.2.0 update for the first time in years, which started as picking up a minor change from the base game, but I also decided to do some minor cleanups and tweaks. Edit: Reminder that this addon *only* changes the escort AI, and not quests, spawning, etc. If you are experiencing issues with a...
by HunterZ
Mon Sep 04, 2017 1:39 pm
Forum: Addons
Topic: [v.1.3.0+] Nur Kit
Replies: 48
Views: 49454

Re: [v.1.3.0+] Nur Kit

Just made my first charrie in a while to try out the Harbinger mod. Nur Kit didnt seem to work, but it's showing as active. Probably an incompatibility in one of my 60-odd mods? https://gyazo.com/f5a73625a1b291e2b927de53e153d52d is a screenshot of the mod list. How did you test it? Did you visit th...
by HunterZ
Thu Mar 23, 2017 3:19 am
Forum: General Discussion
Topic: Server stability?
Replies: 15
Views: 6945

Re: Server stability?

It must be set to restart every day around 8pm Pacific time then, because I seem to lose online connectivity around that time every day in Seattle.
by HunterZ
Thu Mar 23, 2017 12:32 am
Forum: Bugs Archive
Topic: [1.5.2] Premonition bug
Replies: 3
Views: 1965

Re: [1.5.2] Premonition bug

Current mana at time of activation was also 120, as I had no other abilities that used mana.
by HunterZ
Thu Mar 23, 2017 12:16 am
Forum: Bugs Archive
Topic: [1.5.2] Premonition bug
Replies: 3
Views: 1965

[1.5.2] Premonition bug

So I had an Ogre Sun Paladin who got Premonition from an escort. At one point he had exactly 120 maximum mana available, and when I tried to activate Premonition it would immediately deactivate and go on cooldown.

Bonus issue: Setting it to auto-activate and then resting resulted in infinite resting.
by HunterZ
Wed Mar 22, 2017 3:26 am
Forum: General Discussion
Topic: Server stability?
Replies: 15
Views: 6945

Re: Server stability?

Seems to have been going down most evenings now (Pacific time). Oh well, at least offline still works.
by HunterZ
Wed Mar 15, 2017 3:32 am
Forum: General Discussion
Topic: Server stability?
Replies: 15
Views: 6945

Server stability?

I've noticed a couple times over the past few days that the online features of the game have stopped working. Specifically, I lose connection to chat and the game is unable to detect Steam. When I try to open http://te4.org/ingame-chat/connected I get a 504 Gateway Time-out error, so I know it's not...
by HunterZ
Thu Mar 09, 2017 6:47 am
Forum: Development
Topic: User-configurable addon settings
Replies: 3
Views: 2479

Re: User-configurable addon settings

Can you point me at one?
by HunterZ
Thu Mar 09, 2017 6:17 am
Forum: Development
Topic: User-configurable addon settings
Replies: 3
Views: 2479

User-configurable addon settings

How can I add a setting in the in-game Game Options menu to allow users to tweak the behavior of my addon?

How can I then access the setting from my addon?

Thanks!
by HunterZ
Fri Aug 21, 2015 9:31 pm
Forum: Addons
Topic: Escorts Enhanced
Replies: 16
Views: 12452

Re: Escorts Enhanced

This mod only affects the escort AI script and nothing else. It's possible that the portal is in an inaccessible part of the map or that no portal was placed at the location that the escort NPC was configured to go to when it was spawned; Escorts Enhanced has no bearing on those things.
by HunterZ
Sat Aug 08, 2015 12:24 am
Forum: Addons
Topic: [v.1.3.0+] Nur Kit
Replies: 48
Views: 49454

Re: [v.1.3.0+] Nur Kit

Not to mention that most races would probably have a serious problem dealing with the water pressure in the second level down of an underwater dungeon. As a game mechanic, underwater dungeons of any significant size just aren't fun. It would be one thing if 1/4 of a standard ToME dungeon map were fl...
by HunterZ
Fri Aug 07, 2015 2:26 pm
Forum: Addons
Topic: [v.1.3.0+] Nur Kit
Replies: 48
Views: 49454

Re: [v.1.3.0+] Nur Kit

We're agreed then! He'd better not show up at any gaming conventions.
by HunterZ
Tue Aug 04, 2015 5:23 pm
Forum: Addons
Topic: [v.1.3.0+] Nur Kit
Replies: 48
Views: 49454

Re: [v.1.3.0+] Nur Kit

Or maybe an artifact that only works in one dungeon?
by HunterZ
Thu Jul 30, 2015 1:52 pm
Forum: Addons
Topic: Escorts Enhanced
Replies: 16
Views: 12452

Re: Escorts Enhanced

Bethesda's engine isn't too bad. I made a bunch of mods for Fallout: New Vegas without too much trouble.
by HunterZ
Tue Jul 28, 2015 2:13 pm
Forum: Addons
Topic: Escorts Enhanced
Replies: 16
Views: 12452

Re: Escorts Enhanced

Works great. Thanks. Would this be compatible with a mod that doubles NPC health? I believe so. EE only overrides the script file containing escort AI logic, and NPC statistics are stored elsewhere. Even the logic for the escort quest itself is stored in a different file; Darkgod did a good job of ...