Search found 33 matches

by AIAndy
Tue Apr 02, 2013 10:59 pm
Forum: Addons
Topic: Beta testing for new class: Fated!
Replies: 99
Views: 192346

Re: Beta testing for new class: Fated!

Maybe I used it wrong but the Bluff ability seems to explode the trap on both the enemy and me (which hurts). In general the passives on the class while not using any of the actives seem far too strong (compared to the gain of actually using the actives more often). One reason is that the effects sc...
by AIAndy
Mon Apr 01, 2013 11:56 pm
Forum: Addons
Topic: Beta testing for new class: Fated!
Replies: 99
Views: 192346

Re: Beta testing for new class: Fated!

Interesting class. One feedback after a fast test of the start:
The Dealer talent Hit me has negative cooldown, counting down and I could not use it at all.
by AIAndy
Thu Mar 21, 2013 11:47 pm
Forum: Bugs Archive
Topic: Game + computer crashes everytime I save
Replies: 10
Views: 3872

Re: Game + computer crashes everytime I save

AIAndy, thanks for the hardware info. I'm glad that the screenshot-less build is working for you. However, can you please test a new build with an older libpng library? Grab the SVN 6580 build and extract it over your 1.0.1 install (you probably want to backup your working t-engine.exe and DLLs jus...
by AIAndy
Tue Mar 19, 2013 6:25 pm
Forum: Bugs Archive
Topic: Game + computer crashes everytime I save
Replies: 10
Views: 3872

Re: Game + computer crashes everytime I save

Two things to try: First is trying the original 1.0.1 t-engine.exe with a libpng15-15.dll compiled by someone else. You can grab a copy from the pgreloaded project and try their DLL out. Still crashes. Second is a t-engine.exe with the guts of sdl_get_png_screenshot ripped out , as requested by AIA...
by AIAndy
Mon Mar 18, 2013 11:50 pm
Forum: Bugs Archive
Topic: Game + computer crashes everytime I save
Replies: 10
Views: 3872

Re: Game + computer crashes everytime I save

It's very strange that these blue screens are happening for a small set of users. TE4 and its required libraries do not need any special elevated privileges, and really shouldn't be able to take down a system. From the thread that stinkstink linked, it looks like there is an issue with taking scree...
by AIAndy
Thu Mar 14, 2013 10:26 pm
Forum: Bugs Archive
Topic: [RC2] Still BSOD on saving the game
Replies: 14
Views: 5491

Re: [RC2] Still BSOD on saving the game

Version 1.0.1 still reliably causes a bluescreen when it tries to take a screenshot for saving.
After playing 1.0.0 fine with the exe from this thread, could I ask someone with a working T-Engine build environment compile a version of the 1.0.1 exe with the code for taking screenshots commented out?
by AIAndy
Thu Feb 07, 2013 10:05 pm
Forum: Character Reports
Topic: Uhmmmm... Can someone explain how I got these resists?
Replies: 5
Views: 2021

Re: Uhmmmm... Can someone explain how I got these resists?

http://te4.org/characters/22692/tome/c9f03c63-70e4-449b-8974-6ae0ed4bb9ee That seems... abnormally high. For instance, looking at my equipment, I should have 29% in fire resist, but... I'm staring at mid-50's. And hitting the 70 cap on resolve. (Not currently active on character.) I know solipsists...
by AIAndy
Thu Feb 07, 2013 11:06 am
Forum: Ideas
Topic: Remove all char stats (Str, Dex, etc) from egos
Replies: 32
Views: 12501

Re: Remove all char stats (Str, Dex, etc) from egos

I'd say leave the stats on items but make requirements only check base stats. That just removes the metagame of collecting stat items (mainly Con) for skills and prodigies but leaves the balance apart from that intact. Then maybe improve the item comparison display to make it easier and faster to re...
by AIAndy
Thu Feb 07, 2013 10:56 am
Forum: Ideas
Topic: Problems with Speed
Replies: 33
Views: 8042

Re: Problems with Speed

I assume cooldowns and buff durations only reduce on the global turns? Then it would be good to know when you are at the start of a turn with more than usual energy as something like a movement infusion would be considerably more powerful then. Maybe cooldowns and buffs/debuffs should be separate ac...
by AIAndy
Wed Feb 06, 2013 2:48 am
Forum: Ideas
Topic: Flexible Combat scaling
Replies: 10
Views: 3785

Re: Flexible Combat scaling

In general, I feel that the offensive prodigies are rather weak compared to defensive/utility ones. That might be a personal preference thing, though. I support the idea of Flexible Combat scaling, but mainly because that would make it a bit more useful in the ID. I certainly don't think that it ne...
by AIAndy
Mon Feb 04, 2013 5:30 pm
Forum: Bugs Archive
Topic: [1.0] Can't sell/transmogrify alchemist gems
Replies: 6
Views: 1605

Re: [1.0] Can't sell/transmogrify alchemist gems

You can't sell or transmogrify anything with a value of 0 and that includes alchemist gems.
by AIAndy
Mon Feb 04, 2013 3:46 am
Forum: Metaclass: Mages
Topic: a question: lich/necromancer specific items?
Replies: 8
Views: 17077

Re: a question: lich/necromancer specific items?

The ring of the dead is somewhat special, reread and reinterpret the flavor text.
by AIAndy
Sat Feb 02, 2013 5:52 pm
Forum: Ideas
Topic: Spell Runes
Replies: 40
Views: 8377

Re: Spell Runes

I always thought that for the damage those runes do they have a too long cooldown. If the cooldown on damage runes was actually low enough (6 turns or so) with some short side effect they might be worth it on some classes.
by AIAndy
Sat Feb 02, 2013 3:58 pm
Forum: Ideas
Topic: Balancing solipsists (again)
Replies: 32
Views: 10507

Re: Balancing solipsists (again)

I have checked the log from the solipsist I completed the game with last night to find out why he takes so low damage. There are multiple reasons that work together: 1. Forge shield checks for its activation threshold before any damage reduction has taken place so it activates very often. It is a bl...
by AIAndy
Fri Feb 01, 2013 3:29 pm
Forum: Metaclass: Afflicted
Topic: Doomed: general advice?
Replies: 12
Views: 28048

Re: Doomed: general advice?

One important thing: Currently Mindstar Mastery does not help you at all if you have gestures active as it only takes very specific properties from the mindstars like base damage.