Yep, this is a nice group. And they are happy to help!
I managed to get it to compile, problem is I haven't succeeded in getting it to link properly. Remember that you can't have an executable without a successful linking step.
Still trying.
Search found 14 matches
- Mon Dec 31, 2012 5:53 am
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
- Sun Dec 30, 2012 3:54 am
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
I have some bad news. It looks like I can't continue from here on. I'd love to contribute to this project, I really would; but I think the 4GB limit is a hardware limitation. It means that my computer doesn't physically have enough RAM to compile the T-Engine. I'm not sure if I could break the build...
- Sun Dec 30, 2012 12:36 am
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
Ok, I've had to add a lot of the linker flags for the libraries. It's found every one of the without a problem, but there exists more that needs to be fixed. This puppy is very nearly compiled and ready to be released as a pre-compiled binary for MacOSX 10.6. I think I have 1 to 3 more errors to slo...
- Sat Dec 29, 2012 10:59 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
Help on this project hasn't been very forth-coming. Development has always been a somewhat lonely endeavor. After installing the SDL, SDL_ttf, SDL_image, SDL_mixer frameworks, I've succeeded in moving beyond the original linker error, now I have something even more difficult to contend with. There a...
- Sat Dec 29, 2012 8:07 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
By the way, take my account of the histories and the architectures with a grain of salt. I just learned that "Carbon consists of a broad set of functions for managing files, memory, data, the user interface, and other system services." I've interacted with it in the context of graphics, so...
- Sat Dec 29, 2012 7:19 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
Ok, so, I will need to change the makefile... problem is, I don't really know how to read the things. I have the libraries. They should work. unknowne4ce8f38ceec:t-engine4 jon$ ls /usr/local/lib libSDL2-2.0.0.dylib libSDL2_image-1.2.0.dylib libSDL2_test.a libSDL2_ttf.la libSDL2.a libSDL2_image.a lib...
- Sat Dec 29, 2012 6:43 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
The thing that I dread. Leaves me in a cold sweat at night... linking errors! I have about as much expertise in fixing these as your average parakeet. This is going to add an extra hour to the compilation process. I will swear, I will rage, I will persevere. No, seriously, if you have a desire to he...
- Sat Dec 29, 2012 6:18 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
Would it be alright to add a MacOSX trunk to svn? I've changed a lot and I really don't want to break the build for other folks. With everything that I've done, all of the header files for SDL are found in <SDL2/***sdl*stuff***.h>. Then again, I could go in and change things in the conditional inclu...
- Sat Dec 29, 2012 6:11 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
Passing the error, for now; I'll come back to it if perniciousness persists . Just downloaded lib-vorbis and ogg tools.
- Sat Dec 29, 2012 5:58 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
Ok, using macports to grab vorbis-tools. I found a nasty error, probably the most pernicious one yet. """" core_lua.c ../src/core_lua.c: In function ‘lua_key_set_clipboard’: ../src/core_lua.c:351: warning: initialization discards qualifiers from pointer target type display_sdl.c ...
- Sat Dec 29, 2012 5:46 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
Solved. This next error is a bit of a doozy... If you know the solution, please don't hesitate to post. I intend to figure it out, but I'm not as bright as I'd like to be. There might be some that I don't know how to solve. --------------------- unknowne4ce8f38ceec:t-engine4 jon$ sudo port install l...
- Sat Dec 29, 2012 5:39 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
The next crash: Hmm... I may not have png.h... back to the download screen. Blargh! -------------------------------------- >> make core_lua.c ../src/core_lua.c:40:17: warning: png.h: No such file or directory ../src/core_lua.c: In function ‘lua_key_set_clipboard’: ../src/core_lua.c:351: warning: ini...
- Sat Dec 29, 2012 5:31 pm
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Re: Compilation
Ok, u_char is a critter that exists in SDL.h, and guess what bspatch.c wasn't calling? I appreciate the chance to rant at the forum. You folks seem to be pretty active, probably nice folks too; a roguelike community. I have my suspicions about this source code; lua for scripting? Brilliant depending...
- Sat Dec 29, 2012 8:50 am
- Forum: Development
- Topic: Compilation
- Replies: 15
- Views: 4837
Compilation
Wow, premake is strange compared to cmake and automake. I got it to work though. I'm trying to compile the new version on the Mac. I've gotten pretty far into the build process; actually, I used the same instructions as the compile instructions for Linux Debian (Mac's not very different with liberal...