Search found 41 matches

by notmiki
Tue Jul 08, 2014 6:32 pm
Forum: Ideas
Topic: Wyrmic Tweaks(With addon!)
Replies: 61
Views: 27394

Re: Wyrmic Tweaks(With addon!)

I wouldn't call Bellowing Roar a Wasted Talent Point, even for a Mindpower build. Even with no Strength it is a debuff talent at it's core with a 3-Turn Confusion affecting enemies that hits EVERYTHING around your character within X radius. It's one of the reasons Yeek Wyrmics are viable - 5/5 Bell...
by notmiki
Sat Jul 05, 2014 10:21 pm
Forum: Ideas
Topic: Wyrmic Tweaks(With addon!)
Replies: 61
Views: 27394

Re: Wyrmic Tweaks(With addon!)

With the additions of powerful weapon damage buttons early in three trees, the most serious 'talent point tax' issue for strength-based wyrmics pretty much goes away. Unless you are bound and determined to use ALL breaths at the expense of any other useful skill. Look at the trees based on what they...
by notmiki
Fri Jul 04, 2014 8:43 pm
Forum: Ideas
Topic: Democratic dragons 2 part.1
Replies: 19
Views: 8488

Re: Democratic dragons 2 part.1

We should separate Wyrmic into two classes. One can do all the weapon and utility stuff. We'll call it Wyrmic. The other can have like 20 breath attacks. We'll call it HEAVY BREATHER. It'll be great. here's a physical tree for you: Huff/Puff/BLOW YOUR HOUSE DOWN/Exhaling Mastery and here's a fire on...
by notmiki
Thu Jul 03, 2014 1:04 am
Forum: Ideas
Topic: Remove Fungus from Wyrmics
Replies: 30
Views: 13089

Re: Remove Fungus from Wyrmics

SageAcrin wrote:Hey, guys, let's make Wyrmic a -4 HP caster type Equi user with tons of draconic themed shields, it fits my personal vision of dragons as Tolkein-esque tanks with large weakpoints! :twisted:
You forgot the part where they instantly die to Vital Shot.
by notmiki
Wed Jul 02, 2014 2:41 am
Forum: Ideas
Topic: Reworking Chronomancy ver 2
Replies: 749
Views: 235414

Re: Reworking Chronomancy ver 2

So if it backfires, your house comes crashing down like a meteor, right? Right??
by notmiki
Tue Jul 01, 2014 2:57 am
Forum: Ideas
Topic: Wyrmic Tweaks(With addon!)
Replies: 61
Views: 27394

Re: Wyrmic Tweaks(With addon!)

http://te4.org/characters/13597/tome/b0af8548-b176-40f1-bff4-a76669418174 Ok, I played through Sage's addon with this character. It's sitting in High Peak, but I haven't faced the final boss because I want to be able to mess around a bit more. Sigh Yeek Dying Plot. I set out to do an exclusively min...
by notmiki
Fri Jun 20, 2014 8:06 am
Forum: Bugs Archive
Topic: [1.2.2] Alchemist Protection Did Not Protect Merchant
Replies: 5
Views: 1355

Re: [1.2.2] Alchemist Protection Did Not Protect Merchant

The current version of Alchemist Protection states it protects "you, your golem, and other friendly creatures."
by notmiki
Sun Jun 15, 2014 3:03 am
Forum: Bugs Archive
Topic: [1.2.2] opened golden chests reset upon entering zone
Replies: 0
Views: 535

[1.2.2] opened golden chests reset upon entering zone

Golem graveyard with thunderstorm, there are two golden chests. Entered the zone, killed all the enemies, opened both chests. Leaving the zone and reentering, both chests are in the same position, but closed again. Regular enemies and loot remain gone. Tried it a couple times with the same result.
by notmiki
Thu Jun 12, 2014 5:13 am
Forum: Bugs Archive
Topic: Shock spell travel speed is listed as instantaneous
Replies: 0
Views: 592

Shock spell travel speed is listed as instantaneous

It's not. 1000% of base, I think?
by notmiki
Mon Jun 09, 2014 10:48 pm
Forum: Bugs Archive
Topic: [1.2.1] merchant generating AM randarts for arcane classes.
Replies: 0
Views: 525

[1.2.1] merchant generating AM randarts for arcane classes.

happened on a dagger for my shadowblade.
by notmiki
Mon Jun 09, 2014 10:41 pm
Forum: Bugs Archive
Topic: [1.2.1] Melinda can drown at the beach
Replies: 2
Views: 958

Re: [1.2.1] Melinda can drown at the beach

I kinda assumed you drown in shallow water more as a natural consequence of wearing a helmet, chest piece, gloves, boots, whilst carrying a pickaxe, lantern, sword or staff or pair of heavy rocks or somesuch, and perhaps a shield for good measure.
by notmiki
Mon Jun 09, 2014 9:25 pm
Forum: Bugs Archive
Topic: [1.2.1] cursor automatically dragging tooltip icons
Replies: 1
Views: 741

[1.2.1] cursor automatically dragging tooltip icons

since 1.2 I'm having an issue where every time I click on the ToME window, if I don't click again but mouse over the toolbar the cursor drags the first icon to be moused over.
by notmiki
Mon Jun 09, 2014 9:22 pm
Forum: Bugs Archive
Topic: [1.2.1] Melinda can drown at the beach
Replies: 2
Views: 958

[1.2.1] Melinda can drown at the beach

guess the bikini is just for show?
by notmiki
Tue Dec 03, 2013 3:52 am
Forum: Bugs Archive
Topic: [1.05] Golbug(sp) not spawning
Replies: 0
Views: 693

[1.05] Golbug(sp) not spawning

Reknor boss did not spawn for my Yeek Brawler. Removed zone-reknor.teaz from my save, tried it a second time, and still nothing.

Somehow I can't shake the feeling this is my fault for playing a Yeek Brawler.