Search found 15 matches

by Xerxes
Mon Mar 04, 2013 4:24 am
Forum: General Discussion
Topic: discrepancy between stealth & shadowstrike & other questions
Replies: 3
Views: 1576

Re: discrepancy between stealth & shadowstrike & other quest

The extent of my knowledge is this: Do you still have your stealth buff? If yes, you can shadowstrike. You can see how stealth works by watching stealth-using enemies (rogues, etc.). They blink into sight when you win the see stealth check against them, but you have to beat that check again each tur...
by Xerxes
Sat Feb 23, 2013 11:08 am
Forum: General Discussion
Topic: Zen blocking
Replies: 1
Views: 929

Re: Zen blocking

What was the sound of one Bulwark blocking?
by Xerxes
Wed Feb 13, 2013 9:59 pm
Forum: Bugs Archive
Topic: [1.0.0] Bugged high infravision?
Replies: 10
Views: 2391

Re: [1.0.0] Bugged high infravision?

Actually no, I don't think I've ever used Overmind... I never had points invested in it. Might have stuck a point in and out of it on the levelup screen just to look at how it scales, but as far as I can remember I never went that far into Thoughtforms
by Xerxes
Tue Feb 12, 2013 5:27 pm
Forum: Bugs Archive
Topic: [V1] Can give items to Norgan.
Replies: 2
Views: 857

Re: [V1] Can give items to Norgan.

You can also do this with escorts, can't you?
by Xerxes
Tue Feb 12, 2013 11:48 am
Forum: Bugs Archive
Topic: [1.0.0] Bugged high infravision?
Replies: 10
Views: 2391

Re: [1.0.0] Bugged high infravision?

I just had this happen on a Cornac Solipsist. Putting a 4th point into Heightened Senses on this character gives me +8 infravision instead of +1, taking me from 7 to 15. Removing the point after takes away only 1 infravision, leaving me at 14.
Will upload save if anyone wants it
by Xerxes
Fri Feb 08, 2013 9:32 pm
Forum: Bugs Archive
Topic: Cease to Exist can also duplicate escorts
Replies: 0
Views: 635

Cease to Exist can also duplicate escorts

I used Cease to Exist on a monster (normal bee swarm) while I had an escort in LoS. After I killed the bee, there was a clone of the escort. The original escort (I think) walked to the recall portal as would be expected. I was able to push its clone (by swapping places) over the portal for double es...
by Xerxes
Thu Feb 07, 2013 9:52 pm
Forum: Ideas
Topic: My idea regarding necromancer minions
Replies: 5
Views: 2000

Re: My idea regarding necromancer minions

As for the OP's problem with minions, one way to sort this more easily is to just give necros an ability to recycle the minions back into energy...That's if DG wants it to work that way. Necro minions are throwaway by design, I think. What about adding a pull-in effect to the aura, that only applie...
by Xerxes
Wed Feb 06, 2013 4:37 pm
Forum: Ideas
Topic: My idea regarding necromancer minions
Replies: 5
Views: 2000

My idea regarding necromancer minions

So currently even with a maxed aura Necromancer minions dissolve into dust when the player autoexplores at a normal movespeed (some even get left behind on a ghoul necro with the -20% move speed penalty). This makes them feel like just another attack spell that summons undead for the duration of the...
by Xerxes
Mon Feb 04, 2013 10:24 am
Forum: Bugs Archive
Topic: [1.0] Character invincible!
Replies: 2
Views: 1022

Re: [1.0] Character invincible!

The one that's from dying so hard you die twice?

If it's the one from this thread, you might be able to do the lua console workaround as described therein (first reply). That worked for me when I had this one (assuming it's the same one)
by Xerxes
Thu Jan 31, 2013 3:38 pm
Forum: Bugs Archive
Topic: [1.0.0] The only way out...
Replies: 6
Views: 1966

Re: [1.0.0] The only way out...

The stairs disappear on purpose when you open the door at the end. Also all the doors to the coffin rooms disappear.
by Xerxes
Tue Jan 29, 2013 7:18 pm
Forum: Bugs Archive
Topic: [1.0.0] Bugged high infravision?
Replies: 10
Views: 2391

[1.0.0] Bugged high infravision?

I had some points in heightened senses for a bit. Noticed I had like 28 infravision somehow. Took the points out of heightened senses and took off every piece equipment I had, still have 24 infravision. Equipping and unequipping +3 infravision in equipment (+1 on a hat, +2 on a belt) has no effect. ...
by Xerxes
Tue Jan 29, 2013 6:08 pm
Forum: Bugs Archive
Topic: [1.0.0] Alchemist golem started with -5 stat points
Replies: 5
Views: 1265

Re: [1.0.0] Alchemist golem started with -5 stat points

Alright but while we're here... I seem to have 24 infravision completely naked at level 9 edit: ( link ) I put on a +3 infravision in items and still have 24 infravision. I had 3 points in heightened senses at one point, not sure if that has anything to do with it... Should I make another thread abo...
by Xerxes
Tue Jan 29, 2013 4:25 am
Forum: Bugs Archive
Topic: [1.0.0] Alchemist golem started with -5 stat points
Replies: 5
Views: 1265

Re: [1.0.0] Alchemist golem started with -5 stat points

Oh, alright.
Should I edit the original post title to somehow indicate this, or does it probably not matter?
by Xerxes
Tue Jan 29, 2013 12:27 am
Forum: Bugs Archive
Topic: [1.0.0] Alchemist golem started with -5 stat points
Replies: 5
Views: 1265

[1.0.0] Alchemist golem started with -5 stat points

I was playing a Cornac Alchemist ( this one ), died a couple times to Bill, decided to just start over. Asked Eidolon to die, started a new Cornac Alchemist. My Alchemist golem started with negative five stat points. It gained points normally as it leveled, so at level 3 (as seen in the attached scr...
by Xerxes
Wed Jan 09, 2013 1:46 pm
Forum: Ideas
Topic: Brawler combo counter
Replies: 3
Views: 1562

Brawler combo counter

Here's my suggestion: A combo points bar or other visible indicator Currently when a Brawler has a combo, one has to mouse over the combo effect in order to tell how many combo points they have (the number displayed over the combo effect is the time until the combo expires, not the amount of combo p...