Search found 10 matches

by FunnyMan3595
Sat Jan 12, 2013 1:03 pm
Forum: Bugs Archive
Topic: [1.0 spoiler] Traitors never die
Replies: 1
Views: 904

[1.0 spoiler] Traitors never die

Kill Tannen in Tannen's tower, then use the rod of recall to exit. When you enter Last Hope, Tannen will happily answer his door and either take the diamond and atheme (again) or just send you back into his tower, depending on which option you choose. Perhaps the Rod should be disabled in that zone,...
by FunnyMan3595
Fri Jan 11, 2013 9:11 am
Forum: Ideas
Topic: New idea for donation bennie
Replies: 19
Views: 5929

Re: New idea for donation bennie

From a technical standpoint... not possible. The game deletes your save file as soon as you die. Sure, that makes sense. Because it's utterly impossible to change current behavior in order to add a new feature. Snarkiness aside, I'll assume that you meant it's not possible to revive characters from...
by FunnyMan3595
Mon Dec 24, 2012 3:35 am
Forum: Ideas
Topic: Add --safe-graphics flag
Replies: 1
Views: 715

Add --safe-graphics flag

On some old computers (mine included), the default graphics settings make the game literally unplayable. The main menu simply never appears, because the computer is unable to render it. This can cause the screen to go black, stop updating, or seem to freeze at some high percentage of loading, depend...
by FunnyMan3595
Mon Dec 24, 2012 3:13 am
Forum: Ideas
Topic: Auto-switching to use a tool
Replies: 5
Views: 1495

Re: Auto-switching to use a tool

It's basically the same issue, just seen from two different perspectives, because the game handles the two situations in different (but equally incorrect) fashions. In one case, the interface is refusing to do what it tells us is necessary. In the other, it automatically does something without telli...
by FunnyMan3595
Sun Dec 23, 2012 11:54 pm
Forum: Ideas
Topic: Auto-switching to use a tool
Replies: 5
Views: 1495

Auto-switching to use a tool

For some tools, notably diggers, you don't want to wear them constantly, just long enough to use them. It would be very useful if the "you must wear this to use it" screen would ask if you would like to wear it temporarily. Assuming nothing interrupted, you would automatically switch to th...
by FunnyMan3595
Sun Dec 23, 2012 11:39 pm
Forum: Bugs Archive
Topic: [RC1] Items in Tr. Chest stay weightless when given to ally
Replies: 0
Views: 453

[RC1] Items in Tr. Chest stay weightless when given to ally

I'm playing an alchemist, and have gotten in the habit of handing items to my golem when I want to carry them beyond the current level but don't have the encumberance to hold them myself. I just noticed, however, that when I do this with an item in the Transmogrification Chest, it stays in the chest...
by FunnyMan3595
Sun Dec 23, 2012 6:30 pm
Forum: Ideas
Topic: Mage's Guild
Replies: 11
Views: 3512

Re: Mage's Guild

I'd say that this calls for a rewrite of the ending of that quest. Instead of immediately revealing the portal, the mage says he wishes he could thank you properly (while giving you the ring), then comes to a realization and offers to introduce you to "someone important". He warns you that...
by FunnyMan3595
Sun Dec 23, 2012 4:59 pm
Forum: Ideas
Topic: Better auto-use
Replies: 0
Views: 889

Better auto-use

Automatically using abilities can be really useful, but there are several use-cases that could use improvement. Vital sustains (e.g. Disruption Shield): These are abilities that not only do you want cast whenever available, you *never* want to miss noticing that they were deactivated, because not no...
by FunnyMan3595
Sun Dec 23, 2012 4:19 pm
Forum: Ideas
Topic: Combat log improvements
Replies: 6
Views: 2156

Combat log improvements

The purpose of the combat log is to provide a record of what happened, for those moments when the player goes "What just happened?". Unfortunately, there are some common circumstances when the log fails to record useful information. A sustained ability is somehow disabled by an enemy. The ...
by FunnyMan3595
Sun Dec 23, 2012 3:42 pm
Forum: Ideas
Topic: Remove teleport restriction from sher'tul fortress
Replies: 7
Views: 3051

Re: Remove teleport restriction from sher'tul fortress

Really, it seems like the best solution here is to always lift teleport restrictions when opening a previously-sealed area, be it a locked region like the farportal room or a standard vault. The only reason for the teleport block in the first place is to avoid bypassing the unsealing; once the seal ...