Search found 20 matches
- Fri Feb 26, 2016 1:19 pm
- Forum: General Discussion
- Topic: How to get borders around enemies back
- Replies: 3
- Views: 2138
Re: How to get borders around enemies back
Thanks. That seems to work. I have no idea how I couldn't find that option in all my fiddling.
- Thu Feb 25, 2016 9:42 pm
- Forum: General Discussion
- Topic: How to get borders around enemies back
- Replies: 3
- Views: 2138
How to get borders around enemies back
Rares (used to) have pink borders, Uniques (used to) have blue ones. Somehow, none of my enemies have any borders anymore. The game is a lot harder (and a lot less fun) when you can't distinguish a rare enemy from a standard windowpane enemy on sight. Any idea what controls the border size, and how ...
- Mon Dec 30, 2013 10:16 pm
- Forum: Bugs Archive
- Topic: [1.1.1]Underwater tiles are displayed offset from actual pos
- Replies: 8
- Views: 2269
Re: [1.1.1]Underwater tiles are displayed offset from actual
Also, there's a phantom tile row that appears on the top of the screen in the underwater levels.
- Sun Dec 29, 2013 9:32 pm
- Forum: Bugs Archive
- Topic: 1.1.3 various bugs and UI suggestions
- Replies: 1
- Views: 1106
Re: 1.1.3 various bugs and UI suggestions
Oh, one other UI:
Game needs ability to rest even when at full health. For when you get stuck in a corner in the sandworm lair and you have to mash wait 100 times until a sandworm comes. The workaround to use a seldom-used ability with a long cooldown and resting for it to restore is plain silly.
Game needs ability to rest even when at full health. For when you get stuck in a corner in the sandworm lair and you have to mash wait 100 times until a sandworm comes. The workaround to use a seldom-used ability with a long cooldown and resting for it to restore is plain silly.
- Sun Dec 29, 2013 9:23 pm
- Forum: Bugs Archive
- Topic: 1.1.3 various bugs and UI suggestions
- Replies: 1
- Views: 1106
1.1.3 various bugs and UI suggestions
Compiled a list of bizarre stuff, some of it is bugs, some of it is UI issues. Bug: Monsters kill each other out of sight of player. Monster seem to randomly use abilities injuring each other when the player is not around. It's easy to see this with track or telepathy. In one vault in high peak, I t...
- Sun Dec 29, 2013 7:09 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199732
Re: Typos
Ureslak's femur: "10% chance to shimer to a different hue" should be "shimmer to a different hue"
- Wed Dec 25, 2013 5:33 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199732
Re: Typos
Alt sandworm has "you hear the ground shacking" I'm guessing that's supposed to be shaking. A pretty funny typo.
- Wed Dec 25, 2013 5:32 am
- Forum: Bugs Archive
- Topic: 1.1.3 Alt daikara fire things obscure escort portals
- Replies: 0
- Views: 597
1.1.3 Alt daikara fire things obscure escort portals
The escorts can still go there and know where they are and can use them, but if one of those fire things lands on the portal, the portal visually disappears.
- Mon Dec 23, 2013 11:54 pm
- Forum: Bugs Archive
- Topic: 1.1.2 Golbug did not drop the orb of many ways
- Replies: 0
- Views: 820
1.1.2 Golbug did not drop the orb of many ways
I killed Golbug at the end of Reknor, got the achievement and got the letter from last hope. However, there was no orb of many ways in his loot. If you want a savefile and tell me how to upload one I will. If this is a plot change, I'm sorry. But people in chat didn't know about it and told me I sho...
- Sun Dec 22, 2013 4:33 pm
- Forum: Bugs Archive
- Topic: Center map doesn't work on some maps
- Replies: 0
- Views: 459
Center map doesn't work on some maps
This is possibly already reported since it's (imo) a longstanding bug. On some maps, centering the map does not work. This is a problem when the player is on the extreme sides or bottom of the screen and is obscured by the hotkey bar or the other stuff on the sides. I thought it was just my shitty l...
- Sun Dec 22, 2013 4:30 pm
- Forum: Bugs Archive
- Topic: Artifacts that go directly into inventory are not ID'd
- Replies: 1
- Views: 672
Artifacts that go directly into inventory are not ID'd
For example, the gifts given by the elves in the Santascape bonus zone. To ID them, you have to drop them and pick them back up, since the scrying orb no longer exists.
- Wed Jul 10, 2013 7:55 pm
- Forum: Character Reports
- Topic: Some let's play videos (Cornac Cursed)
- Replies: 0
- Views: 789
Some let's play videos (Cornac Cursed)
I'm in the process of uploading some let's play videos of a Cornac Cursed. Most of my other videos have been Angband, but I decided to do some TOME videos for a change of pace.
The playlist (still in progress) can be found here.
The playlist (still in progress) can be found here.
- Mon Dec 24, 2012 8:37 pm
- Forum: Ideas
- Topic: Some feedback from an angband dev
- Replies: 52
- Views: 17773
Re: Some feedback from an angband dev
Either I figure out how to hack the savefile to get my money back (how hard is this?) Just activate cheat mode, and put game.player:incMoney(4000) into the console. http://te4.org/wiki/t4modules-debugging . As SageAcrin said, it may invalidate your character though. Thanks. that was surprisingly le...
- Mon Dec 24, 2012 5:43 pm
- Forum: Ideas
- Topic: Some feedback from an angband dev
- Replies: 52
- Views: 17773
Re: Some feedback from an angband dev
2 more bugs then I'm done (see the 2nd bug for why.) bug 1. Invisibility. I'm not sure if this is WAD or a bug, but I don't understand the behavior at all. Sometimes I'll see the monster and then when I go to target it with one of my talents the monster disappears. I can still target the square, but...
- Sat Dec 22, 2012 3:28 am
- Forum: Ideas
- Topic: Some feedback from an angband dev
- Replies: 52
- Views: 17773
Re: Some feedback from an angband dev
Back on the topic of bugs. This is not quite a bug, it is more like a feature that has bad unintended consequences. This has happened twice to me and is worth commenting on. I was wandering across the game map and came across one of those events. Unfortunately, I was wandering using hjklyubn and whe...