Search found 17 matches
- Wed Aug 27, 2014 1:44 am
- Forum: Ideas
- Topic: Arena: Rare duel with large random terrain
- Replies: 2
- Views: 1395
Arena: Rare duel with large random terrain
I think it would fun to have an arena mode where a larger random terrain is generated (with walls, water, anything, etc) in which you fight a hard rare. Maybe step up the level mismatch by a certain amount and generate a new totally random terrain after each battle. Perhaps indeed the only equipment...
- Wed Aug 28, 2013 2:42 am
- Forum: Addons
- Topic: Brief rundown?
- Replies: 11
- Views: 2526
Re: Brief rundown?
Maybe I can introduce them to the game casually this semester. They are not completely new to coding, having worked with Arduino electronics projects in the past. I will learn LUA myself in the next few months and make a more informed decision; its just hard to find a good coding experience. You mig...
- Tue Aug 27, 2013 11:47 pm
- Forum: Addons
- Topic: Brief rundown?
- Replies: 11
- Views: 2526
Re: Brief rundown?
Alright thanks. I was thinking it might be fun for my high school students to make their own new classes. We are learning c++ next spring and could do it as a side project maybe; I can learn lua in the meantime, hehe.
- Tue Aug 27, 2013 10:54 pm
- Forum: Addons
- Topic: Brief rundown?
- Replies: 11
- Views: 2526
Brief rundown?
Hi, I was curious about what is involved in creating an addon. What kind of programming skills, if any, are required? Sorry if this has been posted elsewhere, I didnt find it.
- Tue Jan 01, 2013 8:02 pm
- Forum: Metaclass: Chronomancers
- Topic: Paradox Mage Guide
- Replies: 16
- Views: 64501
Re: Paradox Mage Guide
Cool guide, I would add that managing paradox becomes almost trivial if you put spacetime tuning on auto-use and are using auto-explore. When you get in a fight and actually need more paradox, you can slam all your sustains for a good 200 or so instantly. Spells that don't backfire are cones and aoe...
- Mon Dec 31, 2012 3:36 pm
- Forum: Bugs Archive
- Topic: [v1]Easy cancelling of enemy grapple
- Replies: 3
- Views: 1084
Re: [v1]Easy cancelling of enemy grapple
Yes is that a feature of debug mode?
- Mon Dec 31, 2012 8:49 am
- Forum: Metaclass: Chronomancers
- Topic: Paradox Mage: Minotaur slayer
- Replies: 8
- Views: 17466
Re: Paradox Mage: Minotaur slayer
*shrug* I tried many times with matter maxed, as much I could at level 13. Paradox was the problem. Guess I just suck and don't know what I'm talking about.
- Mon Dec 31, 2012 2:43 am
- Forum: Bugs Archive
- Topic: [v1]Easy cancelling of enemy grapple
- Replies: 3
- Views: 1084
[v1]Easy cancelling of enemy grapple
An elder ooze or ooze horror or something grappled me on the way to the fortress. I was able to right click the grapple, ending it instantly. I was playing as paradox mage, not brawler. It was giving both the red and blue grapple icons.
- Mon Dec 31, 2012 2:14 am
- Forum: Ideas
- Topic: make nimble movements part of strider
- Replies: 0
- Views: 488
make nimble movements part of strider
I think nimble movements should be part of the strider talent from mobility. Thanks.
- Mon Dec 31, 2012 1:25 am
- Forum: Ideas
- Topic: Way to change character tile post character generation
- Replies: 0
- Views: 557
Way to change character tile post character generation
Hi, I was wanting a way to change my character tile during the game.
- Sun Dec 30, 2012 8:11 pm
- Forum: Metaclass: Chronomancers
- Topic: Paradox Mage: Minotaur slayer
- Replies: 8
- Views: 17466
Re: Paradox Mage: Minotaur slayer
Agreed, but as i said after getting slammed so many times I started to wonder if it was even possible at that level with paradox mage.
- Sun Dec 30, 2012 5:17 pm
- Forum: Metaclass: Chronomancers
- Topic: Paradox Mage: Minotaur slayer
- Replies: 8
- Views: 17466
Re: Paradox Mage: Minotaur slayer
Hi, maybe you haven't been down there recently with a paradox mage. Or maybe you're talking about different level range. A 1/5 dust to dust stands no chance. The minotaur can easily heal itself for 3-4 times that damage. Trust me I tried about 50 times on exploration mode with matter, hehe. That was...
- Sat Dec 29, 2012 2:49 pm
- Forum: Metaclass: Chronomancers
- Topic: Paradox Mage: Minotaur slayer
- Replies: 8
- Views: 17466
Paradox Mage: Minotaur slayer
It took me a day to figure this out, maybe it will help someone. Other builds focusing on age manipulation or matter were totally a joke (as in the minotaur beat the crap out of it). This build killed him (in sweet vengeance) without a scratch. I had been doing the maze right after all the low level...
- Wed Dec 26, 2012 8:31 am
- Forum: Bugs Archive
- Topic: [RC3]Cease to exist on self
- Replies: 1
- Views: 796
[RC3]Cease to exist on self
I know this is stupid, but casting cease to exist on oneself causes the game to freeze and require a task manager close. Additionally, it causes the gui to change.
- Tue Dec 25, 2012 2:51 am
- Forum: Ideas
- Topic: Shooting through wormholes
- Replies: 1
- Views: 681
Shooting through wormholes
Hey I just thought as a cool upgrade to wormholes, if you could shoot through them with spells/arrows that would be pretty awesome.