Search found 17 matches

by coconutbowl
Wed Aug 27, 2014 1:44 am
Forum: Ideas
Topic: Arena: Rare duel with large random terrain
Replies: 2
Views: 1395

Arena: Rare duel with large random terrain

I think it would fun to have an arena mode where a larger random terrain is generated (with walls, water, anything, etc) in which you fight a hard rare. Maybe step up the level mismatch by a certain amount and generate a new totally random terrain after each battle. Perhaps indeed the only equipment...
by coconutbowl
Wed Aug 28, 2013 2:42 am
Forum: Addons
Topic: Brief rundown?
Replies: 11
Views: 2526

Re: Brief rundown?

Maybe I can introduce them to the game casually this semester. They are not completely new to coding, having worked with Arduino electronics projects in the past. I will learn LUA myself in the next few months and make a more informed decision; its just hard to find a good coding experience. You mig...
by coconutbowl
Tue Aug 27, 2013 11:47 pm
Forum: Addons
Topic: Brief rundown?
Replies: 11
Views: 2526

Re: Brief rundown?

Alright thanks. I was thinking it might be fun for my high school students to make their own new classes. We are learning c++ next spring and could do it as a side project maybe; I can learn lua in the meantime, hehe.
by coconutbowl
Tue Aug 27, 2013 10:54 pm
Forum: Addons
Topic: Brief rundown?
Replies: 11
Views: 2526

Brief rundown?

Hi, I was curious about what is involved in creating an addon. What kind of programming skills, if any, are required? Sorry if this has been posted elsewhere, I didnt find it.
by coconutbowl
Tue Jan 01, 2013 8:02 pm
Forum: Metaclass: Chronomancers
Topic: Paradox Mage Guide
Replies: 16
Views: 64501

Re: Paradox Mage Guide

Cool guide, I would add that managing paradox becomes almost trivial if you put spacetime tuning on auto-use and are using auto-explore. When you get in a fight and actually need more paradox, you can slam all your sustains for a good 200 or so instantly. Spells that don't backfire are cones and aoe...
by coconutbowl
Mon Dec 31, 2012 3:36 pm
Forum: Bugs Archive
Topic: [v1]Easy cancelling of enemy grapple
Replies: 3
Views: 1084

Re: [v1]Easy cancelling of enemy grapple

Yes is that a feature of debug mode?
by coconutbowl
Mon Dec 31, 2012 8:49 am
Forum: Metaclass: Chronomancers
Topic: Paradox Mage: Minotaur slayer
Replies: 8
Views: 17466

Re: Paradox Mage: Minotaur slayer

*shrug* I tried many times with matter maxed, as much I could at level 13. Paradox was the problem. Guess I just suck and don't know what I'm talking about.
by coconutbowl
Mon Dec 31, 2012 2:43 am
Forum: Bugs Archive
Topic: [v1]Easy cancelling of enemy grapple
Replies: 3
Views: 1084

[v1]Easy cancelling of enemy grapple

An elder ooze or ooze horror or something grappled me on the way to the fortress. I was able to right click the grapple, ending it instantly. I was playing as paradox mage, not brawler. It was giving both the red and blue grapple icons.
by coconutbowl
Mon Dec 31, 2012 2:14 am
Forum: Ideas
Topic: make nimble movements part of strider
Replies: 0
Views: 488

make nimble movements part of strider

I think nimble movements should be part of the strider talent from mobility. Thanks.
by coconutbowl
Mon Dec 31, 2012 1:25 am
Forum: Ideas
Topic: Way to change character tile post character generation
Replies: 0
Views: 557

Way to change character tile post character generation

Hi, I was wanting a way to change my character tile during the game.
by coconutbowl
Sun Dec 30, 2012 8:11 pm
Forum: Metaclass: Chronomancers
Topic: Paradox Mage: Minotaur slayer
Replies: 8
Views: 17466

Re: Paradox Mage: Minotaur slayer

Agreed, but as i said after getting slammed so many times I started to wonder if it was even possible at that level with paradox mage.
by coconutbowl
Sun Dec 30, 2012 5:17 pm
Forum: Metaclass: Chronomancers
Topic: Paradox Mage: Minotaur slayer
Replies: 8
Views: 17466

Re: Paradox Mage: Minotaur slayer

Hi, maybe you haven't been down there recently with a paradox mage. Or maybe you're talking about different level range. A 1/5 dust to dust stands no chance. The minotaur can easily heal itself for 3-4 times that damage. Trust me I tried about 50 times on exploration mode with matter, hehe. That was...
by coconutbowl
Sat Dec 29, 2012 2:49 pm
Forum: Metaclass: Chronomancers
Topic: Paradox Mage: Minotaur slayer
Replies: 8
Views: 17466

Paradox Mage: Minotaur slayer

It took me a day to figure this out, maybe it will help someone. Other builds focusing on age manipulation or matter were totally a joke (as in the minotaur beat the crap out of it). This build killed him (in sweet vengeance) without a scratch. I had been doing the maze right after all the low level...
by coconutbowl
Wed Dec 26, 2012 8:31 am
Forum: Bugs Archive
Topic: [RC3]Cease to exist on self
Replies: 1
Views: 796

[RC3]Cease to exist on self

I know this is stupid, but casting cease to exist on oneself causes the game to freeze and require a task manager close. Additionally, it causes the gui to change.
by coconutbowl
Tue Dec 25, 2012 2:51 am
Forum: Ideas
Topic: Shooting through wormholes
Replies: 1
Views: 681

Shooting through wormholes

Hey I just thought as a cool upgrade to wormholes, if you could shoot through them with spells/arrows that would be pretty awesome.