Search found 17 matches

by erinye2000
Sun Feb 05, 2017 7:25 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 639822

Re: Tales of Maj'Eyal 1.5 Beta!

A quite big bug. When possessing a boss with a passive prodigy, (it was Slasul for now). You get the bonus eveytime you switch to his form... stackingly... aka infinite str, and hp, for Slasul. Probably usable on others as well.
by erinye2000
Tue Jan 12, 2016 12:49 am
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 288663

Re: 1.4 Beta5 testing! GOGOGO!

Thanks!

Sadly, the same happens after moving away the folder.
by erinye2000
Mon Jan 11, 2016 7:05 am
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 288663

Re: 1.4 Beta5 testing! GOGOGO!

Hey! Your first fix for beta 1 did work for me. Then, tried to get the version 5. Got the same problem than before. Then I tried the fix you gave to me (copying the old 1.3.3 exe and dll into the new folder). The game dont start somehow. I have a blank window tab with nothing in it (just the name of...
by erinye2000
Sun Jan 03, 2016 5:06 pm
Forum: General Discussion
Topic: 1.4 Beta6 testing! GOGOGO!
Replies: 167
Views: 288663

Re: 1.4 Beta testing! GOGOGO!

Wanted to try this.

When I click on the program from windows, my explorer freeze and couldn't even see a glimpse of the game. Is there some special installation process I should be aware of?
by erinye2000
Tue Feb 17, 2015 1:10 pm
Forum: Addons
Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
Replies: 102
Views: 72494

Re: [1.2.5] Pepper Pack v0.1.2: Day Tripper

Hi again! Just played a pure caster roguelike nightmare toon on the 1.3. 2 Things: -Vanish doesn't grant any speed bonus and do give invisibility right there in instant speed. The reduce damage part seems to be ignored also (im not 100% sure about this last part) -the active part of the second talen...
by erinye2000
Thu Feb 12, 2015 3:26 pm
Forum: Addons
Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
Replies: 102
Views: 72494

Re: [1.2.5/1.3.0] Pepper Pack v0.1.1: An Ogrey Mess

Hi!

Just to say that I love the different ways this bard class can be played.

A minor thing, it seems that belt ego in your addons are the same than robe ego. Quite sure it is not wanted.
by erinye2000
Mon Sep 22, 2014 6:44 pm
Forum: Addons
Topic: Gray's Illusions
Replies: 16
Views: 9512

Re: Gray's Illusions

Hi! Did the escort, killed the bad trickster!!! Bad trickster, bad!!! But then got a lua error and nothing got unlocked. So, no testing for me!!! :P Or should I had not killed it? I dont think I can get the lua error as I closed the game (and anyway not exactly sure how to post those). The bits abou...
by erinye2000
Tue Jul 29, 2014 11:33 pm
Forum: Addons
Topic: Hedgeknight Class
Replies: 35
Views: 16167

Re: Hedgeknight Class

Hey! Thanks for the fast repair!! Here I have another bug, about the resist poison bleed talents, I was having 5 points into it, and it was giving only 23%. Also, the bushes to bushes talent have no teleport or jump components. Last, the talents that give the bushes regeneration work everytime you u...
by erinye2000
Tue Jul 29, 2014 2:15 pm
Forum: Addons
Topic: Hedgeknight Class
Replies: 35
Views: 16167

Re: Hedgeknight Class

Hi! Just to mention 2 major bugs. 1st one with Bush taunt (it pop up a lua error) 2nd one, and much more important, it seems that some sustains (i suspect it s related to the bushy one), make your base equilibirum go high for no reason. for example, at level 10, I was having (without any sustains) a...
by erinye2000
Thu Dec 19, 2013 11:54 pm
Forum: Addons
Topic: Tempus Fugit v1.1.0
Replies: 71
Views: 33582

Re: Tempus Fugit beta

Reading all the different feedback to the class, I m impressed... very... paradoxal. I was playing one on nightmare, managed to get to 21. The class have very impressive defense, I managed to get about 95 armor and 95% armor hardiness (with the stone cloak tho) only at level 21. Also had quite good ...
by erinye2000
Wed Dec 11, 2013 4:42 pm
Forum: Ideas
Topic: New Class Idea: Plague Bearer
Replies: 68
Views: 16101

Re: New Class Idea: Plague Bearer

There is acid blood talent perhaps. To keep more in touch with defilers.
by erinye2000
Sun Dec 08, 2013 12:10 pm
Forum: Ideas
Topic: New Class Idea: Plague Bearer
Replies: 68
Views: 16101

Re: New Class Idea: Plague Bearer

Of course it s a significant buff. But this 1000 energy on spellcast is also a little off as you can manage to gain time with it if you area able to get some speed buff. The whole brain tumors system rely a lot on possibility so you cant readily count on it, as powerful as it is. Some people will li...
by erinye2000
Sat Dec 07, 2013 7:26 pm
Forum: Ideas
Topic: New Class Idea: Plague Bearer
Replies: 68
Views: 16101

Re: New Class Idea: Plague Bearer

You re right, if you assume it never happens, it s not dangerous. But knowing in advance would, I think, let you add some depth to the class tactical play.
by erinye2000
Sat Dec 07, 2013 7:26 am
Forum: Ideas
Topic: New Class Idea: Plague Bearer
Replies: 68
Views: 16101

Re: New Class Idea: Plague Bearer

I really like the whole idea.
I will permit myself a little comment about hemophilia. The 20% chance to instant cast seems like a dangerous lottery to me. Perhaps it could be implemented as a 20% chance that your next spell is insta-cast. Give a lots more room to tactical decisions.
by erinye2000
Wed Nov 20, 2013 9:59 pm
Forum: Bugs Archive
Topic: Unable to wear armor despite meeting requirements
Replies: 4
Views: 1381

Re: Unable to wear armor despite meeting requirements

Happens to me as well. As a ghoul and as a skelly. I think the problem is on the 1st talent, which display a +3 to 2 stats but are in fact only giving +2. So all the listed pre requisite seems to require 1 more point in the stats.