Search found 27 matches
- Tue May 23, 2017 11:26 pm
- Forum: Bugs Archive
- Topic: Suffocating to death on air bubbles
- Replies: 2
- Views: 1664
Re: Suffocating to death on air bubbles
Ghoul race still needs to breathe. Skeleton is the only race where breathing is unnecessary.
- Mon May 22, 2017 11:35 pm
- Forum: Bugs Archive
- Topic: Suffocating to death on air bubbles
- Replies: 2
- Views: 1664
Suffocating to death on air bubbles
Since last patch I have had three separate characters die over a period of about a month while standing on air bubbles, and the character death screen shows air in the air resource indicator in the UI. http://imgur.com/a/8PaUx http://imgur.com/a/aCfp9 Screenshots of two of the three chracters showin...
- Tue Apr 25, 2017 4:54 pm
- Forum: Ideas
- Topic: Reduce how crippling antimagic lategame mobs are to casters
- Replies: 1
- Views: 1245
Reduce how crippling antimagic lategame mobs are to casters
See title. New AM is incredibly effective versus casters. Which is great for players who go AM. But when the NPCs start using the updated talents it is ludicrous how neutered they can make players feel. There should be some way to prevent every single sustain you have from being disabled and losing ...
- Mon Mar 20, 2017 8:32 pm
- Forum: Bugs Archive
- Topic: [1.5.1] Aeryn started the final fight in the enemies faction
- Replies: 13
- Views: 7136
Re: [1.5.1] Aeryn started the final fight in the enemies fac
https://drive.google.com/open?id=0B6iR2yyyAa_aUkxhZFJEQkdjTzQ https://te4.org/characters/28303/tome/296fef12-f61a-4f86-89df-12c4bdb37efc I don't know if the save I was able to get will be before I died or not, the second save is after I died and exited the game as requested by in-game chat. I didn't...
- Sat Sep 24, 2016 8:11 am
- Forum: Bugs Archive
- Topic: Blood of Life interaction not consistent
- Replies: 3
- Views: 1798
Re: Blood of Life interaction not consistent
Which is the point of this post. It work does at times and at others it does not work without being quaffed.HousePet wrote:You do need to drink it before dying.
Drinking it after dying is not going to work...
- Fri Sep 23, 2016 11:48 am
- Forum: Bugs Archive
- Topic: Blood of Life interaction not consistent
- Replies: 3
- Views: 1798
Blood of Life interaction not consistent
http://te4.org/characters/28303/tome/362babc8-08cd-496a-a805-20d6bd34d2ad 10 days ago: Character had blood of life and died at level 20 (not to be confused with the level 24 death to turn into a lich, this was a death at level 20 as a doomelf) the blood of life was not quaffed but I was given the op...
- Wed Sep 14, 2016 4:58 am
- Forum: Bugs Archive
- Topic: Improved Gestalt (Psyshot talent) overwrites Bone Armor
- Replies: 0
- Views: 1941
Improved Gestalt (Psyshot talent) overwrites Bone Armor
Original post in dumb questions: http://forums.te4.org/viewtopic.php?f=64&t=46749 The shield provided by Improved Gestalt from the psyshot skills overwrites the skeleton skill Bone Armor. URL of screenshot where you can see it in effect: http://i.imgur.com/I5uZ8Ci.png Bone armor on that characte...
- Wed Sep 14, 2016 1:50 am
- Forum: Dumb Questions
- Topic: What killed me? (Screenshot of log)
- Replies: 3
- Views: 1904
Re: What killed me? (Screenshot of log)
I just created a new character to test and the shield from improved gestalt did indeed overwite the shield from bone armor. Is this a bug or intended behaviour?HousePet wrote:I suspect the psionic shield overwrote the Bone Armour shield.
- Wed Sep 14, 2016 1:22 am
- Forum: Dumb Questions
- Topic: What killed me? (Screenshot of log)
- Replies: 3
- Views: 1904
What killed me? (Screenshot of log)
Hi, Confused about what killed me in this run, used a level 2 bone armor as a skeleton which had a shield value of 385 against a unique snake that was doing heavy damage, I was at around 150 hp iirc but not 100% sure. After using the bone shield there is only 36 absorbed damage and 93 unabsorbed dam...
- Tue Mar 10, 2015 7:45 pm
- Forum: General Discussion
- Topic: Betatest 1.3: beta8 is up!
- Replies: 23
- Views: 9819
Re: Betatest 1.3: beta8 is up!
As displayed in the addon section;
Ashes of Urh'Rok Auto: Active Addon version: 1.0.4 Game Version: 1.2.4
AFAIK this is the latest version available from the ashes download page. (DLed it just a few days ago)
Ashes of Urh'Rok Auto: Active Addon version: 1.0.4 Game Version: 1.2.4
AFAIK this is the latest version available from the ashes download page. (DLed it just a few days ago)
- Mon Mar 09, 2015 7:53 pm
- Forum: General Discussion
- Topic: Betatest 1.3: beta8 is up!
- Replies: 23
- Views: 9819
Re: Betatest 1.3: beta8 is up!
Got a Searing Halls 3 with no exit.
Rar of the save game for Stunt;
http://s000.tinyupload.com/index.php?fi ... 9508443562
Rar of the save game for Stunt;
http://s000.tinyupload.com/index.php?fi ... 9508443562
- Sat Mar 07, 2015 11:25 pm
- Forum: Dumb Questions
- Topic: How do I not suck with rogue?
- Replies: 15
- Views: 6034
How do I not suck with rogue?
Preamble: I have played a LOT of TOME, got 7 wins on normal 1 on insane, but after having played literally hundreds of rogues, I have to admit I am quite simply terrible at them. I have had ONE rogue reach the east, but didn't reach the prides, another rogue has recently reached dreadfell 5 before d...
- Sat Mar 07, 2015 10:48 pm
- Forum: General Discussion
- Topic: Amazing RandArt collection
- Replies: 14
- Views: 4603
Re: Amazing RandArt collection
Haha I know, doesn't even matter what kind of attacks you are using because it has them all 

- Sat Mar 07, 2015 10:43 pm
- Forum: General Discussion
- Topic: Amazing RandArt collection
- Replies: 14
- Views: 4603
Re: Amazing RandArt collection
Some of my favourites. Never seen another shield that cracked 500 block let alone 650 

- Sun Mar 01, 2015 7:19 pm
- Forum: Ideas
- Topic: Make Tumble use same targetting as Haste of the Doomed
- Replies: 1
- Views: 845
Make Tumble use same targetting as Haste of the Doomed
As title says, it is a very minor quality of life issue, but when you use Haste of the Doomed the targeting reticule snaps to the nearest enemy, then using the number pad it moves the reticule 1 tile at a time allowing you to jump to the spot next to them easily. But Tumble, despite also snapping to...