Search found 15 matches
- Mon Mar 04, 2013 4:24 am
- Forum: General Discussion
- Topic: discrepancy between stealth & shadowstrike & other questions
- Replies: 3
- Views: 1576
Re: discrepancy between stealth & shadowstrike & other quest
The extent of my knowledge is this: Do you still have your stealth buff? If yes, you can shadowstrike. You can see how stealth works by watching stealth-using enemies (rogues, etc.). They blink into sight when you win the see stealth check against them, but you have to beat that check again each tur...
- Sat Feb 23, 2013 11:08 am
- Forum: General Discussion
- Topic: Zen blocking
- Replies: 1
- Views: 929
Re: Zen blocking
What was the sound of one Bulwark blocking?
- Wed Feb 13, 2013 9:59 pm
- Forum: Bugs Archive
- Topic: [1.0.0] Bugged high infravision?
- Replies: 10
- Views: 2391
Re: [1.0.0] Bugged high infravision?
Actually no, I don't think I've ever used Overmind... I never had points invested in it. Might have stuck a point in and out of it on the levelup screen just to look at how it scales, but as far as I can remember I never went that far into Thoughtforms
- Tue Feb 12, 2013 5:27 pm
- Forum: Bugs Archive
- Topic: [V1] Can give items to Norgan.
- Replies: 2
- Views: 857
Re: [V1] Can give items to Norgan.
You can also do this with escorts, can't you?
- Tue Feb 12, 2013 11:48 am
- Forum: Bugs Archive
- Topic: [1.0.0] Bugged high infravision?
- Replies: 10
- Views: 2391
Re: [1.0.0] Bugged high infravision?
I just had this happen on a Cornac Solipsist. Putting a 4th point into Heightened Senses on this character gives me +8 infravision instead of +1, taking me from 7 to 15. Removing the point after takes away only 1 infravision, leaving me at 14.
Will upload save if anyone wants it
Will upload save if anyone wants it
- Fri Feb 08, 2013 9:32 pm
- Forum: Bugs Archive
- Topic: Cease to Exist can also duplicate escorts
- Replies: 0
- Views: 635
Cease to Exist can also duplicate escorts
I used Cease to Exist on a monster (normal bee swarm) while I had an escort in LoS. After I killed the bee, there was a clone of the escort. The original escort (I think) walked to the recall portal as would be expected. I was able to push its clone (by swapping places) over the portal for double es...
- Thu Feb 07, 2013 9:52 pm
- Forum: Ideas
- Topic: My idea regarding necromancer minions
- Replies: 5
- Views: 2000
Re: My idea regarding necromancer minions
As for the OP's problem with minions, one way to sort this more easily is to just give necros an ability to recycle the minions back into energy...That's if DG wants it to work that way. Necro minions are throwaway by design, I think. What about adding a pull-in effect to the aura, that only applie...
- Wed Feb 06, 2013 4:37 pm
- Forum: Ideas
- Topic: My idea regarding necromancer minions
- Replies: 5
- Views: 2000
My idea regarding necromancer minions
So currently even with a maxed aura Necromancer minions dissolve into dust when the player autoexplores at a normal movespeed (some even get left behind on a ghoul necro with the -20% move speed penalty). This makes them feel like just another attack spell that summons undead for the duration of the...
- Mon Feb 04, 2013 10:24 am
- Forum: Bugs Archive
- Topic: [1.0] Character invincible!
- Replies: 2
- Views: 1022
Re: [1.0] Character invincible!
The one that's from dying so hard you die twice?
If it's the one from this thread, you might be able to do the lua console workaround as described therein (first reply). That worked for me when I had this one (assuming it's the same one)
If it's the one from this thread, you might be able to do the lua console workaround as described therein (first reply). That worked for me when I had this one (assuming it's the same one)
- Thu Jan 31, 2013 3:38 pm
- Forum: Bugs Archive
- Topic: [1.0.0] The only way out...
- Replies: 6
- Views: 1966
Re: [1.0.0] The only way out...
The stairs disappear on purpose when you open the door at the end. Also all the doors to the coffin rooms disappear.
- Tue Jan 29, 2013 7:18 pm
- Forum: Bugs Archive
- Topic: [1.0.0] Bugged high infravision?
- Replies: 10
- Views: 2391
[1.0.0] Bugged high infravision?
I had some points in heightened senses for a bit. Noticed I had like 28 infravision somehow. Took the points out of heightened senses and took off every piece equipment I had, still have 24 infravision. Equipping and unequipping +3 infravision in equipment (+1 on a hat, +2 on a belt) has no effect. ...
- Tue Jan 29, 2013 6:08 pm
- Forum: Bugs Archive
- Topic: [1.0.0] Alchemist golem started with -5 stat points
- Replies: 5
- Views: 1265
Re: [1.0.0] Alchemist golem started with -5 stat points
Alright but while we're here... I seem to have 24 infravision completely naked at level 9 edit: ( link ) I put on a +3 infravision in items and still have 24 infravision. I had 3 points in heightened senses at one point, not sure if that has anything to do with it... Should I make another thread abo...
- Tue Jan 29, 2013 4:25 am
- Forum: Bugs Archive
- Topic: [1.0.0] Alchemist golem started with -5 stat points
- Replies: 5
- Views: 1265
Re: [1.0.0] Alchemist golem started with -5 stat points
Oh, alright.
Should I edit the original post title to somehow indicate this, or does it probably not matter?
Should I edit the original post title to somehow indicate this, or does it probably not matter?
- Tue Jan 29, 2013 12:27 am
- Forum: Bugs Archive
- Topic: [1.0.0] Alchemist golem started with -5 stat points
- Replies: 5
- Views: 1265
[1.0.0] Alchemist golem started with -5 stat points
I was playing a Cornac Alchemist ( this one ), died a couple times to Bill, decided to just start over. Asked Eidolon to die, started a new Cornac Alchemist. My Alchemist golem started with negative five stat points. It gained points normally as it leveled, so at level 3 (as seen in the attached scr...
- Wed Jan 09, 2013 1:46 pm
- Forum: Ideas
- Topic: Brawler combo counter
- Replies: 3
- Views: 1562
Brawler combo counter
Here's my suggestion: A combo points bar or other visible indicator Currently when a Brawler has a combo, one has to mouse over the combo effect in order to tell how many combo points they have (the number displayed over the combo effect is the time until the combo expires, not the amount of combo p...