Search found 6 matches
- Wed Feb 25, 2015 5:20 am
- Forum: Dumb Questions
- Topic: Steam Version Runs Extremely Slow
- Replies: 5
- Views: 1555
Steam Version Runs Extremely Slow
Hi, I used to play a ton of ToME during the early stages before it was ever on Steam. It was perfectly smooth, with all particle effects and tons of AI on the screen moving etc, perfect frame rate. Now coming back to ToME a year or more later I tried the Steam version and it runs like absolute garba...
- Mon Jan 21, 2013 9:24 pm
- Forum: Modules
- Topic: Module Questions
- Replies: 1
- Views: 1669
Re: Module Questions
Looks like a bug. The tooltip shows 100 only for the first turn of a new dungeon. After that it updates and properly shows 6, 7, etc. I'd guess the actor's life init() is being called before the Kobold descriptor gets a chance to run and process the proper life value. engine.interface.ActorLife.init...
- Thu Jan 17, 2013 7:38 pm
- Forum: Modules
- Topic: T-Engine4 modules contest is open! Join in!
- Replies: 44
- Views: 75668
Re: T-Engine4 modules contest is open! Join in!
Not sure if what I'm making will qualify for the contest.... but I'm making something.... 

- Thu Jan 17, 2013 3:05 pm
- Forum: Development
- Topic: Debugging script compile errors?
- Replies: 2
- Views: 8618
Re: Debugging script compile errors?
Thanks! The more output the better.
- Mon Jan 14, 2013 5:06 pm
- Forum: Modules
- Topic: Naming your module / variant
- Replies: 3
- Views: 2360
Naming your module / variant
Hi, I'm working on a module / variant and wondering how people come up with their variant names? The standard used to be XXX-band. But, now that the T4 engine has brought us into the next generation of Roguelikes, has the standard changed? Perhaps something like XXX-ToME? Or XXX-ome? The affix is he...
- Fri Jan 11, 2013 5:08 am
- Forum: Development
- Topic: Debugging script compile errors?
- Replies: 2
- Views: 8618
Debugging script compile errors?
Hi,
When a LUA script compile / syntax error shows up, the game seems to completely hang during loading. It becomes completely unresponsive with no error messages. Is there a way to debug these errors? To find the line #, file, or script func the error occurred in?
Thanks
-Orrus
When a LUA script compile / syntax error shows up, the game seems to completely hang during loading. It becomes completely unresponsive with no error messages. Is there a way to debug these errors? To find the line #, file, or script func the error occurred in?
Thanks

-Orrus