Search found 10 matches
- Sat Jan 12, 2013 1:03 pm
- Forum: Bugs Archive
- Topic: [1.0 spoiler] Traitors never die
- Replies: 1
- Views: 904
[1.0 spoiler] Traitors never die
Kill Tannen in Tannen's tower, then use the rod of recall to exit. When you enter Last Hope, Tannen will happily answer his door and either take the diamond and atheme (again) or just send you back into his tower, depending on which option you choose. Perhaps the Rod should be disabled in that zone,...
- Fri Jan 11, 2013 9:11 am
- Forum: Ideas
- Topic: New idea for donation bennie
- Replies: 19
- Views: 5929
Re: New idea for donation bennie
From a technical standpoint... not possible. The game deletes your save file as soon as you die. Sure, that makes sense. Because it's utterly impossible to change current behavior in order to add a new feature. Snarkiness aside, I'll assume that you meant it's not possible to revive characters from...
- Mon Dec 24, 2012 3:35 am
- Forum: Ideas
- Topic: Add --safe-graphics flag
- Replies: 1
- Views: 715
Add --safe-graphics flag
On some old computers (mine included), the default graphics settings make the game literally unplayable. The main menu simply never appears, because the computer is unable to render it. This can cause the screen to go black, stop updating, or seem to freeze at some high percentage of loading, depend...
- Mon Dec 24, 2012 3:13 am
- Forum: Ideas
- Topic: Auto-switching to use a tool
- Replies: 5
- Views: 1495
Re: Auto-switching to use a tool
It's basically the same issue, just seen from two different perspectives, because the game handles the two situations in different (but equally incorrect) fashions. In one case, the interface is refusing to do what it tells us is necessary. In the other, it automatically does something without telli...
- Sun Dec 23, 2012 11:54 pm
- Forum: Ideas
- Topic: Auto-switching to use a tool
- Replies: 5
- Views: 1495
Auto-switching to use a tool
For some tools, notably diggers, you don't want to wear them constantly, just long enough to use them. It would be very useful if the "you must wear this to use it" screen would ask if you would like to wear it temporarily. Assuming nothing interrupted, you would automatically switch to th...
- Sun Dec 23, 2012 11:39 pm
- Forum: Bugs Archive
- Topic: [RC1] Items in Tr. Chest stay weightless when given to ally
- Replies: 0
- Views: 453
[RC1] Items in Tr. Chest stay weightless when given to ally
I'm playing an alchemist, and have gotten in the habit of handing items to my golem when I want to carry them beyond the current level but don't have the encumberance to hold them myself. I just noticed, however, that when I do this with an item in the Transmogrification Chest, it stays in the chest...
- Sun Dec 23, 2012 6:30 pm
- Forum: Ideas
- Topic: Mage's Guild
- Replies: 11
- Views: 3512
Re: Mage's Guild
I'd say that this calls for a rewrite of the ending of that quest. Instead of immediately revealing the portal, the mage says he wishes he could thank you properly (while giving you the ring), then comes to a realization and offers to introduce you to "someone important". He warns you that...
- Sun Dec 23, 2012 4:59 pm
- Forum: Ideas
- Topic: Better auto-use
- Replies: 0
- Views: 889
Better auto-use
Automatically using abilities can be really useful, but there are several use-cases that could use improvement. Vital sustains (e.g. Disruption Shield): These are abilities that not only do you want cast whenever available, you *never* want to miss noticing that they were deactivated, because not no...
- Sun Dec 23, 2012 4:19 pm
- Forum: Ideas
- Topic: Combat log improvements
- Replies: 6
- Views: 2156
Combat log improvements
The purpose of the combat log is to provide a record of what happened, for those moments when the player goes "What just happened?". Unfortunately, there are some common circumstances when the log fails to record useful information. A sustained ability is somehow disabled by an enemy. The ...
- Sun Dec 23, 2012 3:42 pm
- Forum: Ideas
- Topic: Remove teleport restriction from sher'tul fortress
- Replies: 7
- Views: 3051
Re: Remove teleport restriction from sher'tul fortress
Really, it seems like the best solution here is to always lift teleport restrictions when opening a previously-sealed area, be it a locked region like the farportal room or a standard vault. The only reason for the teleport block in the first place is to avoid bypassing the unsealing; once the seal ...