Search found 20 matches

by fizzix
Fri Feb 26, 2016 1:19 pm
Forum: General Discussion
Topic: How to get borders around enemies back
Replies: 3
Views: 2138

Re: How to get borders around enemies back

Thanks. That seems to work. I have no idea how I couldn't find that option in all my fiddling.
by fizzix
Thu Feb 25, 2016 9:42 pm
Forum: General Discussion
Topic: How to get borders around enemies back
Replies: 3
Views: 2138

How to get borders around enemies back

Rares (used to) have pink borders, Uniques (used to) have blue ones. Somehow, none of my enemies have any borders anymore. The game is a lot harder (and a lot less fun) when you can't distinguish a rare enemy from a standard windowpane enemy on sight. Any idea what controls the border size, and how ...
by fizzix
Mon Dec 30, 2013 10:16 pm
Forum: Bugs Archive
Topic: [1.1.1]Underwater tiles are displayed offset from actual pos
Replies: 8
Views: 2269

Re: [1.1.1]Underwater tiles are displayed offset from actual

Also, there's a phantom tile row that appears on the top of the screen in the underwater levels.
by fizzix
Sun Dec 29, 2013 9:32 pm
Forum: Bugs Archive
Topic: 1.1.3 various bugs and UI suggestions
Replies: 1
Views: 1106

Re: 1.1.3 various bugs and UI suggestions

Oh, one other UI:

Game needs ability to rest even when at full health. For when you get stuck in a corner in the sandworm lair and you have to mash wait 100 times until a sandworm comes. The workaround to use a seldom-used ability with a long cooldown and resting for it to restore is plain silly.
by fizzix
Sun Dec 29, 2013 9:23 pm
Forum: Bugs Archive
Topic: 1.1.3 various bugs and UI suggestions
Replies: 1
Views: 1106

1.1.3 various bugs and UI suggestions

Compiled a list of bizarre stuff, some of it is bugs, some of it is UI issues. Bug: Monsters kill each other out of sight of player. Monster seem to randomly use abilities injuring each other when the player is not around. It's easy to see this with track or telepathy. In one vault in high peak, I t...
by fizzix
Sun Dec 29, 2013 7:09 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199732

Re: Typos

Ureslak's femur: "10% chance to shimer to a different hue" should be "shimmer to a different hue"
by fizzix
Wed Dec 25, 2013 5:33 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199732

Re: Typos

Alt sandworm has "you hear the ground shacking" I'm guessing that's supposed to be shaking. A pretty funny typo.
by fizzix
Wed Dec 25, 2013 5:32 am
Forum: Bugs Archive
Topic: 1.1.3 Alt daikara fire things obscure escort portals
Replies: 0
Views: 597

1.1.3 Alt daikara fire things obscure escort portals

The escorts can still go there and know where they are and can use them, but if one of those fire things lands on the portal, the portal visually disappears.
by fizzix
Mon Dec 23, 2013 11:54 pm
Forum: Bugs Archive
Topic: 1.1.2 Golbug did not drop the orb of many ways
Replies: 0
Views: 820

1.1.2 Golbug did not drop the orb of many ways

I killed Golbug at the end of Reknor, got the achievement and got the letter from last hope. However, there was no orb of many ways in his loot. If you want a savefile and tell me how to upload one I will. If this is a plot change, I'm sorry. But people in chat didn't know about it and told me I sho...
by fizzix
Sun Dec 22, 2013 4:33 pm
Forum: Bugs Archive
Topic: Center map doesn't work on some maps
Replies: 0
Views: 459

Center map doesn't work on some maps

This is possibly already reported since it's (imo) a longstanding bug. On some maps, centering the map does not work. This is a problem when the player is on the extreme sides or bottom of the screen and is obscured by the hotkey bar or the other stuff on the sides. I thought it was just my shitty l...
by fizzix
Sun Dec 22, 2013 4:30 pm
Forum: Bugs Archive
Topic: Artifacts that go directly into inventory are not ID'd
Replies: 1
Views: 672

Artifacts that go directly into inventory are not ID'd

For example, the gifts given by the elves in the Santascape bonus zone. To ID them, you have to drop them and pick them back up, since the scrying orb no longer exists.
by fizzix
Wed Jul 10, 2013 7:55 pm
Forum: Character Reports
Topic: Some let's play videos (Cornac Cursed)
Replies: 0
Views: 789

Some let's play videos (Cornac Cursed)

I'm in the process of uploading some let's play videos of a Cornac Cursed. Most of my other videos have been Angband, but I decided to do some TOME videos for a change of pace.

The playlist (still in progress) can be found here.
by fizzix
Mon Dec 24, 2012 8:37 pm
Forum: Ideas
Topic: Some feedback from an angband dev
Replies: 52
Views: 17773

Re: Some feedback from an angband dev

Either I figure out how to hack the savefile to get my money back (how hard is this?) Just activate cheat mode, and put game.player:incMoney(4000) into the console. http://te4.org/wiki/t4modules-debugging . As SageAcrin said, it may invalidate your character though. Thanks. that was surprisingly le...
by fizzix
Mon Dec 24, 2012 5:43 pm
Forum: Ideas
Topic: Some feedback from an angband dev
Replies: 52
Views: 17773

Re: Some feedback from an angband dev

2 more bugs then I'm done (see the 2nd bug for why.) bug 1. Invisibility. I'm not sure if this is WAD or a bug, but I don't understand the behavior at all. Sometimes I'll see the monster and then when I go to target it with one of my talents the monster disappears. I can still target the square, but...
by fizzix
Sat Dec 22, 2012 3:28 am
Forum: Ideas
Topic: Some feedback from an angband dev
Replies: 52
Views: 17773

Re: Some feedback from an angband dev

Back on the topic of bugs. This is not quite a bug, it is more like a feature that has bad unintended consequences. This has happened twice to me and is worth commenting on. I was wandering across the game map and came across one of those events. Unfortunately, I was wandering using hjklyubn and whe...