Search found 18 matches

by MIC132
Fri Dec 06, 2019 1:10 pm
Forum: Bugs Archive
Topic: 1.6.4 Annihilator's Flamethrower bug
Replies: 1
Views: 675

Re: 1.6.4 Annihilator's Flamethrower bug

As a related bug, when using boltgun and mouse-clicking to attack the character will move closer if the target is out of your steamgun range but still in boltgun range. (Boltgun has range 10 regardless of your steamgun range). Manually using the talent allows to shoot normally at full range.
by MIC132
Mon Dec 02, 2019 11:57 am
Forum: Bugs Archive
Topic: [1.6.4] Character deemed dead in the character vault.
Replies: 1
Views: 786

[1.6.4] Character deemed dead in the character vault.

So my latest character shows as dead on level 45 in the vault. While I did die there, I still had 2 lives left (and blood of life), as even can be seen in the charsheet. I continued the game normally, and even won with that character, but none of that is recorded since the server assumed somehow tha...
by MIC132
Mon Nov 18, 2019 9:42 pm
Forum: Spoilers
Topic: The unlockables
Replies: 177
Views: 392306

Re: The unlockables

Annihilator is predictably
tinker_annihilator = true

Anyone got the archmage evolution thing?

EDIT: It's just mage_technomancer = true. Forgot you can just find those in the files.
by MIC132
Sat Feb 02, 2019 7:51 pm
Forum: Bugs Archive
Topic: "Upload characters sheets to the online vault" reverting
Replies: 0
Views: 980

"Upload characters sheets to the online vault" reverting

So, I wanted to diable this for a while, since I was starting many runs, checking some stuff, then leaving them and deleting saves, and didn't want that mess on my vault. Unfortunately, this setting (all others work ok) seems to revert itself each time I leave the game, or end a character/start a ne...
by MIC132
Thu Mar 23, 2017 4:56 pm
Forum: General Discussion
Topic: Auto-generated ToME spoilers
Replies: 93
Views: 146890

Re: Auto-generated ToME spoilers

Why doesn't the 1.5.2 version on the site have the EoR races and classes?
by MIC132
Sun Feb 05, 2017 12:06 am
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639879

Re: Tales of Maj'Eyal 1.5 Beta!

Any particular reason why Munitions is three separate abilities instead of one that has a menu to choose which you want to apply?
by MIC132
Wed Mar 18, 2015 10:38 pm
Forum: Bugs Archive
Topic: [1.3.0] Temporal Bolt pathing
Replies: 0
Views: 834

[1.3.0] Temporal Bolt pathing

Well, this isn't exactly a 'bug' but I'm not sure if it's intended. Since straight-line pathing isn't symmetric in ToME the bolt, that moves in opposite direction that you were aiming, takes different path than the aiming line showed. This means that if you aren't aware of that you can easily miss t...
by MIC132
Mon Dec 30, 2013 12:24 pm
Forum: General Discussion
Topic: Changing the font of flying text
Replies: 2
Views: 918

Re: Changing the font of flying text

ESC while ingame -> Game Options -> UI -> Font Style
I think this does what you want.
by MIC132
Wed Dec 18, 2013 2:03 pm
Forum: General Discussion
Topic: Steam version, linux, and addons.
Replies: 5
Views: 1819

Re: Steam version, linux, and addons.

It started working once I updated the steam client to beta version.
by MIC132
Sun Dec 15, 2013 10:29 am
Forum: General Discussion
Topic: Steam version, linux, and addons.
Replies: 5
Views: 1819

Re: Steam version, linux, and addons.

Yeah, logged into steam, and logged in the game.
Did anyone else try playing on linux through steam with addons? This is the critical question, because if it works for someone else, there is a high chance I just did something wrong.
by MIC132
Sat Dec 14, 2013 10:29 pm
Forum: Bugs Archive
Topic: [1.1.1] Steamtech UI goes 'invisible'
Replies: 2
Views: 1348

Re: [1.1.1] Steamtech UI goes 'invisible'

I also had this, but not with invisible. Instead the UI took appearance of the effect on thought-forms (I was a solipsist with active thought-form). Also, it wasn't steamtech but the normal one, but on the steam version.
by MIC132
Sat Dec 14, 2013 5:10 pm
Forum: General Discussion
Topic: Steam version, linux, and addons.
Replies: 5
Views: 1819

Steam version, linux, and addons.

So I just wanted to test if the steam version runs on linux, and it does! But. While my subscribed addons show as such in steam workshop, and steam did download "workshop content for tales (...)", they don't show in game, and in main menu the message "Retrieving addon information ...&...
by MIC132
Fri Dec 13, 2013 5:22 pm
Forum: General Discussion
Topic: Steam version and Donator stuff.
Replies: 2
Views: 1177

Re: Steam version and Donator stuff.

Whoa! That was fast. Will test it soon while traveling on train.
Thanks Darkgod!
by MIC132
Fri Dec 13, 2013 12:41 pm
Forum: General Discussion
Topic: Steam version and Donator stuff.
Replies: 2
Views: 1177

Steam version and Donator stuff.

So, with non-steam version you had to be logged in to server to access donator stuff (Stone Wardens, Exploration, etc) and that's fair enough to authorize you donated, etc. But, on steam (where you get all that if you buy the game and connect it to tome account), you well, had to buy the game to pla...
by MIC132
Thu Dec 05, 2013 6:15 pm
Forum: Addons
Topic: Graphical clock for ToME 1.0.1
Replies: 61
Views: 32347

Re: Graphical clock for ToME 1.0.1

Works for me in 1.0.5, though the game puts me in offline as the addon is outdated. Update would be nice. I gives neat info.