Search found 27 matches

by adrian
Tue May 23, 2017 11:26 pm
Forum: Bugs Archive
Topic: Suffocating to death on air bubbles
Replies: 2
Views: 1664

Re: Suffocating to death on air bubbles

Ghoul race still needs to breathe. Skeleton is the only race where breathing is unnecessary.
by adrian
Mon May 22, 2017 11:35 pm
Forum: Bugs Archive
Topic: Suffocating to death on air bubbles
Replies: 2
Views: 1664

Suffocating to death on air bubbles

Since last patch I have had three separate characters die over a period of about a month while standing on air bubbles, and the character death screen shows air in the air resource indicator in the UI. http://imgur.com/a/8PaUx http://imgur.com/a/aCfp9 Screenshots of two of the three chracters showin...
by adrian
Tue Apr 25, 2017 4:54 pm
Forum: Ideas
Topic: Reduce how crippling antimagic lategame mobs are to casters
Replies: 1
Views: 1245

Reduce how crippling antimagic lategame mobs are to casters

See title. New AM is incredibly effective versus casters. Which is great for players who go AM. But when the NPCs start using the updated talents it is ludicrous how neutered they can make players feel. There should be some way to prevent every single sustain you have from being disabled and losing ...
by adrian
Mon Mar 20, 2017 8:32 pm
Forum: Bugs Archive
Topic: [1.5.1] Aeryn started the final fight in the enemies faction
Replies: 13
Views: 7136

Re: [1.5.1] Aeryn started the final fight in the enemies fac

https://drive.google.com/open?id=0B6iR2yyyAa_aUkxhZFJEQkdjTzQ https://te4.org/characters/28303/tome/296fef12-f61a-4f86-89df-12c4bdb37efc I don't know if the save I was able to get will be before I died or not, the second save is after I died and exited the game as requested by in-game chat. I didn't...
by adrian
Sat Sep 24, 2016 8:11 am
Forum: Bugs Archive
Topic: Blood of Life interaction not consistent
Replies: 3
Views: 1798

Re: Blood of Life interaction not consistent

HousePet wrote:You do need to drink it before dying.
Drinking it after dying is not going to work...
Which is the point of this post. It work does at times and at others it does not work without being quaffed.
by adrian
Fri Sep 23, 2016 11:48 am
Forum: Bugs Archive
Topic: Blood of Life interaction not consistent
Replies: 3
Views: 1798

Blood of Life interaction not consistent

http://te4.org/characters/28303/tome/362babc8-08cd-496a-a805-20d6bd34d2ad 10 days ago: Character had blood of life and died at level 20 (not to be confused with the level 24 death to turn into a lich, this was a death at level 20 as a doomelf) the blood of life was not quaffed but I was given the op...
by adrian
Wed Sep 14, 2016 4:58 am
Forum: Bugs Archive
Topic: Improved Gestalt (Psyshot talent) overwrites Bone Armor
Replies: 0
Views: 1941

Improved Gestalt (Psyshot talent) overwrites Bone Armor

Original post in dumb questions: http://forums.te4.org/viewtopic.php?f=64&t=46749 The shield provided by Improved Gestalt from the psyshot skills overwrites the skeleton skill Bone Armor. URL of screenshot where you can see it in effect: http://i.imgur.com/I5uZ8Ci.png Bone armor on that characte...
by adrian
Wed Sep 14, 2016 1:50 am
Forum: Dumb Questions
Topic: What killed me? (Screenshot of log)
Replies: 3
Views: 1904

Re: What killed me? (Screenshot of log)

HousePet wrote:I suspect the psionic shield overwrote the Bone Armour shield.
I just created a new character to test and the shield from improved gestalt did indeed overwite the shield from bone armor. Is this a bug or intended behaviour?
by adrian
Wed Sep 14, 2016 1:22 am
Forum: Dumb Questions
Topic: What killed me? (Screenshot of log)
Replies: 3
Views: 1904

What killed me? (Screenshot of log)

Hi, Confused about what killed me in this run, used a level 2 bone armor as a skeleton which had a shield value of 385 against a unique snake that was doing heavy damage, I was at around 150 hp iirc but not 100% sure. After using the bone shield there is only 36 absorbed damage and 93 unabsorbed dam...
by adrian
Tue Mar 10, 2015 7:45 pm
Forum: General Discussion
Topic: Betatest 1.3: beta8 is up!
Replies: 23
Views: 9819

Re: Betatest 1.3: beta8 is up!

As displayed in the addon section;

Ashes of Urh'Rok Auto: Active Addon version: 1.0.4 Game Version: 1.2.4

AFAIK this is the latest version available from the ashes download page. (DLed it just a few days ago)
by adrian
Mon Mar 09, 2015 7:53 pm
Forum: General Discussion
Topic: Betatest 1.3: beta8 is up!
Replies: 23
Views: 9819

Re: Betatest 1.3: beta8 is up!

Got a Searing Halls 3 with no exit.

Rar of the save game for Stunt;
http://s000.tinyupload.com/index.php?fi ... 9508443562
by adrian
Sat Mar 07, 2015 11:25 pm
Forum: Dumb Questions
Topic: How do I not suck with rogue?
Replies: 15
Views: 6034

How do I not suck with rogue?

Preamble: I have played a LOT of TOME, got 7 wins on normal 1 on insane, but after having played literally hundreds of rogues, I have to admit I am quite simply terrible at them. I have had ONE rogue reach the east, but didn't reach the prides, another rogue has recently reached dreadfell 5 before d...
by adrian
Sat Mar 07, 2015 10:48 pm
Forum: General Discussion
Topic: Amazing RandArt collection
Replies: 14
Views: 4603

Re: Amazing RandArt collection

Haha I know, doesn't even matter what kind of attacks you are using because it has them all :D
by adrian
Sat Mar 07, 2015 10:43 pm
Forum: General Discussion
Topic: Amazing RandArt collection
Replies: 14
Views: 4603

Re: Amazing RandArt collection

Some of my favourites. Never seen another shield that cracked 500 block let alone 650 :D
by adrian
Sun Mar 01, 2015 7:19 pm
Forum: Ideas
Topic: Make Tumble use same targetting as Haste of the Doomed
Replies: 1
Views: 845

Make Tumble use same targetting as Haste of the Doomed

As title says, it is a very minor quality of life issue, but when you use Haste of the Doomed the targeting reticule snaps to the nearest enemy, then using the number pad it moves the reticule 1 tile at a time allowing you to jump to the spot next to them easily. But Tumble, despite also snapping to...