Search found 41 matches
- Tue Jul 08, 2014 6:32 pm
- Forum: Ideas
- Topic: Wyrmic Tweaks(With addon!)
- Replies: 61
- Views: 27394
Re: Wyrmic Tweaks(With addon!)
I wouldn't call Bellowing Roar a Wasted Talent Point, even for a Mindpower build. Even with no Strength it is a debuff talent at it's core with a 3-Turn Confusion affecting enemies that hits EVERYTHING around your character within X radius. It's one of the reasons Yeek Wyrmics are viable - 5/5 Bell...
- Sat Jul 05, 2014 10:21 pm
- Forum: Ideas
- Topic: Wyrmic Tweaks(With addon!)
- Replies: 61
- Views: 27394
Re: Wyrmic Tweaks(With addon!)
With the additions of powerful weapon damage buttons early in three trees, the most serious 'talent point tax' issue for strength-based wyrmics pretty much goes away. Unless you are bound and determined to use ALL breaths at the expense of any other useful skill. Look at the trees based on what they...
- Fri Jul 04, 2014 8:43 pm
- Forum: Ideas
- Topic: Democratic dragons 2 part.1
- Replies: 19
- Views: 8488
Re: Democratic dragons 2 part.1
We should separate Wyrmic into two classes. One can do all the weapon and utility stuff. We'll call it Wyrmic. The other can have like 20 breath attacks. We'll call it HEAVY BREATHER. It'll be great. here's a physical tree for you: Huff/Puff/BLOW YOUR HOUSE DOWN/Exhaling Mastery and here's a fire on...
- Thu Jul 03, 2014 1:04 am
- Forum: Ideas
- Topic: Remove Fungus from Wyrmics
- Replies: 30
- Views: 13089
Re: Remove Fungus from Wyrmics
You forgot the part where they instantly die to Vital Shot.SageAcrin wrote:Hey, guys, let's make Wyrmic a -4 HP caster type Equi user with tons of draconic themed shields, it fits my personal vision of dragons as Tolkein-esque tanks with large weakpoints!
- Wed Jul 02, 2014 2:41 am
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 235414
Re: Reworking Chronomancy ver 2
So if it backfires, your house comes crashing down like a meteor, right? Right??
- Tue Jul 01, 2014 2:57 am
- Forum: Ideas
- Topic: Wyrmic Tweaks(With addon!)
- Replies: 61
- Views: 27394
Re: Wyrmic Tweaks(With addon!)
http://te4.org/characters/13597/tome/b0af8548-b176-40f1-bff4-a76669418174 Ok, I played through Sage's addon with this character. It's sitting in High Peak, but I haven't faced the final boss because I want to be able to mess around a bit more. Sigh Yeek Dying Plot. I set out to do an exclusively min...
- Fri Jun 20, 2014 8:06 am
- Forum: Bugs Archive
- Topic: [1.2.2] Alchemist Protection Did Not Protect Merchant
- Replies: 5
- Views: 1355
Re: [1.2.2] Alchemist Protection Did Not Protect Merchant
The current version of Alchemist Protection states it protects "you, your golem, and other friendly creatures."
- Sun Jun 15, 2014 3:03 am
- Forum: Bugs Archive
- Topic: [1.2.2] opened golden chests reset upon entering zone
- Replies: 0
- Views: 535
[1.2.2] opened golden chests reset upon entering zone
Golem graveyard with thunderstorm, there are two golden chests. Entered the zone, killed all the enemies, opened both chests. Leaving the zone and reentering, both chests are in the same position, but closed again. Regular enemies and loot remain gone. Tried it a couple times with the same result.
- Thu Jun 12, 2014 5:13 am
- Forum: Bugs Archive
- Topic: Shock spell travel speed is listed as instantaneous
- Replies: 0
- Views: 592
Shock spell travel speed is listed as instantaneous
It's not. 1000% of base, I think?
- Mon Jun 09, 2014 10:48 pm
- Forum: Bugs Archive
- Topic: [1.2.1] merchant generating AM randarts for arcane classes.
- Replies: 0
- Views: 525
[1.2.1] merchant generating AM randarts for arcane classes.
happened on a dagger for my shadowblade.
- Mon Jun 09, 2014 10:41 pm
- Forum: Bugs Archive
- Topic: [1.2.1] Melinda can drown at the beach
- Replies: 2
- Views: 958
Re: [1.2.1] Melinda can drown at the beach
I kinda assumed you drown in shallow water more as a natural consequence of wearing a helmet, chest piece, gloves, boots, whilst carrying a pickaxe, lantern, sword or staff or pair of heavy rocks or somesuch, and perhaps a shield for good measure.
- Mon Jun 09, 2014 9:25 pm
- Forum: Bugs Archive
- Topic: [1.2.1] cursor automatically dragging tooltip icons
- Replies: 1
- Views: 741
[1.2.1] cursor automatically dragging tooltip icons
since 1.2 I'm having an issue where every time I click on the ToME window, if I don't click again but mouse over the toolbar the cursor drags the first icon to be moused over.
- Mon Jun 09, 2014 9:22 pm
- Forum: Bugs Archive
- Topic: [1.2.1] Melinda can drown at the beach
- Replies: 2
- Views: 958
[1.2.1] Melinda can drown at the beach
guess the bikini is just for show?
- Thu Dec 05, 2013 2:31 am
- Forum: Bugs Archive
- Topic: [1.06a] odd citizen in Last Hope
- Replies: 9
- Views: 3981
- Tue Dec 03, 2013 3:52 am
- Forum: Bugs Archive
- Topic: [1.05] Golbug(sp) not spawning
- Replies: 0
- Views: 693
[1.05] Golbug(sp) not spawning
Reknor boss did not spawn for my Yeek Brawler. Removed zone-reknor.teaz from my save, tried it a second time, and still nothing.
Somehow I can't shake the feeling this is my fault for playing a Yeek Brawler.
Somehow I can't shake the feeling this is my fault for playing a Yeek Brawler.