Search found 10 matches

by willywonka
Tue Jan 08, 2013 5:08 pm
Forum: Addons
Topic: Windwarrior class 0.5
Replies: 7
Views: 3271

Re: Windwarrior class 0.5

unless you take them out before they can cast that spell! The scoundrel tree do help here also with that misdirection talent. My testings have only shown the danger og aoe spells like breaths and such... Hmm, one idea could be to make a talent that makes the enemy hit where you used to be x turns ag...
by willywonka
Tue Jan 08, 2013 1:47 pm
Forum: Addons
Topic: Windwarrior class 0.5
Replies: 7
Views: 3271

Re: Windwarrior class 0.5

Updated. See original post for changes. Also, there is a bug with unseen tornado. If anyone could take a look at it I would be thankful. Cant seem to find the cause. The rest works (almost). A lvl 50 test character with only starting gear bit it kinda hard in early dreadfell. Due to no resists, no i...
by willywonka
Sun Jan 06, 2013 9:08 pm
Forum: Addons
Topic: Windwarrior class 0.5
Replies: 7
Views: 3271

Re: Windwarrior class 0.1

Thanks for input. Ill play around with the starting stats a little then. A little play through revealed that besides some small bugs, damagedealing is not a problem. Survivability is however, but then I played like zerker, bump bump bump. I think for now lethality is fine locked damage wise. Another...
by willywonka
Sun Jan 06, 2013 8:14 pm
Forum: Addons
Topic: Windwarrior class 0.5
Replies: 7
Views: 3271

Windwarrior class 0.5

New version! This is the windwarrior! I guess the name and descriptions and all could and probably should be subject to change, but the concept I think works. The windwarrior believes that speed defines the winner when it comes to fighting. As such he sacrifices everything for more speed. The class ...
by willywonka
Sun Jan 06, 2013 9:50 am
Forum: Ideas
Topic: new class: Afflicted/Betrayed
Replies: 7
Views: 2102

Re: new class: Afflicted/Betrayed

How about a skill/skilltree wich focuses on spreading your negative buffs. Your weapon attacks have % chance to spread x (depending on level) of your debuffs to your victim. You could also make it so that also positive buffs gets transfered. The betrayed will therefor need serious amount of pain to ...
by willywonka
Thu Jan 03, 2013 7:00 am
Forum: Ideas
Topic: Rename and Re-Describe difficulty levels
Replies: 3
Views: 1366

Re: Rename and Re-Describe difficulty levels

Then it should be:

Easy -> Fairytale/Pixar movie
Normal -> Adventure
Nightmare -> Thriller
Insane -> (survival) Horror
by willywonka
Wed Jan 02, 2013 1:04 pm
Forum: Ideas
Topic: Rename and Re-Describe difficulty levels
Replies: 3
Views: 1366

Re: Rename and Re-Describe difficulty levels

Nightmare -> Common man Once in a while a common man rises up to face the horrors beset on the world. Not gifted with the physical or magical prowess of heroes the horrors of the night are even more dangerous. Given the inhuman challenge the common man takes upon himself, is deeds are sung even more...
by willywonka
Sat Dec 29, 2012 11:58 am
Forum: Bugs
Topic: Tactical AI - Odd behavior?
Replies: 107
Views: 232872

Re: Tactical AI - Odd behavior?

In the Derth Arena the ai seems to just stand there and be nuked to death when playing archmage. Except the one with rush. He rushed once, then I pushed him away with mudslide. He stood firm in his place ever since. Not moving towards me. Neither did the other two. The slinger tries to shoot you fr...
by willywonka
Sat Dec 29, 2012 11:55 am
Forum: Ideas
Topic: Show average rescaled skill and stat bonuses
Replies: 1
Views: 857

Show average rescaled skill and stat bonuses

The title may be a little misleading, but would it be possible to show e.g. rescaled save values instead of absolute? So when you increase willpower, instead of showing how much mental save increases by absolute numbers, show how much it increases based on diminishing returns. So when you reach 40 m...
by willywonka
Wed Dec 26, 2012 11:48 pm
Forum: Bugs
Topic: Tactical AI - Odd behavior?
Replies: 107
Views: 232872

Re: Tactical AI - Odd behavior?

In the Derth Arena the ai seems to just stand there and be nuked to death when playing archmage. Except the one with rush. He rushed once, then I pushed him away with mudslide. He stood firm in his place ever since. Not moving towards me. Neither did the other two.